Shatterer A Push Over?

Shatterer A Push Over?

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Posted by: moonslightv.6704

moonslightv.6704

I just would like to say that I AM having a blast with GW2 and love the game. However, one of the main reasons why I became so interested in this game was seeing the demo footage of the Shatterer way back in 2010.

I finally was able to fight the Shatterer on Sunday afternoon, and even though the event and the Shatterer itself was a LOT of fun and impressive, it was a let down in terms of how easy it was to complete and the difficulty just wasn’t there.

Anyway this epic boss can be adjusted and made harder? It would be a lot more fun!

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Posted by: nerva.7940

nerva.7940

a lot of DE’s need adjustments. they just dont scale well.

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ

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Posted by: Yaos.4528

Yaos.4528

I’ve not fought it yet, but from what I’ve read he’s a very basic tank and spank boss without any tank and whole lot of spank. There are gampelay elements they could have thrown in that does not require coordination between players (standard don’t stand in the red circle, watch the pattern so you’re not in the wrong spot, give some players new enemy friends that will not disengage), so it’s odd to see them not have much going on in the fight.

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Posted by: Rhonin Greymane.8752

Rhonin Greymane.8752

It definitely needs to be made harder. He goes down way to fast and easy. And something has to be done about the reward system.

I killed him 4 times. I did the pre-event all 4 times, and dealt over 50k damage to him. I spammed every skill from all 4 attunements as often as I could. And I never got anything more than bronze participation.

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Posted by: Selona.3489

Selona.3489

I would agree very much with what these ppl above said. To me The Shatterer(and most other big world bosses never felt like a threat, cause they were so easy that we never even risked at all to not make it.
It sort of take the edge of the fight, for me at least.

I also fully agree with that the scaling breaks sometimes when its “to many” ppl in these bossfights.
The loot reward and the contributions reward also feel a bit off. (That goes for dungeon bosses as well I thought)

Cheers guys

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Posted by: Blaeys.3102

Blaeys.3102

The big issue is there are blind spots to his left and right where players can just range spam attacks – only stopping to kill crystals. Spawn some adds in those areas – or better yet, have crystals target areas where large groups of players are grouped, and it would make the fight more challenging.

As it is, it is a visually stunning event, but you have to go out of your way to take damage if you take advantage of the aforementioned “blind spots.”

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Posted by: moonslightv.6704

moonslightv.6704

“As it is, it is a visually stunning even but you have to out of your way to take damage…” You took the words out of my mouth Blaeys. I agree with your thoughts, adding more adds or even AOE exploding crystals all around the battlefield in random patterns would make it more of a challenge.

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Posted by: manwhat.1745

manwhat.1745

I remember way back in the demo video, I saw the devs comment about how players would also need to protect the cannons from the enemies he drops… I didn’t see any of that going on, and it definitely didn’t seem necessary. It seems impossible to ‘fail’ the event, the Shatterer will never destroy the cannons and fly away.

The event looks great and has a cool lead-up but in terms of actual gameplay it’s actually quite boring.

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Posted by: Furyan.9578

Furyan.9578

Most of the big fights are the same kind thing: they stand around, occasionally do an attack (which is generally mass aoe) and everyone goes to ranged weapons.

Arenanet have said in the past that they had to tune the Shatterer down otherwise it would focus too much on players (basically wipe them out faster). A lot of people complained about the relative lameness of the fight.

And for a big selling point for the game, and one of the major events in it, the rewards are often… well, they suck most of the time >_<

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Posted by: Replect.3407

Replect.3407

Event scaling is a mess when there are a lot of players around.

I was part of the fight against the Shatterer as well for 1 time and I was shocked… Apart from the lag, I just stood at his food the hole 10-15 minutes with 20-30 other melee players hitting his foot, not moving at all, no dodging, nothing then spamming my 1 and 2 skill of the warrior greatsword… I took exactly 0 damage in that hole fight! It was ridiculous!

In general, events with too many players feel like that… You have actually to be really lucky to get some damage at all in most events! I’m not bored yet, but they aren’t easy, they are actually no-brainers and won’t be fun for long with that difficulty level!

Fix it, please!

(edited by Replect.3407)

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Posted by: nerva.7940

nerva.7940

the way i see large events like this one is this:

-the “boss” needs to act like a turret, buffer/debuffer of his minions
-it is ESSENTIAL that adds specific to the boss spawn frequently and that they are challenging; the boss is fought in between these waves

without significant add spawns, the boss will always be a pushover. these things look epic, but i did not buy the game just for the DE’s. so it’s forgivable. but the scaling needs to be fixed.

DE tweaks need to be a priority.

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ

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Posted by: sCor.8069

sCor.8069

I just fought the Shatterer.
Even though I found it visually very impressive, there was absolutely no challenge.
I had 10k health and I did not even need to dodge Aoe flames, they did… 1k damage… seriously? With that little damage you could tank him by yourself!

From a Dragon of his size I’m expecting massive Aoe attacks and one hit kill moves.

It’s wrong, when small champion mobs in the world (for example the risen captain), are more challenging then a huge world boss.

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Posted by: ZoiN.4280

ZoiN.4280

it’s like this with all the dragons, where as Tequatl The Sunless is probably the easiest of them all, as he can frankly be soloed o.O

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Posted by: Starscream.6498

Starscream.6498

it’s like this with all the dragons, where as Tequatl The Sunless is probably the easiest of them all, as he can frankly be soloed o.O

What.

I dunno what have you been doing, but holy kitten, Tequatl requires to be bashed for 15 minutes with 20 people around. Really tanky and it has tricks that can screw you over and it’s not as easy as the other boss fights. I like to hold Tequatl as an example because you actually have to pay attention to the surrounding swarming Risen and the numerous other threats it poses. It’s not really hard, but it takes more effort than The Shatterer.

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Posted by: Campalishous.9076

Campalishous.9076

For starting out I think the big dragon fights are decent, but yes definitely too predictable & easy to defeat.

What I would like to see changed are:

1) Better scaling vs # of players
2) Either a timer or a viable lose condition (as far as I can tell players can’t lose these fights)
3) I think the build events should be more significant than they currently are (well for Shatterer at least)
4) Add a random set of abilities to the boss each time the event triggers

An example of that might be when Shatterer lifts off to do his crystal attack instead he could have spawned with a large area wing or breath attack. So instead of just new events being added to the world making things different over time, adding new elements to significant events like Shatterer could do the same as well.

As I said for just starting out I think these fights are fine but going forward these big boss events should be added to just like adding new events in order to spice things up and to add to the replayability.

[DIS] Campa Lishous

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Posted by: ZoiN.4280

ZoiN.4280

it’s like this with all the dragons, where as Tequatl The Sunless is probably the easiest of them all, as he can frankly be soloed o.O

What.

I dunno what have you been doing, but holy kitten, Tequatl requires to be bashed for 15 minutes with 20 people around. Really tanky and it has tricks that can screw you over and it’s not as easy as the other boss fights. I like to hold Tequatl as an example because you actually have to pay attention to the surrounding swarming Risen and the numerous other threats it poses. It’s not really hard, but it takes more effort than The Shatterer.

That sounds rather odd, unless they actually fixed it, then no adds really spawn around him, only the big ones, which are so easy to avoid o.O

Obviously, it’ll take hell of a long time to kill him alone, but its absolutely possible.

We even 3 manned the thing..

You know, those bone like things that pops up near him, they don’t seem to appear when you are only a few players around him, they start to appear on the other hand when more show up, I might be wrong on this, could be they trigger when he’s at a certain amount of health, but even so, those can also be dealth with.

The poison clouds are pretty easy to spot, yes they will kill you if you stand in them, but not standing in them or having those bigger dudes blow up next to you, is really easy .

Claw of Jormag on the other hand is a lot more difficult and tkaes way more punishment than both Teqautl and the shatterer – where as I consistently see people getting into a downed state.
First phase is relatively easy when doing him, but second phase is a bit harder since champion mobs starts to spawn, and those ice elementals on the ledge will either 1 or 2 shot people, if there’s not a seperate group taking care of them.

Picture where we were 4 or 5 people killing him taken a few weeks back.

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Posted by: Cawesome.1580

Cawesome.1580

I remember reading somewhere that mortars would play an integral part of the shatterer fight, and if you didn’t protect them you would have to get the resources to repair them, while ground forces held off the dragon and while a group split off to protect the caravan that brought parts in. When I got to the fight it was pretty much everyone group up under the feet and spin to win or throw down all your aoes and collect the shinies at the end….very much a let down.

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Posted by: Bregah.7365

Bregah.7365

It definitely needs to be made harder. He goes down way to fast and easy. And something has to be done about the reward system.

I killed him 4 times. I did the pre-event all 4 times, and dealt over 50k damage to him. I spammed every skill from all 4 attunements as often as I could. And I never got anything more than bronze participation.

He dies so fast on my server (Yak’s Bend), that even if you are attacking him from the moment he spawns until the moment he dies, you can sometimes not get credit.

His phase special (crystals or somesuch) doesn’t even always happen.

It’s so camped it’s generally not really worth doing – though the first time I did him it was fun and lasted a while.

The Sparkfly Fen dragon is starting to be over very fast, as well.

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Posted by: sCor.8069

sCor.8069

I personally think, that the Shatterer’s health is almost fine, what he lacks is damage, plain and simple. If a boss has to fight a Zerg of 50 players, he needs to have much stronger AOE abilities (the current ones are laughable, 1/10 of my health pool means I don’t even need to dodge). If large bosses aren’t provided with abilities, that can down larger groups of players very quickly, everyone will be able to continue shooting (instead of having to resurrect others or dodging) and thus the fight won’t last very long.

I do remember one event against a Risen captain. Once we had around 20 players fighting him, his AOE would down people in 2 seconds. There were constantly people, that had to ressurect other people, while another group kept doing damage.

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Posted by: BlakThornArrow.2389

BlakThornArrow.2389

maybe they should give the dragon a breath attack so he can whipe players out when there to close or whipe em uit in rows at a time would make it harder to win

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Posted by: NinjaEd.3946

NinjaEd.3946

Dragon defence = fine
Dragon offence = LOUSY
Not your fault but, it would be nice to see the dragons kick the **** out of us instead of just taking it like a *. ^^ Maybe make the shatterer approach certain key points you gata defend by pushing hard with dmg but him walking will nearly squish you if your not careful idk. Your the creative ones

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