suggestion- scalable dungeons and fractals

suggestion- scalable dungeons and fractals

in Fractals, Dungeons & Raids

Posted by: Swagger.1459

Swagger.1459

allow players to run dungeons and fractals solo and up to groups of ten. reward tables would be scaled accordingly.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

suggestion- scalable dungeons and fractals

in Fractals, Dungeons & Raids

Posted by: Toastiekins.3594

Toastiekins.3594

Scaling all the way from one green to the big daddy, a rare Shaman’s Insignia.

suggestion- scalable dungeons and fractals

in Fractals, Dungeons & Raids

Posted by: Zaxares.5419

Zaxares.5419

I like the general idea, but it would require massive reworking of dungeons and Fractals to account for puzzles that require more than one person to solve (e.g. the Thaumanova fractal). I’m not sure why you said that reward tables would be scaled accordingly though; if a dungeon has to be made easier so that one person can complete it solo, I don’t think they’re entitled to a greater reward than if they ran it with 5 people. Likewise, a 10 man dungeon may be more “difficult”, but at the end of the day each player is still contributing the same effort.

suggestion- scalable dungeons and fractals

in Fractals, Dungeons & Raids

Posted by: Swagger.1459

Swagger.1459

I like the general idea, but it would require massive reworking of dungeons and Fractals to account for puzzles that require more than one person to solve (e.g. the Thaumanova fractal). I’m not sure why you said that reward tables would be scaled accordingly though; if a dungeon has to be made easier so that one person can complete it solo, I don’t think they’re entitled to a greater reward than if they ran it with 5 people. Likewise, a 10 man dungeon may be more “difficult”, but at the end of the day each player is still contributing the same effort.

solo mode would have the lowest loot table while 10 would yield the greatest. difficulty and rewards would go hand and hand with the amount of players in the instance.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

suggestion- scalable dungeons and fractals

in Fractals, Dungeons & Raids

Posted by: Ropechef.6192

Ropechef.6192

But then you would have Welthsopu and Sanderinoa soloing the 10man. and capturing it on video.

:)

that being said I agree with you Swagger, just so I could see the two of them pull it off

suggestion- scalable dungeons and fractals

in Fractals, Dungeons & Raids

Posted by: Raven.3248

Raven.3248

How about dead = dead, no wp’s

Just another Arah veteran

suggestion- scalable dungeons and fractals

in Fractals, Dungeons & Raids

Posted by: J Eberle.9312

J Eberle.9312

Scaling all the way from one green to the big daddy, a rare Shaman’s Insignia.

Best comment.

suggestion- scalable dungeons and fractals

in Fractals, Dungeons & Raids

Posted by: The Mexican Cookie.3690

The Mexican Cookie.3690

How about dead = dead, no wp’s

Not even GW1 did this for the ‘basic’ dungeons. Was limited to the elite areas, and gw2 doesn’t have any of those. Soo… new content, ANet?

#LoveArrows2013, never forget.