Description
Simple voting system has been added to http://gw2dungeons.net/Voting. Each week I will create a discussion topic on forums and add relevant polls there, if needed. Guild leaders are given an account which can be used to vote. Polls stay up for one week.
Guild leaders can apply for a vote by sending me your preferred login name and reason why you should have a vote (was in previous rule meetings, have records, etc.) via in-game, forums or email. Optionally you can also give me your email so I can send a reminder about new polls if there hasn’t been any for a while.
Current vote holders:
- Daemoniic [HeX]
- Enko [LOD]
- Deathly [qT]
- Skywalker [TDN]
- Der/p/y Moa [vC]
- Ashlee [geek]
- Jerem [SC]
- Nikephoros [DnT]
- Sanderinoa [rT]
Keep in mind that anyone is free to give their opinion and ideas on this topic!
Results of week 22 voting
- 86% agreed to keep voting system, 14% didn’t care.
- 63% agreed to decide exploits/etc case by case, 37% would have let me decide.
As a result, this week will be about this “case by case” deciding on restricted rule set.
Issue1: Safespotting trash
Currently rules only mention bosses. I would say it’s generally agreed on that this includes both legendary enemies and champions. If someone disagrees please let me know so I add another vote option. The real question is about the trash, especially those immobile enemies in CMP2 which can be attacked through walls.
A) Allow safespotting trash.
- Removes the need to draw a line in pretty trivial cases (it’s trash).
- No need to care about “made up” barrier in pretty trivial cases.
B) Extend safespotting rule to trash.
- May have to decided more stuff case by case.
- Playing as “intended”.
Issue 2: AC story gate skip
Instead of getting a boulder from next room to keep the gate open, players can just leap over the gate or teleport before the gate closes.
A) Allow by-passing the gate.
- Every (or at least most) professions can do it.
- Uses legit mechanics, no “made up” barrier.
B) Don’t allow by-passing the gate.
- Skips one room.
- Encourages splitting (one stands on the pressure plate, rest proceed while he gets a boulder to get through on his own).
Issue 3: CoE exp door skip
First Alpha can be reached by just jumping over the door while waiting for the path selection. This is clearly unintended as Alpha is inactive.
A) Allow jumping over the door.
- It’s only jumping.
- It skips a timegate.
B) Don’t allow jumping over the door.
- Dumps down Alpha even more.
Issue 4: ArahP3 door skip
By delaying the path selection, you can walk to the closed door. After selection it briefly opens allowing you to enter fast.
A) Allow delaying the path selection.
- Legit mechanic.
- It’s just thrash.
B) Don’t allow delaying the path selection.
- Clearly unintended.
- Dumps down the path.
Issue 5: AC exp burrow skip
By delaying the path selection you can prevent the first burrow from appearing.
A) Allow delaying the path selection.
- Burrow is pointless.
B) Don’t allow delaying the path selection.
- Consistency.
Issue 6: Molten Facility lightning riding
A leap can be used (https://youtu.be/FjCGwiVtStE?t=6m29s) to jump over a gap, land on weapontest room fences and magically skip dialogue.
A) Allow the riding.
- Not out of bounds.
- Skips a timegate.
B) Don’t allow the riding.
- Not all professions can do it.
- Unintended area.
Issue 7: Arah p4 final jumping puzzle
With some jumping you can move over top of walls and reach end area faster.
A) Allow jumping.
- Harmless
- Skips an easy skip (jumping may actually be harder!).
B) Don’t allow jumping.
- Dumps down the path.
- Unintended area.
I might have forgot something so let me know if you think something else should be included.
(edited by Wethospu.6437)