221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
1 or 2 shot kills are not fun or interesting
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Where are you finding one-hit boss kills?
“Where are you finding one-hit boss kills?”
Giganticus Lupicus does it quite frequently, the AC bossess can do it but it’s easy to dodge.
Dulfy in fractals can do it depends on weither or not she goes insane on the arrow carts or not.
Same goofy mechanics in all 3 dungeons: swarms of veteran mobs, or some god mode mob that one shots you. How is this fun?
I did 6 fractals last night, ended up with one repair death.
It’s safer than wvw, that’s for sure.
I think anyone who’s run the original dungeons even a little has done runs where no one in the group had a repair at all.
Your first run or two will be difficult. And honestly, if I’m distracted by a text or something, yes, I end up dead pretty quick in some settings. But it is winnable. Find the solutions.
It’s funny how they cater the majority of the game to casuals yet make things like this. Being one or two shot by a boss that decides to spam a certain ability, especially if there is no tell tale sign that it is incoming is frustrating. I don’t claim to be a casual player yet sometimes even I am amazed at how often I can just be downed before knowing whats happened. This is also with me typically putting points into toughness to allow an extra hit or two.
The difficulty in this game seems to spike almost as much as the damage from champions mobs, some bosses hit like a wet noodle while others kill you by looking at you. I am hoping this is just a fine tuning issue that will gradually be fixed over time because like you guys have said and I fully agree, one shots are NOT fun for anybody.
“Same goofy mechanics in all 3 dungeons: swarms of veteran mobs, or some god mode mob that one shots you. How is this fun?
Actually if you’re getting one shot by most of the mobs in fractals, I’m a little surprised. Fractals is quite a bit boring to me due to the fact that most of the end bossess do next to nothing and are easy to kill but have like 5-10 minutes worth of beating on them to get them dead.
Only exception I can remember is Dulfy who either one shots the party by spawning in 4 billion arrow cart attacks or just stands there and dies pretty fast.
Because obviously the only way to make a boss fight in a MMO is to take a normal enemy, increase their HP through the stratosphere and give them the ability to one-shot everything.
MMOs in general should just die out already. GW2 is the final nail in their coffin.
Because obviously the only way to make a boss fight in a MMO is to take a normal enemy, increase their HP through the stratosphere and give them the ability to one-shot everything.
MMOs in general should just die out already. GW2 is the final nail in their coffin.
at this point i feel anet should stop trying to be innovative and fully go back to mmo roots because it does not seem like they can do “different” and “good” at the same time.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
at this point i feel anet should stop trying to be innovative and fully go back to mmo roots because it does not seem like they can do “different” and “good” at the same time.
I think MMOs should be given on up entirely because they’re just not working. Every one of them does one or two things differently than the others but everything else exactly the same. That’s not innovation, that’s putting a new coat of paint on an old car and calling it brand new.
Obviously there is no where else to take the MMO genre so why bother with it anymore? Declare the Skinner box WoW the winner and make something else that’s actually fun.
If your getting 1shot on lupi…. your’e doing something wrong.
i would be fine with 1 shots IF YOU COULD SEE IT COMING.
Often there is an animation of some sorts, but due to how many particles this game has even in low settings, you can’t really tell… which is frustrating because not only you get one shotted, but you dont understand WHY unless you already know the fight
Trinity system will make this game muuuuuuccchhh betteeeerrr. More teamwork, crazy WvW: tank, healers, dps, rangers=CRZAY FIGHT. I understand taht Anet wants something unique but trinity system is just a basic thing which has to be in every game
Because obviously the only way to make a boss fight in a MMO is to take a normal enemy, increase their HP through the stratosphere and give them the ability to one-shot everything.
MMOs in general should just die out already. GW2 is the final nail in their coffin.
Just increasing the mobs HP is a lazy way of programming, getting one shotted and not even seeing it coming, it’s rubbish, beating on a mob for ages, it’s boring.
at this point i feel anet should stop trying to be innovative and fully go back to mmo roots because it does not seem like they can do “different” and “good” at the same time.
I think MMOs should be given on up entirely because they’re just not working. Every one of them does one or two things differently than the others but everything else exactly the same. That’s not innovation, that’s putting a new coat of paint on an old car and calling it brand new.
Obviously there is no where else to take the MMO genre so why bother with it anymore? Declare the Skinner box WoW the winner and make something else that’s actually fun.
What’s holding back the genre is the industry, particularly the distributors.
It’s actually been happening across the board. The mainstream field is remarkably stagnant in all genres. The typical costs associated with producing a title promote a conservative, formulaic approach: play it safe, stick to what (apparently) works. Leave “innovation” to marketing.
As an MMO demands an especially large upfront investment, we should assume that, in its development, the pressure to not be too radical is even higher than the norm. Add in the anomalous success level of one MMORPG that looms above all others, and venturing into that same subgrenre invites even more problems.
So yah, the landscape looks pretty bleak. But not entirely without hope.
What’s going on right now in the indie gaming scene is remarkable. If an independent MMO can be developed, and if it then works, that could change the landscape quite a bit.
Because obviously the only way to make a boss fight in a MMO is to take a normal enemy, increase their HP through the stratosphere and give them the ability to one-shot everything.
MMOs in general should just die out already. GW2 is the final nail in their coffin.
Just increasing the mobs HP is a lazy way of programming, getting one shotted and not even seeing it coming, it’s rubbish, beating on a mob for ages, it’s boring.
And that’s what all MMOs do – they don’t make the boss fight involve strategy or a series of actions in steps, it’s just a matter of adding a few zeroes to their HP and power. Therefore MMOs have hit a wall where they can’t progress and should die off.