Humans need a chance to fail in Events.

Humans need a chance to fail in Events.

in Dynamic Events

Posted by: CHIPS.6018

CHIPS.6018

Warning: Long read.
I have played though many world events. I have seen again and again that mobs rush mindlessly at players. And how did the humans win? They just need enough people to form into un-organized human-balls, and they win 100% of the time.
Where is the challenge? None whatsoever. Humans never need to think. They are never challenged. As long as there are enough of them in a mess they won’t lose. And without this challenge, PvE gets dull fast.

For example look at the Karka event. Out of all the servers, did the Karka even beat the humans once? Nope. Were the humans organized in any way? Nope. Not to mention that this was the first time the humans played this world event, so the mobs even had the element of surprise. So I can safely conclude that the Karka had 0% chance of winning, and hence there was 0% challenge for the humans. That’s the problem.

Now I do want humans to win, but they had to plan ahead. They can’t just rush headlong into a fight and expect to win the first time they try.
So what do I recommend? I want mobs to be lead by Hannibal. I want mobs to be lead by Genghis Khan. I want mobs to crushingly defeat these un-organized humans.
Sounds impossible? Nope. The way I see it humans are easy to defeat. Sure they are powerful. But nothing that a little trick here and there couldn’t handle.

1) Line formation

Firstly, mobs should always form a line in battle. Soldiers had done line battles for the last 4,000 years for good reasons. It allows them to surround and destroy enemies that do not form a line.
The battle of Cannae is a great example of why line formation triumphs over un-organized human ball formation. If you don’t line up, you get outflanked and destroyed.
http://upload.wikimedia.org/wikipedia/commons/5/51/Battle_cannae_destruction.gif

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

Humans need a chance to fail in Events.

in Dynamic Events

Posted by: CHIPS.6018

CHIPS.6018

2) Small world events.

Not all world event has to be big. Here is my example of a small scale world event:
http://img.photobucket.com/albums/v247/CCHIPSS/BattleonaCliff.png
Here we have a world event where the players (in blue) are asked to kill some mobs on a cliff. There is a large roundabout on the cliff. The mobs (in red) would fight the players for a while, but eventually they would be overpowered and had to retreat. The players would give chase, all the way to the edge of a cliff.

Once the players follows the mobs to a cliff at the end of the roundabout, a second group of hidden mobs (in black) will attack them. This second group consists of riflemen, who has a knockback shot. They plan to use that to push some of the players off the cliff, into the river below. And with the players’ forces weakened, the red mobs now turns back, united with the black mobs, attacks the remaining players for a final victory.

So the mobs planned this whole thing out. The variable would be whether the players falls into the trap or not. No one forced the players to follow the red mobs all the way to the edge of the cliff. And if they weren’t so overconfident and focused only on the red mobs, they would have seen the approaching black riflemen. Being aware of your surrounding is the key to winning here.

3) Large scale world events.

Of course, there will be large scale world events also. Here is my example of one:
http://img.photobucket.com/albums/v247/CCHIPSS/Guild%20Wars/AscalonSettlementBattlePlanGendarranFields.jpg
I planned a centaur attack on Ascalon Settlement. I am going to guess that around 400 players from each server/zone would participate.

Keep in mind that centaurs in the game are fairly weak units. My necro can kill 10 of them by herself. So I will give the centaurs 1,000 men. So how can these weak units win against the powerful humans?

At the beginning there will be three main battle zones: Left, centre and right.
Humans will spread out their ranks in an unknown formation and unknown numbers across each zone. However for this demonstration I would assume 100 humans on the left, 200 humans in the centre, and 100 humans on the right.

The centaurs separated their 1,000 men into 4 groups: 200 on the left, 200 in the centre, 300 on the right, and 300 elite troops in reserve at the back.

The battle follows a series of steps and plans:

1) The beginning would be a series of small skirmishes along the human ranks from all 3 zones. The centaurs’ forces in centre zone and right zone are used to delay the humans, keep the humans busy and hold the humans there. So their attacks are fairly easy to dealt with. In fact the centaurs there will try to preserve their forces until later.

2) The main attack begins on the left zone. In the heat and chaos of the battle, the centaurs would suddenly rush the 3 elite units from the back to help the attack on the left zone. The combined might of nearly 200 regular and 300 elite centaurs should be able to overwhelm the 100 human defenders.

3) The battle moves on quickly after that. The centaurs, instead of attacking Nebo Terrance, swings around south of the town and attacks the centre zone humans from behind. The surprise factor and sandwich effect of this flanking maneuver should crush the humans.

4) The centaurs would leave a small force at the west gate of Ascalon Settlement to guard it (not attack). The main body however moves south-east to take over the southern hills of the town. The dead humans, now resurrected from a nearby Asuran gate, makes a stand there. I don’t really expect the centaurs to win this battle here. They probably lost most of their men by this point. But assuming that they did…

5) The centaurs leaves a small force to guard the southern gate of the town. The rest would move north to attack the south side of the humans in the right zone. Once again the humans are sandwiched.

6) If the centaurs wins, they moves to the northern heights and eastern heights to besiege the town with siege weapons. The centaurs, unfamiliar with siege warfare, decided not to attack the town walls directly but instead hopes to starve the town into submission. By this point, all exits in and out of Ascalon Settlement are blocked off by centaurs, so no supply can enter.

7) The players have 2 days to organize themselves and fight off the centaurs, or Ascalon Settlements will be destroyed and looted.
As you can see, even with all these planning, it will be tough for the centaurs to win. Like I said step #4 will most likely be a human victory. But the centaur gave the humans a semi-beat down.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

Humans need a chance to fail in Events.

in Dynamic Events

Posted by: Rising Dusk.2408

Rising Dusk.2408

I’d just like to comment that you have no idea how many times I have seen a zerg of players fail to take the Temple of Silence or fail to take the Promenade on the way to the Gates of Arah. There are other events, too, that I see zergs regularly fail at. That said, I would expect that “the more bodies you can throw at enemies, the more likely you are to succeed”. For me, that makes sense, and doesn’t really bother me all that much.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Humans need a chance to fail in Events.

in Dynamic Events

Posted by: ArcTheFallen.7682

ArcTheFallen.7682

Try doing the temple of Balthazaar without a coordinated group.

[VZ] Sky Avalon – Guardian (Main)
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division

Humans need a chance to fail in Events.

in Dynamic Events

Posted by: Karizee.8076

Karizee.8076

Try doing the temple of Balthazaar without a coordinated group.

^^^
We didn’t fare so well against Balthazar yesterday. Ran into the timer.

Humans need a chance to fail in Events.

in Dynamic Events

Posted by: CHIPS.6018

CHIPS.6018

I hasn’t done Temple of Silence or Balthazaar. So I really couldn’t comment on the other temples you guys talked about. But I did do Eternal Radiance. Initially it was tough because we lack the manpower. However as more and more people show up it became much easier. Eventually we had enough men that once the field goes down, we dealt enough damage to kill the Raisen Lyssa Priestess.

I also did Hall of Promenade of the Gods, which we did fail. We slaughtered waves after waves of mobs no problem. Hack we had so many guys we blocked the mobs up the stairway from entering the square at all. That one we failed simply because mobs would randomly spawn inside the square that we are supposed to capture. So our control never goes up. We spent so much time looking around for that one “recently spawned” risen hiding somewhere inside our square it weren’t funny. I think this is more cheap and cheating than anything. You cannot stop the random spawning of mobs.

But what start this for me was the Kraka event. It offers zero challenge to the players. Like I said, across like 40 servers, not even once did the Karka win the battle (even with all the 7 second skills lag and “invisible” enemies). The mission was also extremely boring, repetitive and too long, but that’s anther discussion.

All I am saying is that for future events (in the human’s first try at least) it would be great if out of 40 servers, 5 of them ends up the mobs winning. That’s a 20% mob winning rate in the first trial. This is important because that means the mobs could have won. It means for the other 35 servers that did win, it was still a hard fought win.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)

Humans need a chance to fail in Events.

in Dynamic Events

Posted by: Thord.2017

Thord.2017

Events of all kinds do fail, I can’t see a problem. Very few don’t.

Warrior level 80, Guardian level 80, Ranger level 80, Thief level 80, Elementalist level 60

Server: Gunnars Hold [EU]

Humans need a chance to fail in Events.

in Dynamic Events

Posted by: LieutenantGoogle.7326

LieutenantGoogle.7326

most events meta events in orr can fail

lv80 with skills fully unlocked, warrior, elementalist and engineer
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.