story mode for your raids?

story mode for your raids?

in Fractals, Dungeons & Raids

Posted by: Oldirtbeard.9834

Oldirtbeard.9834

I don’t have a stable enough schedule to dedicate my self to a raid team. Most guilds that raid have set teams. PUGs do not want unskilled newbs.

I have a real problem with you putting lore behind an activity that has been known for years to exclusive in the MMO industry as opposed to inclusive.

Hiding lore behind Raids didn’t do Rift any favors.
Oh wait even they learned from that mistake nvm.

You should have a story mode that can accommodate people capable of doing current open world content. I’m not asking for the same quality of drops, just make the drops on par with Maguuma Meta events.

(edited by Oldirtbeard.9834)

story mode for your raids?

in Fractals, Dungeons & Raids

Posted by: valheru.7891

valheru.7891

PLS take a look first on the forums if you write something like 1 post below your post I found this

https://forum-en.gw2archive.eu/forum/game/dungeons/Raid-lore-for-non-Raiders/first#post6194807

Also about lore in raids.

Now let’s get on topic.

Yes there is a lot of lore in raids if you look at the right places. But all this lore is still there when you go in a cleared instance. There is no lore while defeating the bosses. There are no npc’s between raid bosses. Every npc you can talk to and that maybe change what they say when you cleared the raid is at the start of Spirit vale and everyone can get there. Even if you don’t take any armor/weapons/trinkets/food etc. with you.

Just ask around if someone wants to open a cleared instance for you and Everything lore related should be open for you to explore. There is no need to make a story instance for the raids. Sometimes I see people offering in lfg for opening a cleared instance. I think many players will open an instance for you. As said before I have a friend who made a blog post about lore in raids and she never ever killed one of the bosses. The only thing she did was kindly ask to someone if they could open a cleared instance..

Edit: Everything lore related is what you can find in the surroundings, notes laying on the ground, etc.

Spoiler alert. The story of raids itself is just your party trying to rescue captured people. nothing fancy about it. and you can already now this just by entering the raid instance even when not cleared or without experienced people.

(edited by valheru.7891)

story mode for your raids?

in Fractals, Dungeons & Raids

Posted by: Oldirtbeard.9834

Oldirtbeard.9834

PLS take a look first on the forums if you write something like 1 post below your post I found this

https://forum-en.gw2archive.eu/forum/game/dungeons/Raid-lore-for-non-Raiders/first#post6194807

Also about lore in raids.

Now let’s get on topic.

Yes there is a lot of lore in raids if you look at the right places. But all this lore is still there when you go in a cleared instance. There is no lore while defeating the bosses. There are no npc’s between raid bosses. Every npc you can talk to and that maybe change what they say when you cleared the raid is at the start of Spirit vale and everyone can get there. Even if you don’t take any armor/weapons/trinkets/food etc. with you.

Just ask around if someone wants to open a cleared instance for you and Everything lore related should be open for you to explore. There is no need to make a story instance for the raids. Sometimes I see people offering in lfg for opening a cleared instance. I think many players will open an instance for you. As said before I have a friend who made a blog post about lore in raids and she never ever killed one of the bosses. The only thing she did was kindly ask to someone if they could open a cleared instance..

Edit: Everything lore related is what you can find in the surroundings, notes laying on the ground, etc.

Spoiler alert. The story of raids itself is just your party trying to rescue captured people. nothing fancy about it. and you can already now this just by entering the raid instance even when not cleared or without experienced people.

Nothing fancy, other than picking up the story of where the bandits left off and the reemergence of the White Mantle.