(edited by Wethospu.6437)
gw2dungeons.net: Assistance needed
I’ll help you with enemy description in Urban, Uncat and Cliffside. I have no solo experience, only trio and pug carry.
- doranduck, 2016 on Lore in Raids
Bump.
Working on retal atm, cm whenever I have some time off to record all the enemies.
Hmm, not sure what you mean. Can you clarify? You don’t really have to record anything (unless you want of course). The biggest priority is converting old data to the new format or getting some basic descriptions for enemies (from your memory preferably).
(edited by Wethospu.6437)
To clarify thrash enemy descriptions:
1st priority is to have non-profession related descriptions which explain what to except when fighting that enemy. Attacks should be briefly explained and how to counter them (if even needed). Important attacks should get more text.
There should be a description from both melee and ranged perspective. For example for melee you can say that enemy has 3 skill melee attack chain and the last one should be dodged. For ranged you can tell to keep distance because of the melee attack.
I suggested checking some boss tactics in path guides to get a better perspective.
2nd priority is on short profession tips which advise using a specific skill. These should be used only when using that skill really makes sense. You should ask yourself is this skill really used against these enemies or can people kill them easily without.
3rd priority is on non-profession related solo description. In many cases this won’t be needed because everything is already explain on melee and ranged descriptions. This should have complex stuff like running through enemies to avoid melee attacks which would just complicate the melee descriptions.
4th priority is on solo/duo profession tips. They should get additional paragraph on profession tips which starts with something like “For solo”/“When soloing”. There you can put stuff like retraiting or using high cooldown skills. Obviously less cooldowns you need the better. This also may not be needed if everything is already explained.
(edited by Wethospu.6437)
Hmm, not sure what you mean. Can you clarify?.
Recording all the attack animations so I can write a correct description for them.
Should I be including all the ways to disable AI in the solo/duo descriptions?
Exploits should get on their own exploit tab.
I suggest downloading the whole project from:
https://github.com/Wethospu/gw2dungeons/archive/master.zip
You should edit Raw/Enemies/CM_e.txt (or whatever your dungeon is)
You should check Raw/Dungeons/ to see how tactics are done for bosses.
You can read ReadMe.txt if you feel like (it’s bit outdated).
I decided to do enemy attack format conversions by myself. So there is only enemy description stuff to do. Hopefully it now attracts more slav… eerr… highly valued individuals.
Do I have to beg? :/
Still working on it. Don’t push-me-I’ll-explode-easily.
- doranduck, 2016 on Lore in Raids