[suggestion] Changes to the effigy encounter.

[suggestion] Changes to the effigy encounter.

in Fractals, Dungeons & Raids

Posted by: Teckos.1305

Teckos.1305

The goal of these changes is to make the already existing mechanics of the fight more engaging.

Existing mechanics:

  • Double damage against burning foes.
  • Crystals fall.
  • Crystals healing the boss.
  • Projectiles knocking down the player.
  • Huge area of effect.

Changes to the encounter:

  • Reduce the size of the combat area: the goal is to have a better control of the playground, the player should be “closer” to these new mechanics in order to best interact with them.
  • Addition of a 2 hit combo cleaving attack dealing medium damages on a really low cooldown acting as a filler mechanic.
  • Crystals fall: 5 crystals will fall at the exact same time, the damages received from the impact are greatly increased.
  • Crystals healing on the boss: the healing function is now exponential (5 crystals will heal way more than 4 crystals).
  • Crystals mechanics:
  1. When on the ground the crystals will create a small area of effect which will inflict the burning condition.
  2. When a crystal is destroyed it will start a countdown of 3 or 2 seconds then will explode dealing medium damages in an average size radius.
  • The effigy area of effect is now area wide and interacts with the crystals.
  1. All the remaining crystals will overheat, causing them to start a countdown of 3,2 or one second deal area wide medium to high damage and causing ashes to remain in the area for 3/5/7/9/12 seconds depending of the number of crystals which over heated.
  2. The ashes will inflict one second of burning for every second on their duration.
  • The knocking projectiles: their movement speed has been decreased, they will pursue the players for about a radius of the area, they they will explode in a small area, if they explode prematurely by entering in contact with the player of because of a dodge the explosion radius will be wider, if they make contact with a crystal it will overheat.
  • the flame throwing ability cone size has been increased, the flame thrower will deal high damage to the crystals but will not make them overheat.

NB:

  • All the burning damage will be dealt by the effigy, so about 760 per tick if i recall well enough.
  • The countdowns on the crystals would be displayed on top of them.

I added a simplified schema to illustrate the radius of the mechanics.

Attachments:

[suggestion] Changes to the effigy encounter.

in Fractals, Dungeons & Raids

Posted by: Fluffball.8307

Fluffball.8307

I’ve been in some PUGs that struggle even with this, arguably the easiest dungeon path in the entire game.

I think it’s easy for us to get jaded to these bosses because we, as a community, have broken them. People who don’t even know there is a community can really struggle with dungeons, like the guy who genuinely has no idea bearbow is ineffective.

I think the best solution is varying difficulty levels, like adding TA Aetherblade type paths.