fractal reward revamp

fractal reward revamp

in Fractals, Dungeons & Raids

Posted by: Lukas.3950

Lukas.3950

here is my suggestion for a revamp for the rewards in fractals :

Gold Reward : 15s x Frac Lvl (-> 3g for lvl 20, 7,5g for lvl 50) once a day
Fractal Relics : 0-9 -> 50, 10-19 -> 80, 20-29 -> 110, 30-39 -> 140, 40-49 -> 170, 50-> 200

no pristine frac relics anymore, no fractal-weapon drops

a new merchant for the relics :

…. what the old merchant had for relics ….

- fractal weapons, 1500 relics per weapon, exotic, stats can be chosen

- gift of mistborn forge : 1000 relics, can be used in the mystic forge, together with a
fractal weapon (+ 100 orichalcum ore/ancient wood log(depending on weapon type), + vision crystal ) to create an ascendend fractal weapon (maybe the same for armor ?)
[maybe another option for making a vision crystal, 10 of each frac-material + augur’s stone]

- asc. rings -> 250 fractal relics + 5g
- asc. accessoiry -> 350 fractal relics + 5g
- asc amulets -> 400 fractal relics + 8g
- ascendend drops from the daily chest stay. (increased chance, 1% x frac lvl /10, downgraded)

- karma : 100x frac lvl, + (every level you unlocked above the lvl you are doing atm) x 500, capped at 10k karma max

the idea behind it was making fractals more rewarding, and balance them with normal-dungeon reward

additional ideas for new fractals :

- fall of abbadon as boss fractal (gw1 nightfall, final mission)

-the crystal cave (similar to the gw1 mission the dragons lair, but with only 4 aspects to kill, dragonbrad-styled)

- the forest (bright themed forest, some earthelementars, final boss is a water elemental in a lake)

- deserted lands ( a desert, with one oasis which has been home of some quaggans, but bandits built a reservoir dam to dry it out, the mission is to destroy the dam, saving the quaggan home and vanquishing the bandits)

- the glacier (trapped on a huge rock of ice, floating in the water, you have to get from the top to the water surface to get to a boat and escape, maybe something like a slide could be built in, everybody gets a little piece of ice to slide on and has to evade obstacles)

what do you think of the suggestions made? (also posted on reddit)

fractal reward revamp

in Fractals, Dungeons & Raids

Posted by: LordByron.8369

LordByron.8369

That making the only non TP related rare skins in the game so common is an awful idea.

They are already getting way more common after the wardrobe change.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

fractal reward revamp

in Fractals, Dungeons & Raids

Posted by: Lukas.3950

Lukas.3950

true that, maybe raise the number of relics needed too 2500?

fractal reward revamp

in Fractals, Dungeons & Raids

Posted by: LordByron.8369

LordByron.8369

No keep them random…with the drop rate of prefractured.
If anything make a recipe of 4 skins to 1 of choice in the MF.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

fractal reward revamp

in Fractals, Dungeons & Raids

Posted by: Lukas.3950

Lukas.3950

they should be random