(edited by Wethospu.6437)
gw2dungeons.net: Week 26 discussion
I like option A. Even if poor records are set, they can be beaten with a little effort. Resetting after every change would likely burn out the record setters. I would like to see more details about option C.
http://www.twitch.tv/tree_dnt || https://twitter.com/Tree_DnT
The meta is changing at an alarming rate!
I think currently we have pretty much done option B even though we should have done option A.
About option C:
Invalid records get a specific amount of penalty time (not sure whether decided by me or approvers). This time depends on the severity of changes. For example a small nerf could only add like 15 seconds while big change would add like 2 minutes. The idea is that the penalty time is unfair so invalid records should be quite easy to beat.
Valid records would use the record time + penalty time when showing the fastest run. Penalty time would show up as a red number.
All time records would only use the record time.
(edited by Wethospu.6437)
I like the idea of option A. But for the patch on tuesday i feel like it should be a full reset regardless of what we pick for the future. Its the largest balance and combat patch the game has seen since launch.
I dont want to see penalty times. That will just create more work and confusion for the future.
Implementation would be quite simple. When you want to invalidate a record you write a value to a textbox, select path and click a button. Then all records for that path get a penalty time so they stay in order.
We’re just talking the current meta records right? All time will remain as is?
btw, for the current records that have been posted are those going to be approved before the patch tomorrow?
Im sure the reset wont come into effect immediately on the site. I will at least look at them this week when i have time.
Here’s links to all the pending ones for ease of access:
https://forum-en.gw2archive.eu/forum/game/dungeons/geek-SE-P1-Trio-4-11-min
https://forum-en.gw2archive.eu/forum/game/dungeons/want-HoTW-Path-1-3-40-Restricted
https://forum-en.gw2archive.eu/forum/game/dungeons/GC-CoE-P1-Trio-11-40
https://forum-en.gw2archive.eu/forum/game/dungeons/FOTM50-Water-Ruins-11m31s-UnRestricted
https://forum-en.gw2archive.eu/forum/game/dungeons/LOD-Aquatic-Ruins-Deep-3-32-Restricted
Edit:
One more posted:
https://forum-en.gw2archive.eu/forum/game/dungeons/TA-UP-Duo-09-48-Restricted
(edited by Enko.6123)
I have been obscenely busy both with forum reports and out-of-game stuff and unable to do much reviewing these past several days. If there are still any pending by this weekend I will approve them then and set them up as if they were done prior to the patch. Thank you for that list, Enko.
As for resets, I’ve always felt that resets should happen when major balance changes happen, buff or nerf. The logic there is that if things are stronger after a patch a record could theoretically be beaten, but it doesn’t make sense when viewing the records to see things in a before and after state next to the major patch… We should absolutely reset come Tuesday, regardless of whether it was a buff, a nerf, or whatever, and it should be a complete reset. It is simply too large in scope to do anything but a full reset.
I’m for a mass reset when a meta-wide change is made. But if a path is radically changed, like if they fixed Arahp3 door or something and the old times could never realistically be beaten I would like the flexibility to reset just that path.
In regards to this patch specifically, we know that the movement skill thing is a fairly big nerf but I think it remains to be seen if old records cannot realistically be beaten. Why not let the old records stand for a bit and see if its actually impossible before we reset?
www.twitch.tv/nike_dnt
I’m for two scenarios that trigger a reset:
1.) Like Rising Dusk after Major Balance Patches, regardless if it was a buff, or a nerf.
2.) If the tactics used in the current record are no longer viable.
I don’t know if there ever was a reset, because a record was too good, but i think its sad if you do a really perfect run with perfect random and it’s basically an instant reset. Especially if the record wasn’t all time (aether could be such an example).
Another good thing about my second case would be, that it works against getting to crazy with the nearly abuses in a path: once Anet fixes them, its a reset.
And its also a much clearer rule then “can no longer realistically be beaten”. Because with new tactics, better times get possible.
I’m for a mass reset when a meta-wide change is made. But if a path is radically changed, like if they fixed Arahp3 door or something and the old times could never realistically be beaten I would like the flexibility to reset just that path.
In regards to this patch specifically, we know that the movement skill thing is a fairly big nerf but I think it remains to be seen if old records cannot realistically be beaten. Why not let the old records stand for a bit and see if its actually impossible before we reset?
I clarified option B. Hopefully it now indicates that only affected paths would get reseted.
I’m not sure if we could draw any conclusions whether current record are still beatable even if few records get beaten. It’s hard to estimate which records are hard to beat, especially after patch.
I clarified option B. Hopefully it now indicates that only affected paths would get reseted.
I’m not sure if we could draw any conclusions whether current record are still beatable even if few records get beaten. It’s hard to estimate which records are hard to beat, especially after patch.
I am okay with doing what Nike suggests and having no immediate reset and “seeing what things look like” for a week or two. After that I’m not exactly sure how we’d go about determining which paths should be reset and which shouldn’t be reset if that option gets voted in. Some might be obvious, but I’d really like to avoid having to go to a vote on the matter in the closer cases… That just seems like a ton of extra work for no value.
Thats my opinion. We dont need to reset right away. But i do think it should be a full reset for this patch. Having certain paths reset and others stay is just confusing. And creates extra work.
https://forum-en.gw2archive.eu/forum/game/gw2/Things-we-know/first
well its probably safe to say that traits will be “changing at an alarming rateTM” in the coming weeks. so probably best to hold out for a bit.
Wynd Cloud | Fierce N Licious
The fact that they didn’t nerf Ice Bow should let you all know that the “over powered builds” they are referencing have nothing to do with PvE balance. I wouldn’t expect direct damage pve based builds to be nerfed too badly, outside of bug fixes.
www.twitch.tv/nike_dnt
I expect Mesmer DPS to get hit marginally, I expect Engineer DPS to get hit substantially, and I expect Necro DPS to stay bad because they’re terrified of PvP Necro. That’s basically what I’m counting on in the coming weeks.
Here’s links to all the pending ones for ease of access:
https://forum-en.gw2archive.eu/forum/game/dungeons/FOTM50-Water-Ruins-11m31s-UnRestricted
Just approved a couple. The quoted ones above are the remaining records that need to be approved.
(edited by spoj.9672)
I expect Mesmer DPS to get hit marginally, I expect Engineer DPS to get hit substantially, and I expect Necro DPS to stay bad because they’re terrified of PvP Necro. That’s basically what I’m counting on in the coming weeks.
Engi is pretty broken right now with the broken Grenadier trait. Aside from that I don’t think there’s really anything wrong, but yeah fixing that trait is going to be a noticeable loss from what is possible right now.
If people are setting records atm with Engineers, are we going to accept them or chalk it up to a bug that anet needs to fix before approving anything right now?
Meta build will be using glass cannon as soon as grenadier is fixed so if the engi is running that instead of grenadier I don’t see any reason to DQ the record.
Aye, if the Engi shows his PoV and shows no grenadier trait I’d think it should be fine.
Theres quite a few things that will most likely be fixed in the next few weeks. Id assume most people realise that any records set right now cant really be considered serious.