gw2dungeons.net Rules: Exiting the dungeon.
A:
I clarified the rule to:
Party members may not switch character or re-enter the instance.
13.) Party members may not switch character once the timer has begun.
This means that you cannot leave the dungeon at all too.
13.) Party members may not switch character once the timer has begun.
This means that you cannot leave the dungeon at all too.
But leaving via front door, there won’t be any character switching. I can see an argument of character switching via the character select screen so I will drop that one.
Wynd Cloud | Fierce N Licious
If you leave via the front door you leave the dungeon. 13th rule covers Don’t leave the dungeon at all too but it is vague yea. I guess wethospu can change that to : 13.) Party members may not switch character/leave the dungeon once the timer has begun.
I don’t get why it shouldn’t be allowed. People use waypoints to get NPCs, mobs to path/teleport all the time. If you think about it, the front door can be considered a waypoint in terms of its “intended use” for speed running.
Wynd Cloud | Fierce N Licious
Honestly? The rule doesn’t explicitly disallow leaving the dungeon, so I think it’s fine to leave the dungeon. I can’t think of any abuses that would result from leaving the dungeon that would actually benefit players, so it shouldn’t be an issue. I mean you could death-res at Mai Trin fractal, but that would be slower than not dying at all, so that should be a non-issue.
Well i think it should not be allowed to leave dungeons because of the npcs. Why try to wp to move npc when 4 people can relog? In my opinion that looks bad and it destroys some tactics completly as oh wait lets just relog so the npc teleports…
You don’t need to relog to exit the dungeon by using the front door.
Wynd Cloud | Fierce N Licious
Only issue I can really see with this is the advantage of faster load times? If player X takes a minute to get back in but player Y takes 30s… well that’s kind of unfair. Waypoints have a little lag like this but not nearly what 2 zone times would (loading the outside zone then the dungeon again).
I dont really understand why people have a problem with leaving the dungeon to teleport npcs. Its exactly the same as waypointing.
I don’t think one should ever take the real world into account to speed runs because one can argue so many things about mice with extra buttons giving advantage, good graphics cards giving advantage, higher display resolution giving advantage, good internet giving advantage and etc.
Wynd Cloud | Fierce N Licious
Well i think it should not be allowed to leave dungeons because of the npcs. Why try to wp to move npc when 4 people can relog? In my opinion that looks bad and it destroys some tactics completly as oh wait lets just relog so the npc teleports…
Personally, I’d think that waypointing would be faster because you don’t have to deal with two loading screens minimum, so if you chose to log out you’d be sacrificing precious seconds.
That said, I think if this is the belief held by a number of the participating guilds, it’d have to come down to a vote at a meeting.
It might be better at moving NPCs than wp’ing, but why would that be a problem?
It seems like allowing this would open up more interesting strategies to be used.
The only time ive actually seen it in a record was in AC p1. I dont remember exactly why people decided to make a rule against it. But it might have been something to do with not being able to see what they were doing. Which is a bit absurd to be honest.
How many seconds exiting dungeon would save?
It would be pretty bad if runs were dictated by whether the game was on ssd/hd or whether there were lots of people outside the dungeon.
I don’t think one should ever take the real world into account to speed runs because one can argue so many things about mice with extra buttons giving advantage, good graphics cards giving advantage, higher display resolution giving advantage, good internet giving advantage and etc.
We have the restricted ruleset to create a fun and competative environment right?
How does having your load times play a large part foster that ideal?
As someone who played on a potato up until recently I can tell you things have gotten a bit easier now that I can more clearly see NPCs, but I surely don’t save a good 30s on it. My load times however are now that much faster if not more.
I think the restricted rule set should try and keep people focused on gameplay and not let gaps be created due to out of game elements like this would be.
I would love to see the strat you’re thinking of for an unrestricted run though, that’s what that set is for isn’kitten
How many seconds exiting dungeon would save?
It would be pretty bad if runs were dictated by whether the game was on ssd/hd or whether there were lots of people outside the dungeon.
Actually i believe this was the reason. People with an ssd would have an advantage. Still its only worth it in one place and im not too sure its a good enough reason to disallow it.
You should definitely be allowed to leave the dungeon. You just shouldn’t be allowed to re-enter.
I thought most hardcore gamers would have SSDs by now and that loading times would be an nonissue. But I guess if a good amount of the dungeon community are still running HDDs I will have to agree with Jerus’s agruments since the restricted rule is the community rule.
Wynd Cloud | Fierce N Licious
You should definitely be allowed to leave the dungeon. You just shouldn’t be allowed to re-enter.
This I can agree with. If say for instance you just need the NPC to jump to the endboss and then you intend to 4 man it for the finish, by all means sounds legit.
… I’m just very sympathetic to the potato users out there
you can leave a dungeon with waypointing, no need to run out of the front door…just go to the map, click tyria (surface) and you see all the waypoints, just saying.
You can leave the dungeon while someone is in combat, so I’d say that’s an advantage
I think it shouldn’t be allowed due to the mess it could become
The SSD x HDD problem in my opinion makes as much sense as necros complaining about eles being stronger. “Not fair, that class is much stronger than mine! Nerf plz.” Just like no one is forcing you to play necro and you are allowed to play any class you want as much as other players do, you are not forced to be playing on HDD and can get SSD any time you really want, it won’t get you a ban. So how can this possibly be an issue? No one has any kind of advantage, everyone is ALLOWED to have all the hardware they need.
I won’t be commenting on restricted, that one is supposed to be restrictive. But why have this nonsense on unrestricted? I would actually really like to see the rule about rerolling different classes being scrapped as well, because that would make some runs really interesting. There might be some passages where using other than standard party composition would be better, so you basically force players not to play optimally when going for a record time. GG.
The SSD x HDD problem in my opinion makes as much sense as necros complaining about eles being stronger. “Not fair, that class is much stronger than mine! Nerf plz.” Just like no one is forcing you to play necro and you are allowed to play any class you want as much as other players do, you are not forced to be playing on HDD and can get SSD any time you really want, it won’t get you a ban. So how can this possibly be an issue? No one has any kind of advantage, everyone is ALLOWED to have all the hardware they need.
I won’t be commenting on restricted, that one is supposed to be restrictive. But why have this nonsense on unrestricted? I would actually really like to see the rule about rerolling different classes being scrapped as well, because that would make some runs really interesting. There might be some passages where using other than standard party composition would be better, so you basically force players not to play optimally when going for a record time. GG.
That’s the entire point of unrestricted though isn’kitten to showcase the real tricky tricky ways of doing things. Where restricted is an attempt to create a competitive playing field that is more open and fun. At least that was my understanding. I mean people can vote however they want, just seems to me that the spirit of restricted would go against this option as it promotes exclusion based on yoru computer quality. I mean, sure, it’s just what you could get one that could do for like $60. But Exe Axe in the Gemstore was a hell of a lot cheaper than that, should that be allowed?
The SSD x HDD problem in my opinion makes as much sense as necros complaining about eles being stronger. “Not fair, that class is much stronger than mine! Nerf plz.” Just like no one is forcing you to play necro and you are allowed to play any class you want as much as other players do, you are not forced to be playing on HDD and can get SSD any time you really want, it won’t get you a ban. So how can this possibly be an issue? No one has any kind of advantage, everyone is ALLOWED to have all the hardware they need.
I won’t be commenting on restricted, that one is supposed to be restrictive. But why have this nonsense on unrestricted? I would actually really like to see the rule about rerolling different classes being scrapped as well, because that would make some runs really interesting. There might be some passages where using other than standard party composition would be better, so you basically force players not to play optimally when going for a record time. GG.
Read the Unrestricted rule before saying something like that. In Unrestricted there is no rule like that and you can relog/change character/leave dungeon use consumable etc. We were talking about banning this from RESTRICTED not UNRESTRICTED.
Read the Unrestricted rule before saying something like that. In Unrestricted there is no rule like that and you can relog/change character/leave dungeon use consumable etc. We were talking about banning this from RESTRICTED not UNRESTRICTED.
Oh is it so really? In that case I apologize, I may have been mislead by not seeing people relog even once in a really long time when looking for unrestricted records. Guess then relogging may not even be worth it after all.
Also, I seem to fail to find unrestricted ruleset on gwscr. Not only it is not on the main page, but the links to the gwscr forum get me to a non-existent topic.
http://gw2dungeons.net/Rules has current rules.
Read the Unrestricted rule before saying something like that. In Unrestricted there is no rule like that and you can relog/change character/leave dungeon use consumable etc. We were talking about banning this from RESTRICTED not UNRESTRICTED.
Oh is it so really? In that case I apologize, I may have been mislead by not seeing people relog even once in a really long time when looking for unrestricted records. Guess then relogging may not even be worth it after all.
Also, I seem to fail to find unrestricted ruleset on gwscr. Not only it is not on the main page, but the links to the gwscr forum get me to a non-existent topic.
Because people don’t care about unrestricted atm. I can say for qT at least that we have no intention on trying unrestricted records and if you look in the past there is like 5 unrestricted record or less showing that speedrunners like Restricted more and ignore unrestricted.
I clarified the rule to:
Party members may not switch character or re-enter the instance.
I’m okay with this; it seemed to be the general consensus anyway.
Yes, it’s a clarification, not a rule change.