Solo Swamp lvl 89 With Melee Power Warrior

Solo Swamp lvl 89 With Melee Power Warrior

in Fractals, Dungeons & Raids

Posted by: Lord Hizen.5918

Lord Hizen.5918

enjoy my melee solo fight and how to do 25% phase without party or help :P

Solo Swamp lvl 89 With Melee Power Warrior

in Fractals, Dungeons & Raids

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Impressive, Hizen. How long did it take you in real time? And would you care to share your build?

John Smith: “you should kill monsters, because killing monsters is awesome.”

Solo Swamp lvl 89 With Melee Power Warrior

in Fractals, Dungeons & Raids

Posted by: zoomborg.9462

zoomborg.9462

It doesnt count as a kill if u dont throw siege at its corpse.

Nice vid btw!

Solo Swamp lvl 89 With Melee Power Warrior

in Fractals, Dungeons & Raids

Posted by: Skyline.3480

Skyline.3480

There’s nothing impressive about it, except for the OP’s patience.

As a power, melee player myself I sympathize with the sentiment. But for these types of encounter in which actually landing a blow on your opponent is difficult, condition damage and ranged weapons are kings. Think of every second spent dodging, and running around that conditions could have been constantly ticking for 5-7k…

It is sad that we are in this situation, because power and melee builds in general are so fun and can be so challenging and exhilarating . It definitely takes a considerable amount of skill to successfully melee bosses like this one, but we find ourselves in a state of the game in which dedication and skill is rewarded with mediocrity and sub-par performance.

This should not be the case, the game is built upon the premise of action combat and as such it should revolve around high risk, high reward gameplay mechanics. What challenge is there in ranging at 1200 units with a longbow and withering the boss away with conditions. Compared to the melee alternative, very little. And yet this is the more effective combat approach.

The problem is present not only in “engaging” fights such as this one but pretty much on any encounter in which the enemy takes a non trivial amount of time to kill, say, more than 30 seconds.

Contrary to what might be implied by my words, I don’t want a condition, ranged damage nerf. Condis where in a bad state in pve before the not so recent changes and I agree they needed improvement. Far from a nerf, what I consider appropriate here is a buff. An improvement that rewards skillful play and adaptive thinking.

Be it a dynamic damage multiplier in melee skills that rises damage when landing a certain number of blows in quick succession, or without getting hit, or within a time threshold. Or perhaps add conditions to melee skills, and a trait that lets condition damage scale from power instead.

Whatever it is, the details, balance and implementation is up to you. I just strongly believe something needs to be done.

(edited by Skyline.3480)

Solo Swamp lvl 89 With Melee Power Warrior

in Fractals, Dungeons & Raids

Posted by: FrostDraco.8306

FrostDraco.8306

Impressive, Hizen. How long did it take you in real time? And would you care to share your build?

Not really, he was rolling defense and abusing adrenal health. Easy as pie. Not even worth filming.

Solo Swamp lvl 89 With Melee Power Warrior

in Fractals, Dungeons & Raids

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Every strong solo or raid assault involves “abusing” some number of mechanics. I’m sure there are stellar players among us (perhaps even the two people posting above) who find it “easy as pie.” For many of us, it’s not trivial to solo. I can duo fine, but I don’t have the stamina to spend that much time in an instance without making fatal mistakes.

When you guys show your vids of you soloing bloomhunger T4, then I’ll also congratulate you. Until then, I don’t see any reason why I shouldn’t be impressed.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Solo Swamp lvl 89 With Melee Power Warrior

in Fractals, Dungeons & Raids

Posted by: Faaris.8013

Faaris.8013

I second Illconceived, the impressive thing is to do this over such a period of time without mistake. It is impressive to see someone doing this, like other things that take much time and stamina, racing over long distances for example. Just doing what OP did for 5 minutes and then thinking that it’s easy and that you could do it for another 40 is naive. You will get tired, less focused, make mistakes. One mistake and it’s over, and not many people can do it without.

But according to FrostDraco’s own statements in these forums, he’s the best player anyway. Cannot find any Youtube videos where he proves it though.

Herleve – Ruins of Surmia

Solo Swamp lvl 89 With Melee Power Warrior

in Fractals, Dungeons & Raids

Posted by: Sublimatio.6981

Sublimatio.6981

if you bring it to the edge and play aggressively it’s much more impressive than playing it safe for an hour.

Solo Swamp lvl 89 With Melee Power Warrior

in Fractals, Dungeons & Raids

Posted by: OriOri.8724

OriOri.8724

There’s nothing impressive about it, except for the OP’s patience.

As a power, melee player myself I sympathize with the sentiment. But for these types of encounter in which actually landing a blow on your opponent is difficult, condition damage and ranged weapons are kings. Think of every second spent dodging, and running around that conditions could have been constantly ticking for 5-7k…

It is sad that we are in this situation, because power and melee builds in general are so fun and can be so challenging and exhilarating . It definitely takes a considerable amount of skill to successfully melee bosses like this one, but we find ourselves in a state of the game in which dedication and skill is rewarded with mediocrity and sub-par performance.

This should not be the case, the game is built upon the premise of action combat and as such it should revolve around high risk, high reward gameplay mechanics. What challenge is there in ranging at 1200 units with a longbow and withering the boss away with conditions. Compared to the melee alternative, very little. And yet this is the more effective combat approach.

The problem is present not only in “engaging” fights such as this one but pretty much on any encounter in which the enemy takes a non trivial amount of time to kill, say, more than 30 seconds.

Contrary to what might be implied by my words, I don’t want a condition, ranged damage nerf. Condis where in a bad state in pve before the not so recent changes and I agree they needed improvement. Far from a nerf, what I consider appropriate here is a buff. An improvement that rewards skillful play and adaptive thinking.

Be it a dynamic damage multiplier in melee skills that rises damage when landing a certain number of blows in quick succession, or without getting hit, or within a time threshold. Or perhaps add conditions to melee skills, and a trait that lets condition damage scale from power instead.

Whatever it is, the details, balance and implementation is up to you. I just strongly believe something needs to be done.

Something does need to be done, but I disagree with just straight buffing melee builds. I actually do think that conditions could be slightly nerfed in some encounters, because you are right. They provide a relatively safe way to trivialize content by loading up a boss with conditions and then kiting their attacks while the conditions tick away relentlessly.

However, instead of just nerfing conditions, I think it would be more interesting to give bosses some sort of counter. Something like a full cleanse they can use, they use it more often the farther away you stay. Or maybe even specific mechanics that will transfer all conditions back to you unless you put yourself in harm’s way similar to melee builds in order to stop said mechanic.

It “nerfs” condition builds effectiveness by taking away their ability to solely kite while dealing continuous damage throughout the fight, and also prevents some danger to them.