to make dungeons more fun?

to make dungeons more fun?

in Fractals, Dungeons & Raids

Posted by: Dub.1273

Dub.1273

No, that was directed on whack a mole gimmick lord pugron.

Dub | [rT]
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to make dungeons more fun?

in Fractals, Dungeons & Raids

Posted by: spoj.9672

spoj.9672

^

to make dungeons more fun?

in Fractals, Dungeons & Raids

Posted by: Infamous Darkness.3284

Infamous Darkness.3284

my apologies then to you spoj

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to make dungeons more fun?

in Fractals, Dungeons & Raids

Posted by: SoliSnake.9457

SoliSnake.9457

gambit will be awesome, rewamp all boss, achivement for each path (some fun to get and some realy hard)and why not some tittle from them, a extra chest if you do all path of the dungeon in 1 day.

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to make dungeons more fun?

in Fractals, Dungeons & Raids

Posted by: Tree.3916

Tree.3916

You guys make my work day that much more bearable :P

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to make dungeons more fun?

in Fractals, Dungeons & Raids

Posted by: lunyboy.8672

lunyboy.8672

You guys make my work day that much more bearBOWable :P

Fixed that for ya.

I would like to see some larger group dungeons, forcing people who are running them to talk to one another and coordinate attacks.

Also, maybe my favorite thing in the game right now is running new content with people I trust and figuring out the mechanics before reading how to cheese it on certain blogs/yerterb. Maybe some transform style dungeons, where when you enter, you have a limited set of skills from a non-existent profession and have to use them in certain fights, or throughout. A bit like Dolphin-path, but instead of all evade skills, you have combat skills as well. With 5 different types of transform, you could always have something new to learn, and figure out a fight with new skills as well as encounter mechanics.

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