1000 base stat increase and precision

1000 base stat increase and precision

in Guild Wars 2 Discussion

Posted by: DanteZero.9736

DanteZero.9736

As I read the skill balance notes, thought emerged and I need a bit of clarification. If all the base stats are getting an extra 74 points, that will mean we’re getting a higher base critical chance, right? Because as it originally stood, every 21 points after 926 meant +1% critical chance. That meant having 947 precision would lead to 5% critical chance (4% base + 1% from the 21 precision points). So with the additional 74 points, are we going to see an additional 3-4% on top of the original 4% for a total of 7-8% or will the extra 74 points do nothing? Or maybe, the base critical chance percentage will change to some other unknown number (probably below 10)?

Edit: I can’t number good

(edited by DanteZero.9736)

1000 base stat increase and precision

in Guild Wars 2 Discussion

Posted by: Gerrand.3085

Gerrand.3085

Possibly – which I think is still lower then it was before the ferocity change. Plus if you manage to shove that many points into precision you’ve managed to lose points which are currently in your diminutive armor or health.

Add that to the fact that generic warrior zerker will be losing passive crit from signets shortly and I’m not too phased by the changes.

1000 base stat increase and precision

in Guild Wars 2 Discussion

Posted by: DanteZero.9736

DanteZero.9736

Possibly – which I think is still lower then it was before the ferocity change. Plus if you manage to shove that many points into precision you’ve managed to lose points which are currently in your diminutive armor or health.

Precision has stayed the same since the ferocity change.

Add that to the fact that generic warrior zerker will be losing passive crit from signets shortly and I’m not too phased by the changes.

I was specifically referring to the base precision increase and a possible increase to critical hit chance. I wasn’t talking about further increases from anything else. Again, strictly speaking, I’m not sure if there’s going to be a base increase to the crit hit chance.