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Posted by: dlonie.6547

dlonie.6547

Hey Gaile, any updates from the red side of the fence? Great that the team is listening, maybe we can start a two-way discussion? Are any of our suggestions feasible?

What are the team’s thoughts on different ownership models (strong leader, etc)?
How about showing Join Request popups rather then instajoin when using the LFG tool? Or preventing blocked players from joining on LFG?

No infractions, please, I’m only asking. Feel free to ignore this.

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Posted by: Tamerlayne.2407

Tamerlayne.2407

Not directly about vote kicks but the LFG system has a flaw IMHO in that people can join a party / merge parties without so much as a “by your leave”. It is instantaneous, the system should do the same as when you type /join playername, in that it puts you in a join que to that party and they have to click ok.

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Posted by: Equilibriator.8741

Equilibriator.8741

why can’t we just have an option when creating/advertising a party?

“Make myself party leader” or “enable party voting”

Make Myself Party Leader
leader is only one who can kick people from party, or start the process of kicking someone from the party. (in other words, only the leader can start the vote option of kicking someone)
If leader leaves party or goes AFK for >10 minutes, party reverts to “enable party voting”.
party leader can also pick a new leader, without having to leave the party, handing over all power.

Enable Party Voting
same as current system, 2 votes required (if you had to have 3 votes, then what happens with a 2 person or 3 person party? What happens if some kitten s persuade the group to kick someone, bringing the group number down, so their 2 people now have majority vote and kick the rest of the party?)

Another rule: When someone is kicked from a party, they actually are kicked to another instance of the same dungeon, which is at the same stage BUT anyone they bring into the dungeon to aid them DO NOT get any final rewards. This type of dungeon would be indicated with an emblem when advertising party. (any loot doesn’t carry over, just event progress)

That way, even in the worst case scenario, you aren’t completely screwed over if people kick you at the very end of the dungeon and people cant use a party of 5 to create 5 dungeons at the very end for a total of 25 people getting to complete the dungeon.

(edited by Equilibriator.8741)

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Posted by: Paciunek.2496

Paciunek.2496

There are just too many ‘smart’ ways to profit from others work. I mean whole game, not just dungeons, but dungeons are probably the only content demanding for everyone involved.
Maybe in GW2 it’s just low standard community issue. It’s not normal in other games to have that much complains about abusing that kind of things. Kicks happen everywhere, I can live with that, but I’ve never seen things being that bad in any other mmo. When doing fractals I’m literally not sure if I make it to the end. Because who knows, maybe there is someones guildie needing the last boss?
I’m also disappointed in peoples behavior almost everyday, and I’m doing only CoF p1 for months now. Other dungeons just take too much time and effort, I’m not a babysitter willing to carry half of the group, which is really painful when you’re maybe one of two people knowing what “zerker speedrun” means.
It usually ends with kick during the first boss for people leeching on others, and I think that this feature is necessary. Otherwise I would be forced to leave my own dungeon and start everything over, hoping for better group. But my point is: I think that there should be a real party leader that cannot be kicked out of his dungeon. I mean, when I’m the one who is looking for a group, you can assume that I will lead the dungeon, and you join on my terms (description in LFG).
Maybe it’s just my habit from WoW, where the party leader was random, but you always gave it to most experienced player, usually the tank, because he leads the group anyway, and I miss it in GW2. Lack of real leader causes a lot of problems, people just randomly join and do whtever they want. The immunity from being kicked would be just a reward for the efforts of a person gathering the group, because when you join me and you kick me, I would be really angry, I would definitely report you, and I godkitten hope there would be consequences, not just “thanks, we will look into it”.

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Posted by: Bloodyhell.8760

Bloodyhell.8760

I’m sorry.

I play from day1 and all I’ve seen till now is: bad players/afk players/pug that wants to lead kicked off party.

This is and this will ever be.

Some problem are in the fact that in the actual system, a bad player has no way to play dungeon, cause put off the concept of dungeon opener, he will be kicked even if he opened.

I think the last system was better, but I don’t find any improvement in changing the nr. of kicks required.

A great improvement for comunity will be make kick impossible after mid dungeon/fractals. with an exceptions for chashes and afk. If something like this is possible.

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Posted by: quaniesan.8497

quaniesan.8497

I’m sorry.

I play from day1 and all I’ve seen till now is: bad players/afk players/pug that wants to lead kicked off party.

This is and this will ever be.

Some problem are in the fact that in the actual system, a bad player has no way to play dungeon, cause put off the concept of dungeon opener, he will be kicked even if he opened.

I think the last system was better, but I don’t find any improvement in changing the nr. of kicks required.

A great improvement for comunity will be make kick impossible after mid dungeon/fractals. with an exceptions for chashes and afk. If something like this is possible.

Then the bad player should stop being a bad players. I have no issue with people first time at a dungeon, given they learn, listen and have some adequate level of skill. A bad player is a different story. Entering a dungeon knowingly one’s not ready for the challenge , ain you expecting to be carried? If you insist on the Bad Player’s Right To Be Bad or the Right To Be Carried, you will have to explain why must we have to carry them? I’m amazed at the logics level some people have at times.

If ya no longer see me after this post,
it means THEY got me for " neg criticism in clever disguise".
Know that it has been fun and I love ya all.

(edited by quaniesan.8497)

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Posted by: UncoolZeus.2136

UncoolZeus.2136

This thread needs more attention, the current LFG is broken. It supports griefing, there’s no way to have insurance against being kicked at the last boss so someone can invite their friend or guildie to get the reward.

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Posted by: frifox.5283

frifox.5283

Instead of giving all reward at the end in full, prorate that reward based on how many events the person completed in the dungeon.

If someone finishes an event solo, he gets the reward of all 5 possible players. If events are duo’d, the 5 shares per event are split between those 2 players. Etc.

If someone joins midway, he gets reward for only the events he actually participated in.

Once dungeon is complete, the accumulated rewards are given out through the bonus chest as usual.

Not only this will stop selling and griefing (no events completed = no real reward = no point in stealing the instance), this will actually reward people who complete extra events (ie korga).

Also, please leave the instance ALIVE for at least 10 min in case all people DC or for when you’re solo and need to swap characters.

(edited by frifox.5283)

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Posted by: dlonie.6547

dlonie.6547

Also, please leave the instance ALIVE for at least 10 min in case all people DC or for when you’re solo and need to swap characters.

This is my biggest complaint at the moment, as a non-seller. I like to solo, since all of my friends are playing other games and it’s an appropriate challenge for where I’m at, but ever since they changed things up I don’t even bother, since I’ve dc at least a couple times per night on average.

I’d love to hear what the team is thinking about this problem. Sounds like some easy, low-hanging fruit for showing off the new focus on communication…

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Posted by: UncoolZeus.2136

UncoolZeus.2136

Looks like the broken griefing filled LFG will remain as it is =(

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Posted by: ArchonWing.9480

ArchonWing.9480

So, I wonder if pretending the problem doesn’t exist will make it go away. Or maybe they should just tell us they don’t care about griefing and leave it as that.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: UncoolZeus.2136

UncoolZeus.2136

Anet Logic =D

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Posted by: dlonie.6547

dlonie.6547

I’d love to hear what the team is thinking about this problem. Sounds like some easy, low-hanging fruit for showing off the new focus on communication…