I have decided to add tactics/descriptions for every enemy. Bosses already have these from path guides so only thrash enemies are needed. There are lots of stuff to be added so it would be nice to split up the work.
1st priority: General tactics (melee and ranged)
Goal is to describe the enemy from melee and ranged perspective, regardless of profession. You can mention things like reflects but you shouldn’t put any specific skills.
After reading them, players should know what to expect from the enemy, what are the key attacks and how to deal with them.
tactic=melee
TEXT
tactic=ranged
TEXT
2nd priority: Short profession skill tips
Goal is to write down skills which are very useful against the enemy. If the enemy is trivial to kill then nothing should be added. When adding skills, ask yourself is this skill really used against these enemies or can people kill them easily without. For example using skills with a high cooldown probably won’t make sense.
tactic=warrior
TEXT
tactic=guardian
TEXT
etc
3rd priority: General solo tactics
Goal is to describe things which are too specific or pointless for general melee/ranged tactics. In many cases this won’t be needed because everything is already explain on melee and ranged descriptions. This should have complex stuff like running through enemies to avoid melee attacks which would just complicate the melee descriptions.
tactic=solo
TEXT
4th priority: Profession solo tactics
Goal is to describe how to deal with the enemy solo with different professions. Put these on profession tips and start with something like “For solo”/“When soloing”. There you can put stuff like retraiting or using high cooldown skills. Obviously less cooldowns you need the better. This also may not be needed if everything is already explained.
Don’t make the tactics too long! With too much information the key message is lost. If you think there is information which doesn’t really fit anything, put it as a comment (start the line with #). I will figure out something for them.
I suggested checking some boss tactics in path guides to see how these things are done. Also most enemies have commented notes (#note) in their attacks. Please remove all notes you have used on your tactics.
Harmful bugs should be put on “tactic=bug”. Beneficial bugs should be put on “tactic=exploit”.
If you are interested please let me know.
The project is on github.com/Wethospu/gw2dungeons so it would be the best to use SVN or Git if you are familiar with them. Also if you plan to get involved it’s a good idea to learn them.
Another way is that you download the project as a zip, edit necessary and then send them to me with email or something else.
You should edit stuff on Raw/Enemies/. Add tactics before enemy attacks.
You should check Raw/Dungeons/ to see how tactics are done for bosses.
You can read ReadMe.txt if you feel like (it’s bit outdated).
List of participants:
- AC:
- CM: SlyDevil
- TA:
- SE:
- COF:
- HOTW:
- COE:
- ARAH: bladex
- FOTM:
- Urban, Uncat, Cliffside: Iris
(edited by Wethospu.6437)