new/more player reporting for dungeons
If you want people to stop breaking a rule you remove their means to acomplish that instead of enforcing a punishment. It’s more effective, less frustrating and it lacks the risk of a wrongful punishment. The most obvious solution is sequencing bosses and/or events! The current method they employ is invisible walls. They do not work. They also ruin the fun of exploring the beautiful maps.
If you want people to stop breaking a rule you remove their means to acomplish that instead of enforcing a punishment. It’s more effective, less frustrating and it lacks the risk of a wrongful punishment. The most obvious solution is sequencing bosses and/or events! The current method they employ is invisible walls. They do not work. They also ruin the fun of exploring the beautiful maps.
I <3 you