lack of incentive to play dungeons

lack of incentive to play dungeons

in Fractals, Dungeons & Raids

Posted by: Rush.8239

Rush.8239

When i’m in a group doing the ultra hard explorer modes wiping over and over just like a raid and then finally killing thatkittenboss and NOT GETTING ANY DECENT loot kinda makes me think what is the point?

why even bother with doing any other dungeon except COF path 2? i did 30 odd runs in 2 days and got my greatsword , wasnt fun… not a single decent drop in all of them runs for anyone in my GRIND party.

we are doing the harder explorable dungeons and well are we supposed to do the same with these too? grind 30-50 times to get 1 piece of loot?

sounds kinda lame to me

make the bosses atleast the extremely hard ones drop a random exotic , even if its not for my class atleast i can sell it and atleast wiping and spending tons of silver on repairs would have been worth it.

lack of incentive to play dungeons

in Fractals, Dungeons & Raids

Posted by: Frost.9376

Frost.9376

I agree the loot needs to be reworked, but I’d recommend stacking MF in the meantime. Your chance of rares and exotics goes way up. If the rares aren’t good for you then you can use a mystic salvage kit on them and possibly get an ecto, which sells for about 20s each right now.

GM of Your Math Teacher [MATH] – Northern Shiverpeaks

lack of incentive to play dungeons

in Fractals, Dungeons & Raids

Posted by: Rush.8239

Rush.8239

ye i do all that already

lack of incentive to play dungeons

in Fractals, Dungeons & Raids

Posted by: shaidyn.4016

shaidyn.4016

The reward isn’t the fancy pixels at the end of the run; the reward is clearing the content. And the harder it is, the more rewarding it is.

“Those who believe a thing cannot be done,
should stay out of the way of those doing it”
- Thomas Edison

lack of incentive to play dungeons

in Fractals, Dungeons & Raids

Posted by: Stx.4857

Stx.4857

shaidyn, im sure there are players who would be satisfied with no rewards for completing dungeons other than a sense of accomplishment. However I think we can all realistically agree that the vast majority of players run dungeons for the loot, achievements, or whatever.

I too am disappointed with the loot system because I have yet to loot a single item from a boss that would be an upgrade for me.

2x 80 Necro, 80 Ranger, 80 Thief

lack of incentive to play dungeons

in Fractals, Dungeons & Raids

Posted by: LordShade.8143

LordShade.8143

I personally don’t want to be spending 50s-1g just in repair costs to clear ‘hard content’ Especially when I still don’t know how to make enough money that even waypointing around (1s for a waypoint right under me?, nearly 7 s across the entire world?) causes concerns for me.

So far every dungeon I’ve cleared while fun has been an utter, complete waste of time.
I want to enjoy the hard content, I love figuring out the mechanics behind some boss fights, what i don’t have is infinite money for the inevitable wipes that happen WHILE I’m figuring it out.

Give us at least a good reward that is worth it for each boss kill, then I might actually do them. I really dislike killing a boss where we’ve figured out the mechanics eventually (after say, 6 wipes) only for the treasure chest to go ‘hehehe have a blue that will sell for 30copper’