Both of these are worth 10 Achievement points. Why??
I really think some of the harder achieves should grant you more points, especially the WvW ones.
Both of these are worth 10 Achievement points. Why??
I really think some of the harder achieves should grant you more points, especially the WvW ones.
While killing 10k players you’re getting massive loot rewards, potential dailies/monthlies and a lot more.
Sure, there are daily jumping puzzles, but you’re not going to get that more than once for each unique jumping puzzle finish (if you even get it when you complete a unique jumping puzzle).
While killing 10k players you’re getting massive loot rewards, potential dailies/monthlies and a lot more.
Sure, there are daily jumping puzzles, but you’re not going to get that more than once for each unique jumping puzzle finish (if you even get it when you complete a unique jumping puzzle).
And you can get a precursor from a JP chest. Point?
While killing 10k players you’re getting massive loot rewards, potential dailies/monthlies and a lot more.
Sure, there are daily jumping puzzles, but you’re not going to get that more than once for each unique jumping puzzle finish (if you even get it when you complete a unique jumping puzzle).
And you can get a precursor from a JP chest. Point?
And you can get tons of precursors from 10k players.
While killing 10k players you’re getting massive loot rewards, potential dailies/monthlies and a lot more.
Sure, there are daily jumping puzzles, but you’re not going to get that more than once for each unique jumping puzzle finish (if you even get it when you complete a unique jumping puzzle).
And you can get a precursor from a JP chest. Point?
And you can get a precursor form a WvW leveling chest or as a drop in WvW. Point? :p
And you can get a precursor form a WvW leveling chest or as a drop in WvW. Point? :p
The point is that they are indentical in potential rewards.
10,000 WvW kills will reward you more than 1 jumping puzzle, both in achievement points and in the gains along the way.
Why? Even if you finish the 10,000 WvW kills in one day, you still got a monthly out of it, meaning you just got 20 points instead of the max possible points off of a single jumping puzzle, which would be 11.
Then, you have WvW Experience, Loot Bags (which, over the course of 10,000 kills, will drop well over what you would get off of a Jumping Puzzle chest), WvW Chests (which, over the course of 10,000 kills worth of exp, will drop well over what you would get off of a Jumping Puzzle chest), and Power of the Mist points (which isn’t really a tangible reward).
Would you like to get 1 achievement point for brushing your teeth at night, or does it have to be 10 to match all the standardized 10 points?
You are being trolled. There’s no logic at all to the difference in achievement points. The person trying to say the rewards along the way compensate for the lack of achievement reward is experiencing an unfortunate logical breakdown.
Yes an insane amount of work gives you just as many achievements as a quick jumping puzzle. The entire WvW category is a bit off and it would take half a decade of non stop playing in wvw to finish for like 50-100 more achievement points total
Commit your life to 5 years of wvw or do a few dailies a couple days in a row you get the same achievement points for both of these two options.
I don’t mind the very high caps on these achievements but if they wanted to fix it all they would have to do is make it a repeatable achievement that gives you 5 achieve points every 1000 kills and cap it at 100,000 kills. (and a similar system for the other wvw categories.)
That being said it’s just achievement points but I think for the sake of polishing the game it’s pretty apparently needed to tighten up the WvW system. I think it would make it more appealing to everyone to have the WvW achievements a little more grounded in reality and participation would raise. If any of the titles were also remotely achievable without an insane commitment that would also encourage people, maybe tiered titles a little less epic then “Ultimate” whatever.
(edited by Stego.3148)
Since when do people play WvW for Achievement Point? Such backward thinking…
While killing 10k players you’re getting massive loot rewards, potential dailies/monthlies and a lot more.
Sure, there are daily jumping puzzles, but you’re not going to get that more than once for each unique jumping puzzle finish (if you even get it when you complete a unique jumping puzzle).
Ok. Then the Ambient Slayer achievement should drop a guaranteed precursor given that ambient creatures don’t drop anything at all ever.
…
Don’t be ignorant. The achievement points relate to how hard something is to achieve. 1 JP is incredibly easy. 10k kills in WvW are not. But there are several equally incoherent examples. At the end of the day, just take it for what it is. Arbitrary bonuses for completely mostly equally arbitrary goals.
The WvW achievement isn’t hard, it’s just a grind. You can get more kills on a level 2 staff guardian running around WvW with the zerg than a level 80 dagger thief accomplishing a lot more.
Achievement points are a grind mechanic, not a gameplay one. They don’t represent skill, accomplishment or anything else of objective value. All they represent is grind.
While killing 10k players you’re getting massive loot rewards, potential dailies/monthlies and a lot more.
Sure, there are daily jumping puzzles, but you’re not going to get that more than once for each unique jumping puzzle finish (if you even get it when you complete a unique jumping puzzle).
Ok. Then the Ambient Slayer achievement should drop a guaranteed precursor given that ambient creatures don’t drop anything at all ever.
…
Don’t be ignorant. The achievement points relate to how hard something is to achieve. 1 JP is incredibly easy. 10k kills in WvW are not. But there are several equally incoherent examples. At the end of the day, just take it for what it is. Arbitrary bonuses for completely mostly equally arbitrary goals.
Ambient slayer is something you can do while playing any part of the game except akitten town.
This topic has already been discussed with Legendaries vs Jumping Puzzles. Legendaries give you 10 achievement points, but in working towards it, you’ve attained more than just 10 achievement points. (500 dungeon tokens alone would give you some achievement points, not to mention map completion etc.) If you, however, choose to purchase a full-blown legendary, then you don’t really deserve all the excess AP that come with working towards a Legendary as you’ve gotten AP while working towards the money to buy it (unless you buy it with real money in an illegal way)… in which case you don’t really deserve anything other than the 10 AP for having a Legendary.
Just saying.
Ambient slayer is something you can do while playing any part of the game except akitten town.
So is anything else.
This topic has already been discussed with Legendaries vs Jumping Puzzles. Legendaries give you 10 achievement points, but in working towards it, you’ve attained more than just 10 achievement points. (500 dungeon tokens alone would give you some achievement points, not to mention map completion etc.) If you, however, choose to purchase a full-blown legendary, then you don’t really deserve all the excess AP that come with working towards a Legendary as you’ve gotten AP while working towards the money to buy it (unless you buy it with real money in an illegal way)… in which case you don’t really deserve anything other than the 10 AP for having a Legendary.
Just saying.
It’s still stupid “moon logic”. Achievement points have nothing to do with what you’ve earned financially. They’re about what you achieved (clue is in the name you see). The harder the achievement, the more points you should get. This is pretty basic stuff.
The WvW achievement isn’t hard, it’s just a grind. You can get more kills on a level 2 staff guardian running around WvW with the zerg than a level 80 dagger thief accomplishing a lot more.
Achievement points are a grind mechanic, not a gameplay one. They don’t represent skill, accomplishment or anything else of objective value. All they represent is grind.
And another one unable to grasp basic logic. If a grind achievement gives 10 points for 5 minutes of work and another grind achievement gives 10 for days to months to years of work between each tier then the OP is allowed to post that it doesn’t make sense.
Thanks for your lecture on skill by the way wow man that was life altering.
The scary thing is 5 years ago video game forum boards seemed often void of logic but it keeps going further and has become so much worse. It’s shocking sometimes to see the struggle taking place and maintain some faith in people.
If it makes you guys feel any better though the Final Fantasy 14 beta forums are 100x worse then this. It’s truly unbelievable. When I’m there I basically picture mouths endlessly moving coming out of some kind of primordial sludge.
The 60-70 silver per hour (if you spend most of your time shuffling for loot bags instead of pvping) as well as enough tokens for a single piece in 1-3 days of playing most of the day certainly is banging rewards to warrant achievements that would take half a decade of non stop playing to achieve.
I’m totally fine with achievement points for Legendaries the way they are. I like the fact that they are pretty much limited to 5-10 per hit, but if achievements were serious it would be important to adjust the WvW ones they are obviously a bit broken.
(edited by Stego.3148)
Ambient slayer is something you can do while playing any part of the game except akitten town.
So is anything else.
This topic has already been discussed with Legendaries vs Jumping Puzzles. Legendaries give you 10 achievement points, but in working towards it, you’ve attained more than just 10 achievement points. (500 dungeon tokens alone would give you some achievement points, not to mention map completion etc.) If you, however, choose to purchase a full-blown legendary, then you don’t really deserve all the excess AP that come with working towards a Legendary as you’ve gotten AP while working towards the money to buy it (unless you buy it with real money in an illegal way)… in which case you don’t really deserve anything other than the 10 AP for having a Legendary.
Just saying.
It’s still stupid “moon logic”. Achievement points have nothing to do with what you’ve earned financially. They’re about what you achieved (clue is in the name you see). The harder the achievement, the more points you should get. This is pretty basic stuff.
Yes, and so for 10,000 kills, you get more achievement points than with a single jumping puzzle. It’s true. Try it and look at your Achievement Points before and after (don’t do anything else until you get 10,000 wvw kills).
Since when do people play WvW for Achievement Point? Such backward thinking…
So what you are saying is that I shouldn’t be able to get well rewarded for achieving things because I achieved them in one area of the game. Might as well tell people they can’t get drops for killing mobs because “that’s not what PvE is for”
This is pretty basic stuff.
Well, yeah, but this is an MMO. They’re not supposed to make logical sense. They’re supposed to make money.
true… you get most of the achievement points from doing very random stuff, dungeons and wvw give almost no achievement points even though most of the players in this game do them.
true… you get most of the achievement points from doing very random stuff, dungeons and wvw give almost no achievement points even though most of the players in this game do them.
Perhaps the point was to encourage players to experience less well known aspects of the game by assigning greater achievement point values to those things that people wouldn’t get by playing normally.
It sounds like many people expect to trip and fall and find themselves covered in points, chests, and titles.
I think they just randomly picked numbers for the WvW achievements before the game came out. No clue why people are defending them.
(edited by Tamaki Revolution.3548)
And you can get tons of precursors from 10k players.
yep, tons.
the difference is that there is limited amount of jumping puzzle you can do, and once you finished that’s it! but an unlimited amount of players you can kill each single day of your virtual life. also multiple tiers of that achievement…
Recent thread (with dev response!) on this topic here: https://forum-en.gw2archive.eu/forum/wuv/wuv/WvW-Achievements-are-unrealistic/first
Both of these are worth 10 Achievement points. Why??
I really think some of the harder achieves should grant you more points, especially the WvW ones.
Because you don’t follow dev posts and now we are supposed to spoonfed you with informations?
10k is worth 10 achievment points? kitten that’s pretty low, it would be something like 100 and even than it’s kinda low.
And you can get tons of precursors from 10k players.
Can I get some of forementioned tons of precursors, please?
None of people I know and many of them are very active WvW players have got any precursors from WvW.
And you can get tons of precursors from 10k players.
Can I get some of forementioned tons of precursors, please?
None of people I know and many of them are very active WvW players have got any precursors from WvW.
WvW chests have a higher chance of dropping precursors than most other methods.
All loot bags have a chance at dropping precursors.
Killing 10,000 people gives you a lot of loot bags and WXP which means WvW chests.
It’s not a guarantee, but it’s a darn well high chance.
lol @ high chance. I played 2500+ hours and 10k+ achievement points, amongst it enough time to have over 25k wvw kills, thought never had a precursor drop. So the chance is not “darn well high chance”. I call it a pathetic chance.
I don’t know how this managed to get sidetracked into an argument about precurser drop rates. The OP is about achievement points, and they have nothing to do with precursors.
OP is right, the achievement points are really out of whack, and not just in comparison to wvw achievements. Look at the legendaries: 5 points for creating one. All that work and dedication for 5 points. A simple jumping puzzle gives 10 (a few minutes of play). There are many other examples.
Achievemnet points are totally messed up.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.