learning the guard
On the carrier you can use ground targeting before combat to drop a double wall and stability ward before getting in combat. Stability ward helps keeping the parties dps up. I pull the dredge below the ledge so their grenade attacks hit the wall above them because of their arcing flight. That way theyre never reflected, the dredge shouldnt die and the cart shouldnt burrow.
If youre doing double wall, shield of the avenger, another wall, did the pull and your party still cant kill the cart in time theres not much else you can do other than hoping someone else throws some projectile defense.
To add to what Rag said you can also consider bringing a hammer along to banish the champion bomber that spawns when the cart hits about 33-25%. His attacks are unblockable and hurt quite a bit so pushing him under the ledge with the other elites lessens the pressure on your party.
Oh the double wall. Haven’t thought on that. Ty!
About the pull, just to be sure (you know my English is quite meh): first wall/stability ward, move under the ledge, pull the mob, go again to the carrier, and do the reflection/cleaning rotation and push the champion?
Is that it?
Also, and just in case, the 45005 build is the one to use here, right?
What is the double wall that everyone is talking about?
- doranduck, 2016 on Lore in Raids
What is the double wall that everyone is talking about?
An Exploit, traiting consecrated grounds dropping a wall, then turning off that trait will reset your cooldown for a normal wall.
I am curious how ya’ll are pulling, does GS pull work that well to get them under there? Always figured it wouldn’t so never even tried >.<
Either Fear Me or one of the Plank consumable items that has a massive knockback AOE range. Usually breaking the Plank is enough to push all of them away.
- doranduck, 2016 on Lore in Raids
(edited by Iris Ng.9845)
Try having the party stack at the back of the carrier then plant reflects towards the front – that way the bombs won’t splash past the reflect.
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