trash groups - no strategy needed...?!

trash groups - no strategy needed...?!

in Fractals, Dungeons & Raids

Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

I’ll have to admit that I haven’t played AC for a while now, I heard that it was improved. I did the Flame Legion dungen a few days ago and was surprised of how arcade it felt. There was no need for certain tactics against trash groups, just beat everything that moves down.

I felt that dungeons aren’t as hard as they should be, especially explorable paths. It may be that it’s because I’m 80 and those dungeons should be played on the targetted level, but aren’t they supposed to scale appropriately? Does full exotic equal easy-mode?

I miss the nut which can be cracked, if you know what you do. Like trashmobs who need to be kited to a fire to make them vulnerable – else they kill you quickly. Or trashmobs who are pure glasscanons – huge damage but when you knock them down, they get stunned for 10 seconds. So new rules in dungeons to make them more interesting.

I feel that mobs feel too much the same, no strenghs, no weaknesses. Just DPS with few skills which do nothing else but damage.

Then the aggro-mechanic. I like how enemies have different aggro-behaviour. It’s nice that some mobs tend to target players who wear light armor etc., but I’t hard to build strategies before an encounter if you have no idea what those mobs do. Some kind of beastiary would be nice, where you can find out about the mobs weaknesses/target-behaviour.

A userfriendly way would be like this: a small ui-element shows all enemy-types in 3000 range. Click on it and you get the bestiary-entry. Make those bestiary-entries collectables – e.g. you have to find 5 pieces of dredge-stuff (rare spawns in dredge territory) in order to unlock this entry. Unlock all dredge-entries to get a dredge-mini. etc.

example:
Dredge Rifleman
-) common attacks: he aims at the target for a headshot – it takes quite a while for him. While the attack charges, a protection boon keeps him safe from most damage. (a small sonic device sends out the protection aura). Headshots do massive damage.

-) strategy entry 1: The dredge-Rifleman is a creature full of hatred against magic-wielders. As he has problems with vision he targets every light-armor wearer who could be a magicwielder.
-) strategy entry 2: the best way to deal with the protection-boon is to use a knock-back. It destroys the sonic device.
-) strategy entry 3: the charged shot is deadly vs. light armor but does little damage against heavy armor. Make sure to keep your light-armor wearers behind heavy-armored ones.

Now you need situations where you have to be strategic. E.g. a group of rifleman waiting behind the corner. Send heavy-armor wearers first and hide light armor wearers behind them. etc.

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trash groups - no strategy needed...?!

in Fractals, Dungeons & Raids

Posted by: Strifey.7215

Strifey.7215

If the only thing you’ve done is CoF then you have a bad representation.

There are plenty of trash mobs that require some tactics, although basic. Try CM, Arah, and 30+ fractals.

Guard/War/Mesmer and Dungeon Guides:
https://www.youtube.com/user/strife025

trash groups - no strategy needed...?!

in Fractals, Dungeons & Raids

Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

If the only thing you’ve done is CoF then you have a bad representation.

There are plenty of trash mobs that require some tactics, although basic. Try CM, Arah, and 30+ fractals.

I’ve done the old AC, old Caudecus’s Manor, new Twilight Arbor (Story), old Sorrows Embrace, Citadel of Flame, Honor of Waves and Fractals. I’m not sure which encounters they reworked lately, has anyone an idea?

I’m low rank on fractals, it’s not fun for me to do those dungeons over and over again… there are no dynamic events in there to keep it varied (they told us in an earlier blogpost that there are dynamic events… I’ve counted less than 5 in all dungeons combined, not sure though; correct me if I’m wrong please!)

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trash groups - no strategy needed...?!

in Fractals, Dungeons & Raids

Posted by: Stooperdale.3560

Stooperdale.3560

“I feel that mobs feel too much the same, no strenghs, no weaknesses. Just DPS with few skills which do nothing else but damage.”

The enemies do pose threats but you might find that other members of your group are playing well enough to counter them while you are doing very little apart from dps. Stability, missile reflection, condition cures, blinds, weakness, protection, and so on may be keeping you alive and you may not realize it. Most trash mobs will mash up parties if everyone just goes for damage out > damage in. However the smart use of the right skills at the right times can provide a lot of defense without sacrificing much dps.

(edited by Stooperdale.3560)

trash groups - no strategy needed...?!

in Fractals, Dungeons & Raids

Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

The enemies do pose threats but you might find that other members of your group are playing well enough to counter them while you are doing very little apart from dps.

I would think so too, but I know the people who I’m playing dungeons with. I’d say we’re on an equal level.

http://gw2style.com/index.php – show your look and rate others – great filters!!