1 handed weapons could we maybe?
Allowing people to hide their offhand weapon (like you can hide some armor) makes this seem more reasonable. The only thing is is affects PvP balance (especially shields) – so it would have to be a PvE thing only.
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working.
the weapon you choose should never be based on cosmetics at all. If you want to be goodatthe game you should use the weapon or weapon set that is most viable for your class, and personal playstyle.
Off course, you can find that the cosmetic side of it is more appealling, but if that is so important for you that you want to leave the other hand empty, you need to udnerstand thatyou will be performing under par.
It is as in real life.
Using one sword is always less effective then using 1 sword and a shield.
Arise, opressed of Tyria!
If you want to be goodatthe game
Who said you can’t look good while you kill stuff? I personally don’t have a problem with the cosmetics of any of my weapons – but wanting to kill in style does not make someone “bad.”
you will be performing under par.
Cosmetics.
It is as in real life.
Like invisible armor? Or the dreamer? Or <see signature>?
Using one sword is always less effective then using 1 sword and a shield.
No it definitely isn’t “in real life.” Hands are viable weapons when used correctly. This isn’t real life though, so my argument is bunk.
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working.
It is as in real life.
Using one sword is always less effective then using 1 sword and a shield.
That isn’t true at all, a shield can get in the way of technique. it’s all a matter of sword fighting style and skill level.
It is as in real life.
Using one sword is always less effective then using 1 sword and a shield.That isn’t true at all, a shield can get in the way of technique. it’s all a matter of sword fighting style and skill level.
if two people with equal talent and skil and training are facing eachother. one has only a sword, the other has a sword and shield, the one with both will win.
Arise, opressed of Tyria!
It is as in real life.
Using one sword is always less effective then using 1 sword and a shield.That isn’t true at all, a shield can get in the way of technique. it’s all a matter of sword fighting style and skill level.
exactly, like using a fencing-esque style.
also, why not add bare-hand fighting style? that would be pretty cool
It is as in real life.
Using one sword is always less effective then using 1 sword and a shield.That isn’t true at all, a shield can get in the way of technique. it’s all a matter of sword fighting style and skill level.
if two people with equal talent and skil and training are facing eachother. one has only a sword, the other has a sword and shield, the one with both will win.
nope, you are assuming both use the same sword/shield style but one of them lost his shield, there are some sword-fighting styles for 1h swords, not dual wield, just 1 sword
That isn’t true at all, a shield can get in the way of technique. it’s all a matter of sword fighting style and skill level.
Outside of sports, or in-town situation where you were fighting un-armored opponents and all you had was your personal protection weapon (i.e no access to an off-hand), people didn’t fight with a single 1-handed weapon.
It’s not a matter of sword style, you either gripped your weapon with both hands, or used your other hand for something else.
Wielding only one 1-handed weapon in GW2, and as such being reduced to 3 skills, is a pretty good portrayal of what you’d be doing to yourself by only wielding one weapon.
That isn’t true at all, a shield can get in the way of technique. it’s all a matter of sword fighting style and skill level.
Outside of sports, or in-town situation where you were fighting un-armored opponents and all you had was your personal protection weapon (i.e no access to an off-hand), people didn’t fight with a single 1-handed weapon.
It’s not a matter of sword style, you either gripped your weapon with both hands, or used your other hand for something else.Wielding only one 1-handed weapon in GW2, and as such being reduced to 3 skills, is a pretty good portrayal of what you’d be doing to yourself by only wielding one weapon.
That’s not true at all either. There are literally fighting styles dedicated to only using a sword that are extremely effective in the combat field. I get video games have beaten it into peoples heads that dual wielding or having an off hand is the “way” to go. But there are many 1 handed sword techniques that can out shine someone using something in their off hand.
Accommodating specific RP preferences is typically a low priority for MMO dev teams. Especially given all the other issues with the game that should honestly be fixed first.
Accommodating specific RP preferences is typically a low priority for MMO dev teams. Especially given all the other issues with the game that should honestly be fixed first.
Has nothing to do with RP preferences, as it does adds more play styles to the game. :P
That’s not true at all either. There are literally fighting styles dedicated to only using a sword that are extremely effective in the combat field. I get video games have beaten it into peoples heads that dual wielding or having an off hand is the “way” to go. But there are many 1 handed sword techniques that can out shine someone using something in their off hand.
There are fighting styles dedicated to using single one handed swords, and they are effective. Have you heard the term “bringing a knife to a gun fight” though?
Those are styles that are good for dueling (sport, yes even in medieval context. Or for settling disagreement, broadly speaking), or for civilian confrontation (where you don’t walk around armed to the teeth, and your opponent will have little more then clothing that can’t even protect against a crappy rapier).
They aren’t for fighting on a battle field.
If they’re going to add more abilities, I think new weapons/utility skills would be better.
(edited by Arewn.2368)
also, why not add bare-hand fighting style? that would be pretty cool
Actually that would be cool.
But thematically it probably only fits with the warrior. Maybe a thief (monk/ninja style). But I guess with some imagination you could make it work for other professions as well.
It would be a cool idea but i am not sure how you could make the 1hr wepon stronger when you have no offhand. I guess you can add in an non attk wepon in your offhand so you will only get skills from your main hand and only buff from your off hand. You would need to add in 3 new skills for each main hand wepon unless the class can too use the same wepon in there off that would be more for looks. So say a war using one sword would just get the same skill in skills 4 and 5 as if they had an offhand sword.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
But I guess with some imagination you could make it work for other professions as well.
Ele, necro, mes could do some off-hand conjuring (fireballs and whatnot).
Please, please, please, stop with the IRL arguments. This is a fantasy game – your arguments are irrelevant. You can have all the realism you want in Call of Duty where a 1-handed pistol will typically beat a 2-handed Sniper Rifle in close-quarters.
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working.
Please, please, please, stop with the IRL arguments. This is a fantasy game – your arguments are irrelevant. You can have all the realism you want in Call of Duty where a 1-handed pistol will typically beat a 2-handed Sniper Rifle in close-quarters.
Suspension of disbelief only goes so far. The fantasy setting doesn’t negate the fact that I, living in a non-fantasy setting, need to be able to gain a sense of emergence into the said fantasy setting in order to fully enjoy it. The issue here is when we deviate from what I know, particularly in the small details (since I’m oddly fine with Zombie Dragon and Cat people) since it’s these small details that are usually the things that come to gnaw at my subconscious ruining emergence.
Although I guess it comes down to: different strokes for different folks.
but guys, you are not thinking like a real swordsman…
your free hand plays an important role, gives you stability (its a matter of balancing your body weight), mobility (you could use that free hand to get an extra dodge for instance), CC (like grabbing your opponent’s shield… or neck) and for magic wielders it gives you the ability to shoot energy balls
remember that having an empty hand does NOT mean to leave that hand just lying around, you use it… which menas the 4-5 skills
I think this would be pretty cool to be honest, but it would break the mechanic for being able to make 2 dual wield sets on certain characters while only having to slot a main hand set and an offhand alt.
For example, I run D/D on main and then just offhand Pistol on the swap. This way I only needed to make 2 ascended daggers instead of 3.
A better example would be someone that runs S/P and D/P. If I have S/P on the main and mainhand Dagger on the swap I wouldn’t want it to think the single dagger is by itself.
Depending on your build it could get expensive to slot that extra weapon to make the dual wield work.
Accommodating specific RP preferences is typically a low priority for MMO dev teams. Especially given all the other issues with the game that should honestly be fixed first.
Has nothing to do with RP preferences, as it does adds more play styles to the game. :P
It is entirely an RP preference, you want to be able to use a sword with no offhand for no reason other than to be a guy with one sword. You might as well ask for walking to be just fast as running because you want to RP walking around town but don’t want to suffer the movement penalty.
No one’s saying you can’t RP with less than the maximum number of tools given you, but if you do choose to do that it’s no one’s problem but your own.