Question about events blocking Boss events.

Question about events blocking Boss events.

in Dynamic Events

Posted by: Michael.9403

Michael.9403

For example, in the case of the Great Jungle Wurm, an escort quest of Gamarien kicks off the sequence leading to the appearance of the Wurm. But if the camp where Gamarien resides is under assault or is being held by the Nightmare Court, he will not offer the quest, and the sequence is blocked. An event must be done to keep the camp free or to free it. This situation can’t rightly be called a prequel event, as defending the camp or freeing it won’t necessarily result in Gamarien offering the quest unless the timers were already disposed to do so.

With that in mind, I’ve noticed that both the Fire Elemental and the Shatter meta events tend to overrun their normal open windows by several hours. This will happen several times a week. Does anyone know of an event that must be done to unblock those meta event sequences from starting? They eventually unlock on their own and proceed, after a random but long delay. If more of us knew the blocking event, we’d do it and kick the Boss event sequence off.

Ideas?

(edited by Michael.9403)

Question about events blocking Boss events.

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Posted by: cpg.7140

cpg.7140

Fire Elemental gets blocked by the random things that pop up in the various chambers; the oakheart in the poison chamber for example. I don’t know whether to count them as pres or not. And then after that there’s the chaotic material event but I’d consider that a true pre since Rooba is ready to go as soon as its done. I’m not aware of any others though.

I can’t speak to the Shatterer, because in my experience he is by far the most punctual event out there. The pre for him (escort and collection) starts exactly when the timer says it will. Only question is how long collection takes; if too many people try to do it, the required number of parts scales way up but the number of available parts doesn’t, so you have a ton of people waiting for ghosts and parts to respawn. I’ve never been aware of any blocking events.

Hobwash
[TAS] – The Asuran Squad
Devona’s Rest

Question about events blocking Boss events.

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Posted by: digiowl.9620

digiowl.9620

http://wiki.guildwars2.com/wiki/Collect_siege_weapon_pieces_for_Crusader_Blackhorn
http://wiki.guildwars2.com/wiki/Escort_the_Sentinel_squad_to_the_Vigil_camp_in_Lowland_Burns

Are required to start the shatterer event.

http://wiki.guildwars2.com/wiki/Destroy_the_chaotic_materials_created_by_the_reactor_meltdown

is where the chain that leads to the reactor elemental starts.

On that note, i am not sure but i get the feeling that the nearby event that have you gather inquest golem parts feed into the elemental event chain. This because on completion the npc goes to where the CLEAN golem is housed.

(edited by digiowl.9620)

Question about events blocking Boss events.

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Posted by: Michael.9403

Michael.9403

I understand the true pre events and their various timelines. Currently on Devona’s rest, the 3 hour dead time for the Shatterer has passed, and the normally 5 minute window for the Shatterer has been open for 2 hours and 30 minutes, and NO pre event has been offered. Something is hanging it up, which is the point of my OP. Within a few hours it will unhang and the normal pre will be offered, and when done, he will spawn.

Ideas on what is hanging it up?

Question about events blocking Boss events.

in Dynamic Events

Posted by: Michael.9403

Michael.9403

Fire Elemental gets blocked by the random things that pop up in the various chambers; the oakheart in the poison chamber for example. I don’t know whether to count them as pres or not. And then after that there’s the chaotic material event but I’d consider that a true pre since Rooba is ready to go as soon as its done. I’m not aware of any others though.

I can’t speak to the Shatterer, because in my experience he is by far the most punctual event out there. The pre for him (escort and collection) starts exactly when the timer says it will. Only question is how long collection takes; if too many people try to do it, the required number of parts scales way up but the number of available parts doesn’t, so you have a ton of people waiting for ghosts and parts to respawn. I’ve never been aware of any blocking events.

I agree that the chaotic material is the opening event of the FE chain. The stuff in the rooms being the blocker is what I was looking for. I’ll check them the next time I see the event off schedule per the API markers.

I wrote the OP because both were a few hours off schedule at that moment. The FE subsequently came unhung, the chaotic event was offered, and the chain proceeded normally. The Shatterer is still hung with the normal pre event (collection) not being offered.

As I said, these circumstances happen a few times a week, probably due to declining populations not working the blocking events in the normal process of leveling up, and we who visit the bosses in the process of gathering globs don’t know what the hangup is.

Question about events blocking Boss events.

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Posted by: cpg.7140

cpg.7140

Interesting. I’m on Devona’s as well and Shatterer is always right on time for me, but then I always tend to get to it ~as soon as it’s available after reset, so it may be that the circumstances required to make it hang have never come up for me.

Hobwash
[TAS] – The Asuran Squad
Devona’s Rest

Question about events blocking Boss events.

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Posted by: Michael.9403

Michael.9403

I work at home, have several computers in operation, and one has GW2 up just to check what’s on. Shatterer just unhung (noon) and is in prep after being hung up since around 8 a.m. FE was also hung up at 8, cleared sometime midmorning, got done, and is currently hung again for over an hour. I’ve not had time to check on your suggestion above that some other undone room event is the cause.

I will add that FE hangs up more times per week than does Shatterer, but because both were hung up this morning when I logged in, I wrote the OP around them.

(edited by Michael.9403)

Question about events blocking Boss events.

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Posted by: Geekfox.4267

Geekfox.4267

Blazeridge Steppes zone in your server may had crashed and reset. That may explain why the Shatterer timer are way off on GW2 timer websites.

Or the zone instance may have shutdown when all players left it until the first player enters, bringing up the new zone instance. I’m not entirely sure if this mechanic is true though.

Question about events blocking Boss events.

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Posted by: Michael.9403

Michael.9403

Blazeridge Steppes zone in your server may had crashed and reset. That may explain why the Shatterer timer are way off on GW2 timer websites.

Or the zone instance may have shutdown when all players left it until the first player enters, bringing up the new zone instance. I’m not entirely sure if this mechanic is true though.

Zone reset is a plausible idea.

The counterargument would be that I have observed the Shatterer overrunning it’s timer by more than it’s 3 hour dead time, (one observation was 7 hours late) which would suggest that it’s not due to zone reset. I.e. the zone would come back up and 3 hours later it would be back on track vis a vis the API output. Accepting the zone reset argument would also imply that for some reason Blazeridge Steppes has a regular zone reset problem, while the other zones do not, something I think is unlikely.

I’m still hoping someone who knows the events in the zone better than I will chime in with “oh, yeah, if you don’t clear the rock dogs out of the cave for Matilda then the Shatterer event won’t spawn” or somesuch.

Question about events blocking Boss events.

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Posted by: rizzo.1079

rizzo.1079

Shatterer is always on time on GoM, at least the once per day I do it he is and I never see his time in the red unless there’s been a server reset. There’s no blocking event for him, all the events in that area can be hanging for hours and he’ll still go off.

I see Fire Ele run behind by a couple minutes sometimes, but I think that’s because of an event in one of the 4 chambers spawning and nobody noticing.

I don’t think the individual zones reset, at least I’ve never run across anything that indicates a zone has reset while the rest of the server hasn’t.

Question about events blocking Boss events.

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Posted by: Michael.9403

Michael.9403

I don’t believe the individual zones reset either, but don’t know for sure. If they do, then that’s a valid guess, but not my leading one.

I’ll verify FE being blocked by some event in some other room or that robot event in the nearly village when I can get to it. At the moment I’d guess there is a similar event somewhere near Shatterer that’s the cause.

Question about events blocking Boss events.

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Posted by: Geekfox.4267

Geekfox.4267

Zones can reset due to unexpected glitch or circumstances. It’s like a portion of the server had crashed.

I was once in a middle of a Shatterer pre-event when all of a sudden the game client froze; but not just me alone — the game frozed for everyone in the zone. After force exit and relogin into Blazeridge Steppes, the Shatterer pre-event disappeared, meaning a whole 3-hour wait until it’s up again.

There’s also few threads in the Bugs section of the forum, reporting that the nodes and saplings were getting shuffled around in Malchor’s Leap zone, or bugged Temple of Dwayna events getting unbugged — both reset and remarking all events “inactive” without a server-wide maintenance or game update. Forum’s search function is broken so it would take hundred flips of pages to find the thread.

These are nothing about blocking boss events though, but the explanation of why Blazeridge Steppes’ reset can delay the time of Shatterer events until they actually begin.

Thaumanova Reactor is different, where Fire Elemental events can be delayed by Veteran boss events staying up for hours.

(edited by Geekfox.4267)

Question about events blocking Boss events.

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Posted by: rizzo.1079

rizzo.1079

Huh, never had that happen to me. I guess that’s another explanation, though rare I’d imagine.

Question about events blocking Boss events.

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Posted by: Michael.9403

Michael.9403

Zones can reset due to unexpected glitch or circumstances. It’s like a portion of the server had crashed.

If it’s a zone crash that’s causing the reset, then it happens 2-3 times per week. I haven’t seen it during busy times (near the 24 hour rollover), when you might expect it, but often see it in the a.m. as if something happened/didn’t happen overnight that hung it up. That’s why I’m searching for something related to a time when the server is poorly populated. OTOH, this server isn’t heavily populated even at rush hour.

As I mentioned above, there certainly are enough bugs in the game that crash resetting the meta event is possible, for sure.

Anyway, if that’s the answer, one can’t go do an event and fix it. Like when the irritating but chronic new builds drop into the game during prime time on the east coast, we just have to wait until the new interal timer puts out a tick on the API that the timer websites can pick up on to rerail.