[suggestion] A way to shake dungeon meta
Dyes? Don’t be ridiculous, that’s not part of your build.
Dat stale blonde human female meta doe. Something needs to be done to shake that up (Sexier charr maybe? Grow the GW2 furry playerbase?)
Human Female meta is 2013, Asura are supreme, male or female, cause you know, they look pretty much the same.
Let me get the rat poison.
Dyes? Don’t be ridiculous, that’s not part of your build.
Dat stale blonde human female meta doe. Something needs to be done to shake that up (Sexier charr maybe? Grow the GW2 furry playerbase?)
Human Female meta is 2013, Asura are supreme, male or female, cause you know, they look pretty much the same.
Let me get the rat poison.
Asura are way too smart to fall into such a basic trap. You’ll need better than that to prevent the dawn of the Asura meta 2015. (diabolical laugh)
Bog off, female charr superiority shall dominate in 2015.
“Memories are nice, but that’s all they are.”
We run the asura meta in my groups, but from what I’ve seen lately, most of the speedclear groups are far, far behind on this.
I’d love to see some skimpy male human armor to shake things up a bit, but aside from that strappy BDSMish chest piece, I’m not aware of many opportunities there :-(
Uhm guys, welcome to 2k15 its sylvari all the way now!
Uhm guys, welcome to 2k15 its sylvari all the way now!
Pff. My Asura eat sylvari at diner. He’s vegetarian.
Uhm guys, welcome to 2k15 its sylvari all the way now!
highfive
Uhm guys, welcome to 2k15 its sylvari all the way now!
highfive
My norn would like a taste of this salad
… darn, need 4 more Asura
This doesn’t punish zerker at all
The champion can’t take critical hit
This doesn’t punish zerker at all
The champion can’t take critical hit
My idea would be to give this buff three declension that would rotate each time you remove all defiance buff. Each of these declension would promote a different party gameplay.
What i mean is that it’s punishing people that are to lazy to ready their boss before they try to kill it. This is also punishing to braindead people that can’t manage some defiance stack.
And to be clear I’m not against “zerker”. I would just want to make more option viable then the actual corner/buff/pull boss/kill boss. 2 of the 3 buff are actually designed for zerker to be optimal. The thing is that one favor mele gameplay and the other favor range gameplay.
Why should ranged gameplay be rewarded beyond the fact that it’s already EZ mode?
Because we all want shinies?
We can all get shinies already!
just give some monsters at select parts of each dungeon small Area of effect skills that are devastating if you stay in them too long or skills that duration and damage increases the more times it hits.
that’s one idea. not saying its great but they just need to make it so that people cant stand in a pile for near enough every fight. (a good example is that fire demon in fractals where you have to keep moving or you get set on fire, and where characters at random are given a flame aura that hurts them and anyone near them. No one ever stacks for that fight, and its always a proper fight.)
In other words:
“fix stacking, its broken and i have no idea what im talking bout”
“Memories are nice, but that’s all they are.”
In other words:
“fix stacking, its broken and i have no idea what im talking bout”
that aimed at me or OP?
EDIT: my point being your comment sounded so childish, i’m wondering if YOU know what you are talking about
(there are many bosses blatantly meant to force you to maneuver, where people have found spots where you can just stand still and stack and win. This is clearly not intended.)
So if you respond to this, please make it constructive instead whatever that last comment was.
(edited by Equilibriator.8741)
Interesting raid-like encounters will by necessity create highly mobile combat situations.
Imagine Lupi’s arena but with 4 beacons at opposite sides of the oval. Lupi has about 50x his current HP, and every so often as necessitated groups have to split and go to the beacons to accomplish some goal and/or to have a safe spot from a raid wipe mechanic. Usually the beacons will spawn adds or have something that needs to be done within a limited amount of time or else raid wipe. So you have a very active fight where smaller groups are breaking off to accomplish a variety of goals throughout the arena beyond just fighting the boss and his mechanics. This is a far cry from “lol stack and burn down the boss” mechanics and also not nearly as complicated as raid boss can and should be. I would be pretty surprised if whatever is passed for raiding in gw2 doesn’t have bosses at least as complex as the one I’m describing.
The point is, stop trying to shake up the “dungeon meta” with these horrible suggestions. It’s far superior for anet to just give us new combat with highly complex bosses that will by definition push players to the edge of their skill.
What we periodically see on this forum (for PvE) are complaints stating :
- There is no challenging content and dungeon are especially easy.
- Some classes are useless/unwanted in dungeon.
- You can’t play how you want to play, you gotta play zerker.1. Dungeons and fractals are no longer challenging because we’ve been running the same exact paths for over 2 years now. It gets boring and repetive and there’s only so much room for improvement. Add new dungeons and fractals and people will again fi.d challenging content.
2. Only one class has no specialised role in PvE and that is necromancer, every other class has enough utility or party support to be considered useful and wanted in dungeon runs and end game PvE. Give necro a unique party buff/mechanism that isn’t completely selfish like most of their current skills and you will start seeing them accepted in PvE.
3. No one is forcing you to use zerker if you don’t want to. It’s as simple as creating your own LFG post to find like minded individuals to play with.
Pretty sure the thread could’ve been closed after this post.
In other words:
“fix stacking, its broken and i have no idea what im talking bout”
that aimed at me or OP?
EDIT: my point being your comment sounded so childish, i’m wondering if YOU know what you are talking about
(there are many bosses blatantly meant to force you to maneuver, where people have found spots where you can just stand still and stack and win. This is clearly not intended.)
So if you respond to this, please make it constructive instead whatever that last comment was.
You don’t know the original intent behind stacking, and what you suggested basically makes it very difficult for people to melee bosses, since they all inevitably end up near each other. People actually stack on each other in front of the boss so that if the guardian puts up a consecration (as an example) they’re all guaranteed to be within the area. What would happen to them if your idea was implemented? Are all bosses to be ranged then? You’re not fixing what you think you want to fix, you’re creating a new problem entirely. Your “stack to win” bit further exemplifies your lack of understanding, much like the pugs that I see in corner stacks still even though the sole reason to do so for many bosses is gone.
I concur with Nike’s last paragraph – make new bosses, introduce interesting mechanics for us to test our mettle against. Make us all die for all I care. We’ll learn, we’ll return and we’ll flatten it somehow.
“Memories are nice, but that’s all they are.”
In other words:
“fix stacking, its broken and i have no idea what im talking bout”
that aimed at me or OP?
EDIT: my point being your comment sounded so childish, i’m wondering if YOU know what you are talking about
(there are many bosses blatantly meant to force you to maneuver, where people have found spots where you can just stand still and stack and win. This is clearly not intended.)
So if you respond to this, please make it constructive instead whatever that last comment was.
You don’t know the original intent behind stacking, and what you suggested basically makes it very difficult for people to melee bosses, since they all inevitably end up near each other. People actually stack on each other in front of the boss so that if the guardian puts up a consecration (as an example) they’re all guaranteed to be within the area. What would happen to them if your idea was implemented? Are all bosses to be ranged then? You’re not fixing what you think you want to fix, you’re creating a new problem entirely. Your “stack to win” bit further exemplifies your lack of understanding, much like the pugs that I see in corner stacks still even though the sole reason to do so for many bosses is gone.
I concur with Nike’s last paragraph – make new bosses, introduce interesting mechanics for us to test our mettle against. Make us all die for all I care. We’ll learn, we’ll return and we’ll flatten it somehow.
i think he meant condition stacking.. i would fix that stacking first before the melee stacking.. but imo it sure would be nice to have bosses that forced you to spread out or just go ranged instead of forcing you to melee. that would encourage more nade engis atleast, but they need a fix on cond stacking too.
i noticed when puggin on spider in AC, sometimes we stack, sometimes we don’t, sure, the icebow bursted it down fast enough when stacking. but it can easily be done spread out as well, in the end, the spider dies, but with something less repetitive which = more fun.
i’d just leave alpha the way he is as the only stack boss. he got too many ranged things it’d be a shame to rescript him
In other words:
“fix stacking, its broken and i have no idea what im talking bout”
that aimed at me or OP?
EDIT: my point being your comment sounded so childish, i’m wondering if YOU know what you are talking about
(there are many bosses blatantly meant to force you to maneuver, where people have found spots where you can just stand still and stack and win. This is clearly not intended.)
So if you respond to this, please make it constructive instead whatever that last comment was.
You don’t know the original intent behind stacking, and what you suggested basically makes it very difficult for people to melee bosses, since they all inevitably end up near each other. People actually stack on each other in front of the boss so that if the guardian puts up a consecration (as an example) they’re all guaranteed to be within the area. What would happen to them if your idea was implemented? Are all bosses to be ranged then? You’re not fixing what you think you want to fix, you’re creating a new problem entirely. Your “stack to win” bit further exemplifies your lack of understanding, much like the pugs that I see in corner stacks still even though the sole reason to do so for many bosses is gone.
I concur with Nike’s last paragraph – make new bosses, introduce interesting mechanics for us to test our mettle against. Make us all die for all I care. We’ll learn, we’ll return and we’ll flatten it somehow.
i think he meant condition stacking.. i would fix that stacking first before the melee stacking.. but imo it sure would be nice to have bosses that forced you to spread out or just go ranged instead of forcing you to melee. that would encourage more nade engis atleast, but they need a fix on cond stacking too.
i noticed when puggin on spider in AC, sometimes we stack, sometimes we don’t, sure, the icebow bursted it down fast enough when stacking. but it can easily be done spread out as well, in the end, the spider dies, but with something less repetitive which = more fun.
i’d just leave alpha the way he is as the only stack boss. he got too many ranged things it’d be a shame to rescript him
srry, i should have been more specific, i figured people would have guessed which bosses i was talking about.
What i meant wasn’t to change ALL bosses so stacking is impossible, but to mix up some bosses as the vast majority of them currently only require people to sit in a pile and push 1-5. There’s no challenge or reason to mix it up other than for fun, and its hard to find people who will even consider not stacking.
BUT, the main thing i was talking about, was situations in fractals, 2 bosses specifically: the one where you get stuck in the room with the rotating lasers and you have to fight the golems to beat the boss, and the other fight where you get stuck in a cage and you have to break the generator whilst heaps of traps trigger. Both of those fights have a point where you can stand that basically redundifies the entire fight, that clearly shouldnt be possible. They need to do something about these, because everytime i get to these fights, i cna never convince anyone to do it the way thats intended, and the stuff doesnt even do much damage, its just a bit more fun.
Because stuff can be done quickly but boring, everyone wants to just do it quickly and boring. Im not playing this game because i want to stand still for every fight pushing 1-9, i want an actual challenge.
Of course, apparently this new expansion that is coming is supposed to cater to people like me so hotdog!
(also, obviosuly the game was intended that a buff from a character should benefit other characters standing near him. but if you are all running around, you shouldnt all get conditions n things at the same time, so the guardian runs to the person that needs the cure and cures them. The only reason we stand in a pile for most bosses, is because most bosses dont hit hard enough to break the pile, we need more tell tale bosses with heavy hits that require thinking/reactions to fight)
(edited by Equilibriator.8741)
…They need to do something about these, because everytime i get to these fights, i cna never convince anyone to do it the way thats intended, and the stuff doesnt even do much damage, its just a bit more fun.
…
Actually, that’s your idea of fun. My idea of fun is getting through content efficiently and quickly to get to the loots. Getting loots is what I find fun, really. Love getting fractal skins, so I want to get through the fractals as quickly as possible, so if that means stacking the golem laser room, that’s what I want to do. I’ve never run with anyone who wanted to do it differently “for fun” … if they did they didn’t voice it. Only had people who wanted to stack left vs. right. What they really need to do something about is all the people that are trying to ruin my gaming experience with bad suggestions to the Devs by banning them from the forums and game. I’m not trying to ruin your gaming experience with bad suggestions so why are you trying to ruin mine? Extremely selfish and rude of you!
Regardless of you trying to ruin my gaming experience, it’s still going to be a DPS race if the goal is to kill something. Why? Because that’s the combat system we have because they didn’t go the Holy Trinity route. As it has been said a thousand times on the forums here and else where, damage mitgation through active defense while dealing as much damage as possible is the name of the game. Don’t like it? Play a different game. Many are really asking for the combat system to be completely replaced by the holy 3 roles thing even if they try to sugar coat it… or you can just find like mind people to play with instead of trying to ruin my gaming experience with bad suggestions to the Devs.
(edited by thefantasticg.3984)