give *real* loot/reward from bosses

give *real* loot/reward from bosses

in Fractals, Dungeons & Raids

Posted by: Eric.6109

Eric.6109

why isn’t there any good loot from bosses? the boxes they drop mostly contain junk, and the more often than not the loot is disproportional to the difficulty of said bosses.

i did AC story mode,p1,p1 & p3 – got a ton of blue items with no value, a few greens and thats it. the only rare item was from the chest you get (the one that pops on the bottom right side of the screen).

Arah dungeon – you’d think that the dungeon that wraps the PS would give an awesome reward at the end – nope. more blue items.

and what about CoE? the last boss isn’t the easiest one, and yet the loot you get from the 3 stages is worse than what you could’ve gotten if you were just killing mobs in <enter_zone_here>.

so come on – bump the reward from dungeon bosses and get rid of the coffers/boxes/backpacks they drop which have nothing valuable inside.

a.net: I will not be buying gems with cash until you fix traits.

give *real* loot/reward from bosses

in Fractals, Dungeons & Raids

Posted by: Lindbur.2537

Lindbur.2537

They’ll take your suggestion and make the rewards account bound.

Prepare to stand with your mouth agape.

A remnant of times past.
“Memories are nice, but that’s all they are.”

give *real* loot/reward from bosses

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

so come on – bump the reward from dungeon bosses and get rid of the coffers/boxes/backpacks they drop which have nothing valuable inside.

The bags have some items that can drop and have some worth.

Although yes, we’d need some better rewards, but that’s probably not going to happen.

give *real* loot/reward from bosses

in Fractals, Dungeons & Raids

Posted by: JasmineLong.6514

JasmineLong.6514

Yeah, you might want to rethink your statements before publishing them. You’re no where near being the only one that thinks that but it is the way it is to keep the economy as balanced as possible (don’t need people to jump in with “but precursor market is kitten” yes I know and idc).

Upping the items are nice and all until you finish gearing your character and then what? You’re going to want to be able to sell those items. I agree with Lindbur that of rewards got buffed they would be account bound only, kind of what they did to d3.

Rewards will get better, somewhat. Just get used to them as the rest of us have. The good drops we treat as rewards on their own, the rest is merch fodder.

give *real* loot/reward from bosses

in Fractals, Dungeons & Raids

Posted by: dlonie.6547

dlonie.6547

Was anyone else disappointed to learn that increasing MF just meant you can just get more blues/green, which you salvage for MF, which gets you more blues/greens, which you salvage for MF….

The main rewards for dungeons are the gold. You can get good drops, but aside from a few extremely rare dungeon/boss-specific recipes/gear, the drops happen at about the same rate as wandering around in open world.

give *real* loot/reward from bosses

in Fractals, Dungeons & Raids

Posted by: Arenzo.3298

Arenzo.3298

Was anyone else disappointed to learn that increasing MF just meant you can just get more blues/green, which you salvage for MF, which gets you more blues/greens, which you salvage for MF….

The main rewards for dungeons are the gold. You can get good drops, but aside from a few extremely rare dungeon/boss-specific recipes/gear, the drops happen at about the same rate as wandering around in open world.

reasons i go dungeoning
1.gold reward at the end
2. possibly rare/exotic drops
3. free Lvl 80 armor
4. buy armor with tokens and salvage for ectos
^good enough for me

give *real* loot/reward from bosses

in Fractals, Dungeons & Raids

Posted by: Lodius.5392

Lodius.5392

You’re looking at some of the Exotics that drop in FOTM.

99.9% of the time I have no use for them… but guess what… they are account bound!

give *real* loot/reward from bosses

in Fractals, Dungeons & Raids

Posted by: Neko.9021

Neko.9021

GW2 has very little stat progression, and also gives instanced loot (if 100 people hit a mob and it dies, 100 people get an equal roll on the loot table). These two in combination necessarily make it so that there’s really not much else to give in terms of loot.