(edited by Kacigarka.5176)
1 Dusk availible on TP :D really?
Before WoW, it was pretty normal for an mmo to have things that weren’t likely to be had by every Tom, Dick, and Harry. I blame WoW’s success, which came because it was overly friendly to the casual player. Don’t get me wrong, there’s nothing wrong with casual play (I am very casual here, and fairly casual in WoW), but the way that today’s gamers expect everything handed to them on a silver platter nauseates me.
Before WoW, it was pretty normal for an mmo to have things that weren’t likely to be had by every Tom, Dick, and Harry. I blame WoW’s success, which came because it was overly friendly to the casual player. Don’t get me wrong, there’s nothing wrong with casual play (I am very casual here, and fairly casual in WoW), but the way that today’s gamers expect everything handed to them on a silver platter nauseates me.
Dont get me wrong, I am not a casual I have 1350 hours played and I dont expect anything for handed, I just stated the fact. In fact I wouldnt mind if this current state was normal but as we all saw, the Karka event did prove this is not what devs wants I never saw free expensive items given away in other mmorpgs just to drop the price of it.
Worst thing is that you can buy those precursors for 500 g now and then in 2 weeks devs decide they should be lower and give hundereds of them for free, therefor you just wasted 250 gold because you didnt wait for 2 weeks.
That is not normal and we should feel some stable ground and anet should know what they want. Not change things every month.
(edited by Kacigarka.5176)
It comes downs to people worrying about what the other person has, or does not have, or how they got it or how they got it differently in a fast or slow way that creates these threads. People looking over each other shoulders or looking across an imaginary fence, constantly worrying they have something no one else should get or no one should get faster or for free. All due to game mechanics.
20 years ago a person might have got away with using the terms “Hardcore” or “Casual”, things kids came up with as most children do to try and one up each other. The vast majority of consumers playing online games in the last decade refer to themselves as Gamers, consumers with no distinction that play games for whatever reason and mind their own business, watching their own lane.
The developers are soley responsible for any rift created among consumers of whatever background. From those people that can spend thousands of hours in a game for whatever reason to the person that can spend only a few hours, the theme is the same, the developers dole out the rewards as they see fit and the developers create the game mechanics that create the mindset that people should play a certain way. Centered around profit for a demographic the developers know will NEED to spend cash.
The developers CAN make everybody happy, the old wives tale of stating this is impossible is just that. The developers simply do not want to spend the time and manpower and associated costs to please everyone so they target the group of people that can be herded, so to speak, in made for the masses dungeons and massively long grinding and farming targets, legendaries as only one example of this mechanic.
The complaints are valid, per individual, no consumer wants to be short changed after buying a product nor do they want to feel bad as they perform some game mechanic targeted at a select group.
Do not be mad at the people posting them on the TP or having legendaries, i am not, eventually a game will come along that can stand up to the hype and doesnt employ game mechanics that force Gamers to choose sides as this one does.
Eventually consumers playing these games will realize that they are being tought how to play by developers because of game mechanics and will demand change, until that happens we have the same narrow minded gamers thinking their way of play is the only way, of course it is the devs way, not theirs, and they need to realize this.
Until then, this MMO is a fine waste of excess time and fun in some aspects. Now if you will excuse me, i have some more porous bones to collect.
Before WoW, it was pretty normal for an mmo to have things that weren’t likely to be had by every Tom, Dick, and Harry. I blame WoW’s success, which came because it was overly friendly to the casual player. Don’t get me wrong, there’s nothing wrong with casual play (I am very casual here, and fairly casual in WoW), but the way that today’s gamers expect everything handed to them on a silver platter nauseates me.
I have everything for my legendary but precursor. How can i improve my gameplay? I don’t want to be casual any more. Teach me master!
I always hated the mega grind to get an item i prefer to get via bosses.
But well actual games are about of all pve matters, dunno where did go the good old days.
It will be nice to see anoter succes like was ultima online and people keeps playign over 15 years, i really dont matter anymore aboutgraphics, all i want is real mmirpg with exelent mechanics, pk , full personaly characters , status like dextery streanth int, and others all actual games are boiring with same tipes of build .
(LX) Legion
legendaries shouldnt be easy to get if the droprate would be higher in a few months everyone will have a legendary and that sucks.
There could be different sort of legendaries. The way it is now or for example getting one from very long/hard quest.
They’re supposedly putting together a scavenger hunt quest for a legendary that won’t be such a tremendous grind. I’m looking forward to that.
The developers CAN make everybody happy, the old wives tale of stating this is impossible is just that.
I just wanted to respond to this particular point. It’s bullkitten. gamers CAN have mutually incompatible, and therefore impossible for a developer to please both. take for example the debate on legendary’s. some people want it to be easier to acquire, others want it to be harder. theses are mutually incompatible goals.
Before WoW, it was pretty normal for an mmo to have things that weren’t likely to be had by every Tom, Dick, and Harry. I blame WoW’s success, which came because it was overly friendly to the casual player. Don’t get me wrong, there’s nothing wrong with casual play (I am very casual here, and fairly casual in WoW), but the way that today’s gamers expect everything handed to them on a silver platter nauseates me.
I have everything for my legendary but precursor. How can i improve my gameplay? I don’t want to be casual any more. Teach me master!
You’re asking the wrong person, just crafted my first rare set a couple of weeks ago.
Most of the Dusks that left the TP were not purchased. They were taken down and they will be relisted at a higher price than before. I’ve said it in a few other threads, but I personally know one of the two people who are controlling the supply of this item and have been slowly increasing it for higher gains.
Before WoW, it was pretty normal for an mmo to have things that weren’t likely to be had by every Tom, Dick, and Harry. I blame WoW’s success, which came because it was overly friendly to the casual player. Don’t get me wrong, there’s nothing wrong with casual play (I am very casual here, and fairly casual in WoW), but the way that today’s gamers expect everything handed to them on a silver platter nauseates me.
You can’t be serious. Did you even play WoW? There are mounts, armor, weapons, and pets whose drop-rates fall well under 1/100,000th of a percent.
Before WoW, it was pretty normal for an mmo to have things that weren’t likely to be had by every Tom, Dick, and Harry. I blame WoW’s success, which came because it was overly friendly to the casual player. Don’t get me wrong, there’s nothing wrong with casual play (I am very casual here, and fairly casual in WoW), but the way that today’s gamers expect everything handed to them on a silver platter nauseates me.
You can’t be serious. Did you even play WoW? There are mounts, armor, weapons, and pets whose drop-rates fall well under 1/100,000th of a percent.
I did, and still do. Those items are the exception, and most certainly not the rule. 99.9% of items in that game are achievable with a modicum of time invested.