yay! I soloed SE path 1 as a necro!

yay! I soloed SE path 1 as a necro!

in Fractals, Dungeons & Raids

Posted by: Lord Kuru.3685

Lord Kuru.3685

sorry, no video.. but I finally did it after quite a bit of practice!
Figuring this dungeon out was probably the most fun I’ve had in GW2 outside of WvW and the Wintersday JP.

In total, it took about 2 hrs 10 minutes, but that includes about 30 minutes of almost beating Tazza before I hit the wrong skill and she reset.

How I did it (TL/DR version at the very bottom):

I used a fully knight’s armor, jewels, weapons build with runes of the forge.
As for traits:

  • Death Magic V
  • Blood Magic II, V, IX
  • Soul Reaping II, X, XII

I use a staff for the entire dungeon.

This build was entirely to get through Tazza. Looking back now, the key was actually the Soul Reaping line for absorbing damage when you’re saving or out of dodges…
I’m pretty sure you can do this faster replacing all the Blood magic with:

  • Spite V, VII/IX, XII,

..you’d have to be more consistent, but over a shorter period of time.

Here’s a short (LOL) guide, it’s for a Necro, but I think a lot of the ideas would work with other professions:

Before the Golem boss: get to Golem as fast as possible. Don’t fight the patrols (if possible) — note that there seems to always be one patrol after you meet the Golem. For the patrols: run to lose aggro, then step in a location (for example behind the fence on the right side of the far end of the bridge) where the patrol ignores you and continues on its way.

Golem boss: kill the adds first then the Golem. I use minions in this part of the dungeon: the healing minion, the bone minions, the flesh wurm, the shade, and the flesh golem elite. The buff to the healing minion has really made it viable.

  • Use the staff to kill him from afar.
  • You need to dodge only around 60% of his energy ball attacks (it guides — strafing doesn’t work). His windup is obvious so this is easy. Your healing minion fixes you up pretty fast. The Golem only targets you with this attack — don’t stand with a minion directly between you and the Golem when he uses this attack or the minion will be collateral damage.
  • Drop the flesh wurm between him and yourself. When he shoots his pulling-balls stand behind the wurm — it won’t get pulled and will take the hits for you.
  • It should be pretty easy to have at least 2 minions up at all times.
  • If you get pulled, hit death shroud and back out. But avoid getting pulled because if the Golem is near the fencing, sometimes the pull flies you off the path and into the lava.
  • it takes around 10 mintes to get from the start of the dungeon to killing the Golem.

Turrets/running the path: This is the most unfun part of the dungeon.

  • use signet of the locust for speed
  • use spectral walk for speed
  • hit and run if you wish to do this without dying. When a patrol attacks, run until you lose aggro, step in a place where the patrols ignore you, then run back to turrets. Use spectral walk/dodging/staff 5’s fear/staff 3’s chill to run past patrols when you’re on your way to a turret. If faster is your goal, hit the turrets as much as possible and before dying, jump into the lava — usually you won’t damage armor as you die by falling damage. Turrets are objects so they don’t regenerate health so dying is not a big deal.
  • this takes about 20 minutes.
  • did i mention this part is not fun at all?

continued, next post.

yay! I soloed SE path 1 as a necro!

in Fractals, Dungeons & Raids

Posted by: Lord Kuru.3685

Lord Kuru.3685

Nokk: this fight is really fun because of his attack mechanics.

  • return to minion, staff build.
  • when you first see him, drop a flesh wurm on the platform where he stands. Fight him with the staff; stand about 1000 range from him on the path that you came from.
    He will drop 3 singularity mobs, one at a time — they barely move; their attack is a short ranged knockback: just step away from them when he summons them near you. When you drop the flesh wurm on the platform, Nokk will almost always drop the first singularity on the wurm, taking pressure off you. Don’t kill the singularities — Nokk will replace them.
  • After he drops the third singularity, run across the platform (and past Nokk) to the
    other side with your back facing the door. Stay there for the rest of the fight — the singularities are then a non-issue. This is the most dangerous part of the fight as Nokk has a short/medium ranged white-hula-hoops-of-death attack, which is strong.
  • Stay at about 1000 range from Nokk. Sometimes he will walk towards you, especially right after you run across the platform — KEEP HIM AWAY — the hula-hoop attack hurts a lot! Make sure he has no stacks of defiant before you run across the platform and fear him back if he approaches you after you’ve reached the other side.
  • Try to keep 3 minions up at all times, ideally a mix of ranged and melee so that they don’t all die in one attack — they take the hits for you, especially the:
  • Ball-of-freeze-you-for-8-seconds — Nokk’s tell is pretty obvious.. dodge this attack (always dodge side to side not backwards or forwards — if you dodge backwards, Nokk may choose to approach you; forwards and you’re too close to him). If you do get frozen and he uses his multiple-red-circles confusion attack, hit death shroud to absorbe the damage. His recharge is around 9 seconds on his freezing attack, so when you come out of being frozen, be on immediate alert and dodge his next one.
  • Multiple-red-circles confusion attack — if you’ve got minions up, he’ll generally drop the circles on the minions, so you’re pretty safe from this one.
  • time: 5-7 minutes.

Golem, mines:

  • just run past them, don’t stop. Definitely dodge the first golem’s pull or you’re dead (the mines near it kill down you). Dodge the second one also. Getting pulled by the third and fourth is no big deal (you an use fear to interrupt the pulls if you wish.. death shroud when you do get pulled just to be on the safe side).
  • you can fight them if you wish — they’re easy: they can’t move! Just kill them with minions and staff from afar — beware that the mines respawn. The drops here are total garbage compared to the time it takes to kill.

Three Golem bosses:

  • Pull them and kill them one-by-one. Electric first (he follows the furthest) then Fire. Pull into the tunnel on the left hand side.
  • Don’t use minions for these Golems.
  • Electric: dodge his attack to the left or right (backwards and he may lose aggro depending on how far down the tunnel you are). Fight him solo with at most a flesh wurm dropped away from you, preferably to the Golems left side (right side and behind him may cause other Golems to aggro).. don’t drop it close to you as the Golem’s attack will bounce back and forth between you and the wurm.. also, the Golem has an attack that causes you to take damage when near allies.
  • If you’re out of dodges, use death shroud to absorb damage.
  • I use Blood is Power to make this fight shorter.
  • Don’t use your elite, especially the flesh golem’s charge — it will surely aggro the other two golems.

Fire Golem:

  • If you want to be safe, use: The-Healing-That-Eats-Conditions, Plague Signet, Well of Power and if you’re human (which I am), Prayer to Kormir — this way, with staff 4, you have 5 condition removals. Also: dodge. Note that you can direct his lava font attack pretty much where you want it to drop so you can save some dodges. Use death shroud if you’re low on health to wait for your heal to recharge.
  • This Golem eats conditions, but if you drop staff 2 and 3 on him right after he eats, they will expire before he eats again. Also: if you get burned, give it back to him, it’ll most likely expire before he eats.

Poison Golem:

  • He’s the last one left, so fight him in the room.
  • To be conservative, use the same build as with the fire golem.
  • dodge back and to the left or right when he uses his quick shooting attack and with a bit of movement afterwards you can avoid all damage from it. Also, whittle down his defiant stacks and fear him to interrupt this attack — it’s strong.
  • Use flesh golem to take pressure off of you.
  • Total time to kill Nokk and Golems: about 30 minutes.

continued, next post…

yay! I soloed SE path 1 as a necro!

in Fractals, Dungeons & Raids

Posted by: Lord Kuru.3685

Lord Kuru.3685

Tazza:

  • use flesh golem and bone minions, the condition-eating healing (for it’s fast recharge), signet of undeath (for the life force), and signet of the locust for the speed.
  • Tazza has an attack cycle, usually: teleportation/red-circles-of-death, knockback, beam-of-death, beam-of-death again, and then bouncing-cloning-sword.
    Sometimes the knockback comes second depending (i believe) on how close you are to Tazza shortly after she teleports. Sometimes there’s a third beam-of-death at the end. Sometimes the bouncing-cloning-sword comes after the first beam-of-death.
  • Walk out of the teleportation/red-circles-of-death when they appear, don’t waste your dodges here. When you’re solo, you know exactly where she’ll teleport to so drop marks on that location.
  • The beam-of-death deals more damage the farther you are to Tazza. So if you’re gonna get hit by it, run toward her. Also, it’s actually around 6 attacks with one animation so if you dodge late, you will still evade some of the attack.
  • In each cycle, try to dodge one beam-of-death and definitely save enough dodges for the bouncing-cloning-sword (its tell is very obvious). I usually step back to avoid the knockback, then take the beam-of-death with death shroud, dodge the next one, and dodge the cloning-sword. If your death shroud is low, run close to Tazza and just take the first beam-of-death, the damage is acceptable as long as you don’t do this too many cycles in a row.
  • if you get cloned by the sword, bring up any minions you have available as soon as possible. When Tazza next teleports, it will one-shot the minions and that triggers the death of the clone (I think the clones death may be triggered by the amount of damage done by Tazza — in any case this pretty much always works).
  • in general, try to not have all your minions up at the same time as it gets hard to see Tazza and her animations when it’s crowded.
  • if by accident you get knocked back, hit death shroud immediately because a beam-of-death comes right after.
  • the whole time, drop marks on Tazza: youneed the life force from Soul Reaping trait X.
  • This fight is pretty fun except that since you’re solo, she’s got an enormous amount of health.
  • This took me a total of around 70 minutes. But that’s because Tazza reset after around half an hour (with 15-20% health left!) when I hit skill 2 in Death Shroud by accident. The second fight was about 40 minutes.

Consumables:

  • potion of inquest slaying speeds things up.
  • orrian truffle and meat stew (for the 40% endurance refill rate) for the dodges.
    Neither are necessary but will make your life much easier.

Overall: the dungeon is pretty fun with nice boss mechanics. The fights are also pretty forgiving.. you can make mistakes and still win. You can only get one-shotted by Tazza’s teleportation, but it’s a very slow attack.

TL/DR: dodge!

yay! I soloed SE path 1 as a necro!

in Fractals, Dungeons & Raids

Posted by: TheMaskedParadigm.3629

TheMaskedParadigm.3629

The best thing about soloing a dungeon with a Necro is that you don’t have a group to hold back

But nonetheless, good job. Not everyone is able to solo dungeons, let alone understand the dodge mechanic.

Brazil
Youtube Channel – http://www.youtube.com/t3llularman

yay! I soloed SE path 1 as a necro!

in Fractals, Dungeons & Raids

Posted by: DelOnasi.6051

DelOnasi.6051

Great work, and thanks for the detailed writeup!

Dungeon Master ~ Litter of Lions [Arch] Admin ~ Devona’s Rest