1 Year later, any changes? worth returning?
Well, all of the living story is now replayable, and the zones it introduces are permanent. But if you’re interested in making new alts, I’d suggest you research the NPE (new player experience) and the April trait changes.
-Mike O’Brien
Because we can’t be angry about both?
Living Story season 1 was poor, but season 2 is much, much better in comparison. The two new zones they have added also have interesting mechanics that make for longer lasting play.
I am enjoying the Mawdrey scavenger hunt so far.
Space Marine Z [GLTY]
If you’re looking for "interesting " PvE content, you’re frankly better off to migrate from one single player RPG to the next. MMO’s are always going to disappoint because they’re about repeating content for rewards.
If you’re looking for "interesting " PvE content, you’re frankly better off to migrate from one single player RPG to the next. MMO’s are always going to disappoint because they’re about repeating content for rewards.
This. But with The Secret World as an exception – for story + characters, not gameplay.
Agree with OP, LS is easily the worst content delivery vehicle of any MMO to date for me. I largely find myself in the same predicament as the OP.
I would much rather pay a subscription and get quality content and timely updates to skills/mechanics.
From another thread, a list of what we got in 2014:
New World Bosses:
Triple Trouble
New story:
Living Story Season 2: Storyline
New zones:
The Silverwastes Map with all related Achievements, mini-bosses, events etc
Dry Top, a new zone that is expanding with new releases
New skins (not including gem store skins):
Carapace and Luminescent armor sets
Hexed Outfit
Ambrite Weapons
Mawdrey scavenger hunt backpiece
Stat updates:
Some new stat combinations
New sigils and runes added
Ferocity update
Account bound items:
Account-wide dye unlocks and wardrobe for armor and weapon skins
New Collections for the Wardrobe skins
Account-wide Miniatures, outfits and finishers
Account-bound world experience, legendary and ascended equipment
Account-bound and colored commander tags
PVP:
PVP tracks
Standard enemy models and Glorious Reward Track in Structured PvP
Systems:
Trading Post redesign (gem exchange redesign two times)
Trait system redesign + 40 new traits
Megaservers
WvW:
WvW Spring Tournament 2014
Edge of the Mists WvW Map
From another thread, a list of what we got in 2014:
New World Bosses:
Triple TroubleNew story:
Living Story Season 2: StorylineNew zones:
The Silverwastes Map with all related Achievements, mini-bosses, events etc
Dry Top, a new zone that is expanding with new releasesNew skins (not including gem store skins):
Carapace and Luminescent armor sets
Hexed Outfit
Ambrite Weapons
Mawdrey scavenger hunt backpieceStat updates:
Some new stat combinations
New sigils and runes added
Ferocity updateAccount bound items:
Account-wide dye unlocks and wardrobe for armor and weapon skins
New Collections for the Wardrobe skins
Account-wide Miniatures, outfits and finishers
Account-bound world experience, legendary and ascended equipment
Account-bound and colored commander tagsPVP:
PVP tracks
Standard enemy models and Glorious Reward Track in Structured PvPSystems:
Trading Post redesign (gem exchange redesign two times)
Trait system redesign + 40 new traits
MegaserversWvW:
WvW Spring Tournament 2014
Edge of the Mists WvW Map
It means anything changes : we have only 10 hours of new content for the new map. I like the game very much, i love Guild Wars 1 too. But i think Guild Wars 2 suffer for new content, new dungeons, new races, new professions or a new reason for continue to play beyond the collectable new skins.
It has been a year.
Of course there have been changes.
Now get off your lazy kitten and see what they are yourself… then make a determination if you want to return or not.
Living Story season 2 is a leap forward from “kind of a mess with shots of brillance” to “solid delivery with a really well done episode 5”. The two new maps look smallish but are very different from the old maps: more to do, local currencies with unique rewards, players can work together map-wide for a common goal. Especially Silverwastes is very nice – but the chest farming should be tuned down a bit.
Wvw is sadly stale at the moment. No serious changes there.
its become free once u purchase. i dont give kitten if u come back or not. its free game
There have been a significant amount of changes. That being said, nothing about the overall game has changed. As with most MMOs the direction is exactly the same and while you may like this change or that, it is still the same exact experience.
If you left because you thought you had been there, done that, when you return it will still have been done.
smack..Wut?…smack…smack…