1 or 2 shot kills are not fun or interesting

1 or 2 shot kills are not fun or interesting

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Posted by: Swagger.1459

Swagger.1459

there is nothing fun or interesting about getting killed by boss attacks in 1 or 2 hits and the waiting for a rez tactics at all. if you are going to keep this type of gameplay style then you should up the teams to 10 and provide proper tank and heal specs for each profession. considering you are gradually turning fun into frustration and gameplay to over grind, i’m sure tossing in some trinity dynamics would be appropriate at this point.

i do not care if there are quirky ways to defeat things, the damage spam, dodge, die, rez and reset over and over mechanics are just plain terrible. also, the current self heals are pathetic compared to incoming damage and healing wells are only so useful when you are constantly needing to dodge roll out of them.

i hate to say it this way but bad mechanics are bad. i’m not asking to steam roll harder content but this type of stuff is just ridiculous.

clean things up.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

1 or 2 shot kills are not fun or interesting

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Posted by: mulch.2586

mulch.2586

Where are you finding one-hit boss kills?

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Posted by: GADefence.5634

GADefence.5634

“Where are you finding one-hit boss kills?”

Giganticus Lupicus does it quite frequently, the AC bossess can do it but it’s easy to dodge.

Dulfy in fractals can do it depends on weither or not she goes insane on the arrow carts or not.

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Posted by: Columba.9730

Columba.9730

Same goofy mechanics in all 3 dungeons: swarms of veteran mobs, or some god mode mob that one shots you. How is this fun?

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

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Posted by: mulch.2586

mulch.2586

I did 6 fractals last night, ended up with one repair death.
It’s safer than wvw, that’s for sure.

I think anyone who’s run the original dungeons even a little has done runs where no one in the group had a repair at all.

Your first run or two will be difficult. And honestly, if I’m distracted by a text or something, yes, I end up dead pretty quick in some settings. But it is winnable. Find the solutions.

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Posted by: Rysinsun.7306

Rysinsun.7306

It’s funny how they cater the majority of the game to casuals yet make things like this. Being one or two shot by a boss that decides to spam a certain ability, especially if there is no tell tale sign that it is incoming is frustrating. I don’t claim to be a casual player yet sometimes even I am amazed at how often I can just be downed before knowing whats happened. This is also with me typically putting points into toughness to allow an extra hit or two.

The difficulty in this game seems to spike almost as much as the damage from champions mobs, some bosses hit like a wet noodle while others kill you by looking at you. I am hoping this is just a fine tuning issue that will gradually be fixed over time because like you guys have said and I fully agree, one shots are NOT fun for anybody.

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Posted by: GADefence.5634

GADefence.5634

“Same goofy mechanics in all 3 dungeons: swarms of veteran mobs, or some god mode mob that one shots you. How is this fun?

Actually if you’re getting one shot by most of the mobs in fractals, I’m a little surprised. Fractals is quite a bit boring to me due to the fact that most of the end bossess do next to nothing and are easy to kill but have like 5-10 minutes worth of beating on them to get them dead.

Only exception I can remember is Dulfy who either one shots the party by spawning in 4 billion arrow cart attacks or just stands there and dies pretty fast.

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Posted by: Shooopa.5632

Shooopa.5632

Because obviously the only way to make a boss fight in a MMO is to take a normal enemy, increase their HP through the stratosphere and give them the ability to one-shot everything.

MMOs in general should just die out already. GW2 is the final nail in their coffin.

User will be infracted for this post.

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Posted by: Swagger.1459

Swagger.1459

Because obviously the only way to make a boss fight in a MMO is to take a normal enemy, increase their HP through the stratosphere and give them the ability to one-shot everything.

MMOs in general should just die out already. GW2 is the final nail in their coffin.

at this point i feel anet should stop trying to be innovative and fully go back to mmo roots because it does not seem like they can do “different” and “good” at the same time.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

1 or 2 shot kills are not fun or interesting

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Posted by: Shooopa.5632

Shooopa.5632

at this point i feel anet should stop trying to be innovative and fully go back to mmo roots because it does not seem like they can do “different” and “good” at the same time.

I think MMOs should be given on up entirely because they’re just not working. Every one of them does one or two things differently than the others but everything else exactly the same. That’s not innovation, that’s putting a new coat of paint on an old car and calling it brand new.

Obviously there is no where else to take the MMO genre so why bother with it anymore? Declare the Skinner box WoW the winner and make something else that’s actually fun.

User will be infracted for this post.

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Posted by: Winno.2698

Winno.2698

If your getting 1shot on lupi…. your’e doing something wrong.

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Posted by: Aegis.9724

Aegis.9724

i would be fine with 1 shots IF YOU COULD SEE IT COMING.
Often there is an animation of some sorts, but due to how many particles this game has even in low settings, you can’t really tell… which is frustrating because not only you get one shotted, but you dont understand WHY unless you already know the fight

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Posted by: CihandaR.2395

CihandaR.2395

Trinity system will make this game muuuuuuccchhh betteeeerrr. More teamwork, crazy WvW: tank, healers, dps, rangers=CRZAY FIGHT. I understand taht Anet wants something unique but trinity system is just a basic thing which has to be in every game

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Posted by: Solid Gold.9310

Solid Gold.9310

Because obviously the only way to make a boss fight in a MMO is to take a normal enemy, increase their HP through the stratosphere and give them the ability to one-shot everything.

MMOs in general should just die out already. GW2 is the final nail in their coffin.

Just increasing the mobs HP is a lazy way of programming, getting one shotted and not even seeing it coming, it’s rubbish, beating on a mob for ages, it’s boring.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

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Posted by: Hydrophidian.4319

Hydrophidian.4319

at this point i feel anet should stop trying to be innovative and fully go back to mmo roots because it does not seem like they can do “different” and “good” at the same time.

I think MMOs should be given on up entirely because they’re just not working. Every one of them does one or two things differently than the others but everything else exactly the same. That’s not innovation, that’s putting a new coat of paint on an old car and calling it brand new.

Obviously there is no where else to take the MMO genre so why bother with it anymore? Declare the Skinner box WoW the winner and make something else that’s actually fun.

What’s holding back the genre is the industry, particularly the distributors.

It’s actually been happening across the board. The mainstream field is remarkably stagnant in all genres. The typical costs associated with producing a title promote a conservative, formulaic approach: play it safe, stick to what (apparently) works. Leave “innovation” to marketing.

As an MMO demands an especially large upfront investment, we should assume that, in its development, the pressure to not be too radical is even higher than the norm. Add in the anomalous success level of one MMORPG that looms above all others, and venturing into that same subgrenre invites even more problems.

So yah, the landscape looks pretty bleak. But not entirely without hope.

What’s going on right now in the indie gaming scene is remarkable. If an independent MMO can be developed, and if it then works, that could change the landscape quite a bit.

1 or 2 shot kills are not fun or interesting

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Posted by: Shooopa.5632

Shooopa.5632

Because obviously the only way to make a boss fight in a MMO is to take a normal enemy, increase their HP through the stratosphere and give them the ability to one-shot everything.

MMOs in general should just die out already. GW2 is the final nail in their coffin.

Just increasing the mobs HP is a lazy way of programming, getting one shotted and not even seeing it coming, it’s rubbish, beating on a mob for ages, it’s boring.

And that’s what all MMOs do – they don’t make the boss fight involve strategy or a series of actions in steps, it’s just a matter of adding a few zeroes to their HP and power. Therefore MMOs have hit a wall where they can’t progress and should die off.

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