why me!
Do you have much toughness on these characters? One theory (fact?) running around right now is that higher toughness boosts a character up the aggro table.
Another thing is that aggro is proximity based: unless you have a teammate running in directly on top of the boss and attacking it while you’re running, it probably won’t switch. Ranged attackers just don’t draw mob focus that well.
It’s pretty obvious, and nobody’s impressed.
Enemies usually go after the person with the highest toughness. It’s not unlikely that they would target your guardian. I’m guessing you run a lot of toughness gear on your necro and warrior as well. It’s good to be somewhere in the middle if you don’t want to be targeted since most things go after the player with the highest toughness and a few seem go after the lowest.
yes when i’m playing ranged, and there are warriors and guardian in there it still goes after me, and i’m in full zerker and rabid on my chars.
yes when i’m playing ranged, and there are warriors and guardian in there it still goes after me, and i’m in full zerker and rabid on my chars.
Welp, I’m out of ideas then. Do less damage?
It’s pretty obvious, and nobody’s impressed.
does the amount of damage affect your aggro?
The aggro mechanics are explained on this page: http://wiki.guildwars2.com/wiki/Aggro
My best guess is that you probably did more damage than your frontliners. I steal aggro from frontliners on my necro and other medium/light armor professions sometimes, and they’re all full zerker, traited for direct damage.
I’m not trying to be condescending here, but why is it a problem if you pull aggro? Having aggro means that you’re taking pressure off the rest of your teammates and giving them an opportunity to build up a DPS chain as long as you don’t frantically run away, causing them to chase the boss. If a boss is chasing you, use your dodges and any skills that will help you survive against their most dangerous attacks. If it’s melee, throw some roots/snares (your allies should help with this too) while kiting into your party members, so that they can get some easy hits in. If you think you might go down, make sure you’re reachable for an ally to pick you up.
I personally don’t think getting downed is the end of the world, especially when you do your best so that your team can make up for your hits while you may have to deal with the boss. That’s at least still more productive than those who just spam their skills and make no effort to stay alive. On occasion, even though you want to be DPS, you may have to temporarily give up a bit of that role to make sure your party members can damage the boss.
The boss aggro patterns may not always be predictable, so adapting via minor role switch is the best way to deal with it, in my opinion. I like to think of it as being accidentally more helpful to your team. :P
Not saying its a problem that its on me, i’m just wondering why its Always on me, that seemed strange.
Not saying its a problem that its on me, i’m just wondering why its Always on me, that seemed strange.
Yeah, the devs didn’t want to disclose the full details on aggro so players don’t find ways to bot it or something. Your guess is as good as mine, but the wiki explanation is pretty decent.
Yeah, some bosses like to target me full-time and all the time too for no apparent reason. It’s really frustrating. Although I’ve seen bosses target other players throughout the whole fight too, and it gets very boring, very fast just sitting there spamming DPS while nothing happens to me.
It’s just one of those boss design flaws that must go away. Give bosses more AoE abilities. Force bosses to change targets after a few attacks, or after some amount of time.