1 Year 5 months 11 days
I was really disappointing with the ICD on the instruments. that takes about 99% of the songs you could play and makes them impossible.
cant even be hardcore with the flute
Usually people save the best for last so let’s see what the blogs in April say before coming to rash conclusions. I’m hoping for the reward system overhaul but data mined info says that might not be true. We shall see.
I was really disappointing with the ICD on the instruments. that takes about 99% of the songs you could play and makes them impossible.
cant even be hardcore with the flute
yea harp kinda sucks, it feels cut off somehow
World bosses are still loot pinatas, where I stand still, turn on my auto attack, check facebook, then collect my Anet™ approved 2 boxes and open the chest to find 3 blues and 4-6 silver. They could of added 1000 new world bosses and it wouldn’t matter, it’s a complete faceroll and waste of time for most people.
The new wings of those dungeon were nice, but could hardly stand on their own.
Clearly you’ve never been the the jungle wurm then. Good to know we can safely ignore this thread now.
Implying you weren’t going to dismiss it anyways.
When the premise of a point is built on an obviously wrong argument, who’s not going to dismiss the thread? Perhaps you should take a walk over to bloodtide coast and go AA the wurm for your lewt and come back to us with how it went.
ArenaNet went with a different concept for endgame content. In every other MMO, the endgame has always been max leveled instanced content. In GW2 however, endgame starts at level 1. What they meant by that is the concept of a living world. Rather than being like everyone else and focusing on dungeon grinding, they tried to create a world you could live in. Everything from ambient chatter and dynamic events to the concept of the living story is all to create an illusion of a living, changing world. Take a moment and try to live in it, rather than playing through content.
GW2 will never focus on having a traditional endgame.