...one rule to find them...

...one rule to find them...

in Fractals, Dungeons & Raids

Posted by: yandere.9176

yandere.9176

This is a idea I got in this thread: https://forum-en.gw2archive.eu/forum/game/dungeons/One-Token-to-rule-them-all
, but I think the topic is diffrent enough to justify it’s own tread.

One argument I often heard was “but people will run only the easiest dungeon over and over again to farm token” and yeah people do this.
This is one of the main arguments why a unifed token system wouldn’t work and hear comes a simple rule how you could circumvent this.

Y = X * (1 – A/B)^P

Let me explain what AB etc. is.
Y = number of tokens which will be given to the player.
X = base number of tokens (perhaps 100, or 80 or 60 whatever)
A = total number of successfully completed dungeon runs on this particular dungeon path.
B = total number of successfully completed dungeon runs on every dungeon which hands out this kind of token
P = control parameter to lessen or strengthen the effect of the term in parentheses. (lower than 1 is lessen, higher than one is strengthen)

Let me explain what this formula does. Every dungeon path which is completed often, which will be either those who are really easy or those who people enjoy most, will hand out less token than the harder more unenjoyable ones. Or to put it in other terms: Fun is its own reward.

By the way I expect that the dungeons who are fun but hard will not really suffer so much from this because they are hard take long time to complete and not anyone can pull this off. So basiclly only the really easy ones will give signifiactlly less reward.

WHY?! To create a risk-reward system. Higher risk higher reward. And even better the gaming community decides which dungeons are easy and which ones are hard.

Desolation – Mistress of significance level

...one rule to find them...

in Fractals, Dungeons & Raids

Posted by: Ender.3508

Ender.3508

Oh God, not this again. You realize the topic isn’t any different, there is no justification to be had here. Personally I wouldn’t mind seeing ANet fix the stacking issues or make them a currency, or let us redeem them for karma, but making a universal token would make my CoE armor trivial. No thanks.

Kretna 80 Elementalist
ex – The Midnight Syndicate [Dark]
Maguuma

...one rule to find them...

in Fractals, Dungeons & Raids

Posted by: yandere.9176

yandere.9176

The univeral token thread just got me to this thread. The thing I just pitched can be implemented with the current token system. That’s why I made this an own thread.
It is simply a methode to balance simple dungeon paths against harder ones by handing out more tokens on the harder dungeons.

I see that I perhaps didn’t make this clear but yeah this is a diffrent topic, and I would like to hear your thoughts on that. Thanks.

Desolation – Mistress of significance level