lack of incentive to play dungeons
I agree the loot needs to be reworked, but I’d recommend stacking MF in the meantime. Your chance of rares and exotics goes way up. If the rares aren’t good for you then you can use a mystic salvage kit on them and possibly get an ecto, which sells for about 20s each right now.
ye i do all that already
The reward isn’t the fancy pixels at the end of the run; the reward is clearing the content. And the harder it is, the more rewarding it is.
should stay out of the way of those doing it”
- Thomas Edison
shaidyn, im sure there are players who would be satisfied with no rewards for completing dungeons other than a sense of accomplishment. However I think we can all realistically agree that the vast majority of players run dungeons for the loot, achievements, or whatever.
I too am disappointed with the loot system because I have yet to loot a single item from a boss that would be an upgrade for me.
I personally don’t want to be spending 50s-1g just in repair costs to clear ‘hard content’ Especially when I still don’t know how to make enough money that even waypointing around (1s for a waypoint right under me?, nearly 7 s across the entire world?) causes concerns for me.
So far every dungeon I’ve cleared while fun has been an utter, complete waste of time.
I want to enjoy the hard content, I love figuring out the mechanics behind some boss fights, what i don’t have is infinite money for the inevitable wipes that happen WHILE I’m figuring it out.
Give us at least a good reward that is worth it for each boss kill, then I might actually do them. I really dislike killing a boss where we’ve figured out the mechanics eventually (after say, 6 wipes) only for the treasure chest to go ‘hehehe have a blue that will sell for 30copper’