gw2dungeons.net: Assistance needed

gw2dungeons.net: Assistance needed

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

I have decided to add tactics/descriptions for every enemy. Bosses already have these from path guides so only thrash enemies are needed. There are lots of stuff to be added so it would be nice to split up the work.

1st priority: General tactics (melee and ranged)

Goal is to describe the enemy from melee and ranged perspective, regardless of profession. You can mention things like reflects but you shouldn’t put any specific skills.
After reading them, players should know what to expect from the enemy, what are the key attacks and how to deal with them.

tactic=melee
TEXT
tactic=ranged
TEXT

2nd priority: Short profession skill tips

Goal is to write down skills which are very useful against the enemy. If the enemy is trivial to kill then nothing should be added. When adding skills, ask yourself is this skill really used against these enemies or can people kill them easily without. For example using skills with a high cooldown probably won’t make sense.

tactic=warrior
TEXT
tactic=guardian
TEXT
etc

3rd priority: General solo tactics

Goal is to describe things which are too specific or pointless for general melee/ranged tactics. In many cases this won’t be needed because everything is already explain on melee and ranged descriptions. This should have complex stuff like running through enemies to avoid melee attacks which would just complicate the melee descriptions.

tactic=solo
TEXT

4th priority: Profession solo tactics

Goal is to describe how to deal with the enemy solo with different professions. Put these on profession tips and start with something like “For solo”/“When soloing”. There you can put stuff like retraiting or using high cooldown skills. Obviously less cooldowns you need the better. This also may not be needed if everything is already explained.


Don’t make the tactics too long! With too much information the key message is lost. If you think there is information which doesn’t really fit anything, put it as a comment (start the line with #). I will figure out something for them.

I suggested checking some boss tactics in path guides to see how these things are done. Also most enemies have commented notes (#note) in their attacks. Please remove all notes you have used on your tactics.

Harmful bugs should be put on “tactic=bug”. Beneficial bugs should be put on “tactic=exploit”.


If you are interested please let me know.

The project is on github.com/Wethospu/gw2dungeons so it would be the best to use SVN or Git if you are familiar with them. Also if you plan to get involved it’s a good idea to learn them.

Another way is that you download the project as a zip, edit necessary and then send them to me with email or something else.

You should edit stuff on Raw/Enemies/. Add tactics before enemy attacks.
You should check Raw/Dungeons/ to see how tactics are done for bosses.
You can read ReadMe.txt if you feel like (it’s bit outdated).


List of participants:

  • AC:
  • CM: SlyDevil
  • TA:
  • SE:
  • COF:
  • HOTW:
  • COE:
  • ARAH: bladex
  • FOTM:
  • Urban, Uncat, Cliffside: Iris

(edited by Wethospu.6437)

gw2dungeons.net: Assistance needed

in Fractals, Dungeons & Raids

Posted by: Iris Ng.9845

Iris Ng.9845

I’ll help you with enemy description in Urban, Uncat and Cliffside. I have no solo experience, only trio and pug carry.

“Raids are like fortune cookies. You eat the cookie and then read the paper scraps.”

- doranduck, 2016 on Lore in Raids

gw2dungeons.net: Assistance needed

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Bump.

gw2dungeons.net: Assistance needed

in Fractals, Dungeons & Raids

Posted by: SlyDevil.3952

SlyDevil.3952

Working on retal atm, cm whenever I have some time off to record all the enemies.

gw2dungeons.net: Assistance needed

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Hmm, not sure what you mean. Can you clarify? You don’t really have to record anything (unless you want of course). The biggest priority is converting old data to the new format or getting some basic descriptions for enemies (from your memory preferably).

(edited by Wethospu.6437)

gw2dungeons.net: Assistance needed

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

To clarify thrash enemy descriptions:

1st priority is to have non-profession related descriptions which explain what to except when fighting that enemy. Attacks should be briefly explained and how to counter them (if even needed). Important attacks should get more text.

There should be a description from both melee and ranged perspective. For example for melee you can say that enemy has 3 skill melee attack chain and the last one should be dodged. For ranged you can tell to keep distance because of the melee attack.

I suggested checking some boss tactics in path guides to get a better perspective.

2nd priority is on short profession tips which advise using a specific skill. These should be used only when using that skill really makes sense. You should ask yourself is this skill really used against these enemies or can people kill them easily without.

3rd priority is on non-profession related solo description. In many cases this won’t be needed because everything is already explain on melee and ranged descriptions. This should have complex stuff like running through enemies to avoid melee attacks which would just complicate the melee descriptions.

4th priority is on solo/duo profession tips. They should get additional paragraph on profession tips which starts with something like “For solo”/“When soloing”. There you can put stuff like retraiting or using high cooldown skills. Obviously less cooldowns you need the better. This also may not be needed if everything is already explained.

(edited by Wethospu.6437)

gw2dungeons.net: Assistance needed

in Fractals, Dungeons & Raids

Posted by: SlyDevil.3952

SlyDevil.3952

Hmm, not sure what you mean. Can you clarify?.

Recording all the attack animations so I can write a correct description for them.

Should I be including all the ways to disable AI in the solo/duo descriptions?

gw2dungeons.net: Assistance needed

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Exploits should get on their own exploit tab.

I suggest downloading the whole project from:
https://github.com/Wethospu/gw2dungeons/archive/master.zip

You should edit Raw/Enemies/CM_e.txt (or whatever your dungeon is)

You should check Raw/Dungeons/ to see how tactics are done for bosses.

You can read ReadMe.txt if you feel like (it’s bit outdated).

gw2dungeons.net: Assistance needed

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

I decided to do enemy attack format conversions by myself. So there is only enemy description stuff to do. Hopefully it now attracts more slav… eerr… highly valued individuals.

gw2dungeons.net: Assistance needed

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Do I have to beg? :/

gw2dungeons.net: Assistance needed

in Fractals, Dungeons & Raids

Posted by: Iris Ng.9845

Iris Ng.9845

Still working on it. Don’t push-me-I’ll-explode-easily.

“Raids are like fortune cookies. You eat the cookie and then read the paper scraps.”

- doranduck, 2016 on Lore in Raids