I said i had finished multiple bosses but he said raiding wasnt for me
You haven’t understood my message. My message was not: “Raiding isn’t for you”. It was rather that it is very hard to raid if you are online at night only and you have work, family with kids and other real life stuff. It’s still possible to raid but as a pupil or student without that many responsibilities it’s way easier than as a settled adult. Nothing more was said and meant!
Can you do it with others of course but when you are a pug/new/struggling with the mechanics being off the meta will get you kicked.
That’s the thing skeptics and on the other hand some anti-raiders bring along very often but let’s make something clear:
Raids were never meant to be pugged.
That was the intention of Anet when bringing out raids. The lfg raid section is only there because the usual open world section was crowded with raid requests from groups and single raiders. The implementation was several months after installing raids!
We don’t need to discuss that it’s possible to pug just accept it’s not meant to be. That’s the background info and argument you have to keep in mind and never forget it when discussing about raids.So, it is obvious to give the advice to join a raid (training) guild to players that want to start raiding because it is the most possible and fastest way to kill a boss if you have 0 clue of how raids work. There is nothing hilarious to see in such post/advice.
Like everyone is missing the point that raids are meant for certain build types for certain classes.
Can you do it with others of course but when you are a pug/new/struggling with the mechanics being off the meta will get you kicked.Well, how was it during dungeon high peak? Most lfgs were looking for 1 ps, several eles, a thief, and a mes, sometimes a guard. In fractals mostly the same thing. The builds were set! A ps had to be a ps, otherwise groups were kicking. Eles were there for high dps – otherwise: kick. Mes for time warp, portals, reflects etc. – otherwise: kick.
Of course dungeons could be completed with non-static builds but the majority of players in instanced content ran the most known builds because it was the fastest way to have success. And that, my dear, hasn’t changed much – look at most of T4 fractal lfgs: “exp” + “have enough AR” + “necro”, “druid”, “ps”, “chrono”. Even there the need for special classes and proper builds is high!
The only difference is that raids are a bit harder so that pugs need to run the best builds or otherwise struggle. And nobody wants to struggle after so much practice – it’s just a logical thing.Finally, if someone is making a statement like “Raids are poorly designed.” he will surely be countered by raiders killing bosses regularly. Such statement is ridiculous in their and especially in my eyes. Look at the raid lfg. It’s full during prime time. You can count all dungeon paths together from Ascalon to Arah and there are still more groups and players searching for raids than dungeons. I doubt that all these players think that raids are poorly designed. That would be an insane assumption. ^^
So yeah, criticism is good but it has to be based on facts and not personal feelings.
Im ok with the majority of these comments except you trying to bring in dungeons and fractals.
I have a rev with 126 AR and ive completed fractal up to 97. I cant do 100 because of AR but there is no other requirement, my friend who mains thief (the person you say you dont believe only plays one class) gets comments from time to time for playing thief in fractals but he has completed all 75-100 fractals. The people who make those LFG posts in fractals are typically looked at like myself and others are people who will need to be carried. The only req in fracs is ar the rest is your ability to play.
Now dungeons, when dungeons first came out they were very hard because at level 40 you were doing AC and CM which needed level 80 armor. Not to mention all the bugs dungeons had when it first came out. Only 2 dungeons really gave people problems back in the day and it was COE and Arah. Coe because of the lava boss fight and Arah because lyssa and others needed high dps to take down and other bosses you needed high toughness and vitality. People adjusted and carried around 2 types of gear when you could only have exotic gear.
Dungeons are insanely easy now, with the 30-30-30 set up vs the old 30-30-10. Also the edition of ascended everything and the insane amount of boons everyone now gets.
Lastly i agree that his comment on raids being poorly designed is not accurate. Raids are enjoyable but i do agree with his comment that so much of what Anet did in core GW2 was new and innovative. You yourself has agreed to the effect that yes the meta builds are what most people want in there raids with a few exceptions.
Thats really what im trying to point out. In this forum the top 4-5 threads are about being kicked or not running the exact meta build for a raid. Some have said they tried joining raid groups. ( we all know that not all raid guilds are equally skilled)
1 person thread is a person who like i said has alot of other things and he made a full zerk necro and no one wants him. Yes he can play the other parts of the game but when 90% of HOT is raids and Anet has made select builds far superior to others it becomes a fail.
Not to you, me, him or the people defending raids but to those who paid for HOT and committed alot of time and effort to a class/style of play they wanted but get told to buy exotic gear for another class and learn that class.
Im not disagreeing with you on the set up, i find that we are saying alot of the same things but using them to give our own points which are opposites. Yes the raiders are many and play very well but i have met more then enough people who say they dont raid because people/guilds are not alway open to other potential team build comps.
To me thats where the game starts to lose people like WvW when Anet made changes no one liked. Like PvP now where HOT specs are so spammy and so strong. People are posting again 1 hr + que times in ranked which is so much more then 20 min. Im not saying the game is dying but when all the game gives is raids and there isnt a ton of openness to how they get down. It potentially kill things imo.