10k gold cap?

10k gold cap?

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Posted by: EKAN.4051

EKAN.4051

That’s the cap for selling 1 item on the BL market, right? Must be can’t be that wrong, and if so, time to raise that cap? there are items that are valued above that today – like Chak Egg Sac. Any opinions about that?

“Death is just another path”

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Posted by: zealex.9410

zealex.9410

How does the chak egg value above that? Isn’t the second most expensive item on the tp like 6k gold? 10k for an infusion that can be used only in exotic trinkets and you cant change stats (iirc)seems logical if not too much.

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Posted by: Ayrilana.1396

Ayrilana.1396

How does the chak egg value above that? Isn’t the second most expensive item on the tp like 6k gold? 10k for an infusion that can be used only in exotic trinkets and you cant change stats (iirc)seems logical if not too much.

People want the aura.

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Posted by: zealex.9410

zealex.9410

How does the chak egg value above that? Isn’t the second most expensive item on the tp like 6k gold? 10k for an infusion that can be used only in exotic trinkets and you cant change stats (iirc)seems logical if not too much.

People want the aura.

true but why would the aura value above 10k?

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Posted by: fishball.7204

fishball.7204

Because people are willing to buy it for over 10k and people are willing to sell it for over 10k.

FOR THE GREEEEEEEEEEEEN

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Posted by: Ayrilana.1396

Ayrilana.1396

How does the chak egg value above that? Isn’t the second most expensive item on the tp like 6k gold? 10k for an infusion that can be used only in exotic trinkets and you cant change stats (iirc)seems logical if not too much.

People want the aura.

true but why would the aura value above 10k?

As someone said, there are people that value it at over 10K and are willing to buy/sell over that amount.

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Posted by: Limodriver.4106

Limodriver.4106

just like some ppl would buy a million dollar car which cost like 50k to build

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Posted by: Rauderi.8706

Rauderi.8706

Not much point in allowing ever-increasing top prices, as long as the game’s inflation is in check. The cap should be even lower.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: fishball.7204

fishball.7204

Not much point in allowing ever-increasing top prices, as long as the game’s inflation is in check. The cap should be even lower.

Artificially limiting prices never work, in game or real life. People just do trades outside of the market (black market) which already happens for high value items like Chak Egg Sac.

People regularly trade them for 12-14k gold in items outside of the game.

FOR THE GREEEEEEEEEEEEN

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Not much point in allowing ever-increasing top prices, as long as the game’s inflation is in check. The cap should be even lower.

Artificially limiting prices never work, in game or real life. People just do trades outside of the market (black market) which already happens for high value items like Chak Egg Sac.

People regularly trade them for 12-14k gold in items outside of the game.

There aren’t enough egg sacs in circulation that they are “regularly traded” at all. Evidence suggests that a few are sold via the TP each week and perhaps 1-2 via reddit

The cap definitely has an impact on the price of Chak Egg Sacs and, as yet, that remains the only item with an existing faucet that has buy offers anywhere near 10k.

I don’t see any reason that ANet needs to consider changing the cap any time soon. They might want to reconsider the drop rate for the CES, but I think it’s fine if there is a single luxury item in the game valued at the cap.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: EKAN.4051

EKAN.4051

Because people are willing to buy it for over 10k and people are willing to sell it for over 10k.

Righto, I mean I got like 15k + gold and If I want an item for 10k + well then I wanna buy it, (or sell) that’s it. Now, that’s not the case (atm) but still.

“Death is just another path”

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Posted by: EKAN.4051

EKAN.4051

How does the chak egg value above that? Isn’t the second most expensive item on the tp like 6k gold? 10k for an infusion that can be used only in exotic trinkets and you cant change stats (iirc)seems logical if not too much.

People want the aura.

true but why would the aura value above 10k?

Becouse it’s very rare and wanted, and players got plenty of gold nowdays. So that’s why.

“Death is just another path”

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Posted by: Orpheal.8263

Orpheal.8263

I would find it very good as part of working agaisnt Gold Inflation, Gold Sellers ect. if Anet would introduce into this Game more Gold Caps.

Example.

Player Characters should have on their Characters never more than say 1000 Gold
Account Chests should have never more than maximum 10000 Gold

The Gold Cap for Trading Post Offers should get significantly reduced, now Item should be able to be placed there basically with 10k.
That cap should have gotten already reduced a lognm time ago down from 10k to maximum 1k

by limiting significantly the maximum amoutn of gold a character can have with him and how much you can own maximum as account would drstically improve the economy of this game and reduce gold inflation and would work massively agaisnt Gold Sellers, if players can’t have anymore unlimitless Gold as logn they pay real money for it, either legally through the gemstore or ilegally with RMT sites on the internet from Gold Sellers.

People would learn to re-value items in the game then better, and the gold cap would work also against the greed of some players, which think only because the got something rare, that they can become this way instantly rich by selling something in the TP for absurd high amounts of gold in the hope to find some kind of lazy idiot that has just way more than enough gold to buy it from the TP due to daddys credit card or due to TP flipping all day long and destroying the market this way for alot of other players for their personal gains and driving further this way the gold inflation wheel infinitely.

This kind of rich player club lobbyism you see occuring in MMROPGS quickly is it, which creates also gold inflation, where the rich get only richer and richer and those, which can’t follow, get left behind in the dust and stay too poor to be ever able to get the thigns they want in the game, unless they get their credit cards out as well and buy gems to turn them into gold.

GW1 had this kind of strong Gold Caps as far as much I can remember and it would be very good for GW2 to return to these strong Gold Caps.
Strogn Gold Caps also help the game economy, because alot more gold will become this way naturally quicker flowing, because you are much more likely to spent gold on something, if your next farming tour is most likely to bring you to hit your Gold Cap of either your character or your account completely, instead of gamers playing hamsters and constantly trying to save gold only to become richer and richer, instead of using it for either something or helping with it somebody, that can make use of it,. so that enough gold sinks in the game, what will work against gold inflation.
Gold has to be used and needs to sink equally good and fast out of the economy as like new gold is created so that the marked stays stable.
If one side is unbalanced and in case money is always faster created, than it sinks out of the game, then its just natural that gold inflation will happen.

So the most effective medicine agaisnt gold inflation would be to cap more gold for players and to incentivate players better to spent the gold in the game more constantly, because peopel will do so by nature, if they are likely to hit a cap otherwise, just not to waste their gold they have, until they just can’t gain no more gold due to a cap.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

I would find it very good as part of working agaisnt Gold Inflation, Gold Sellers ect. if Anet would introduce into this Game more Gold Caps.

Example.

Player Characters should have on their Characters never more than say 1000 Gold
Account Chests should have never more than maximum 10000 Gold

The Gold Cap for Trading Post Offers should get significantly reduced, now Item should be able to be placed there basically with 10k.
That cap should have gotten already reduced a lognm time ago down from 10k to maximum 1k

by limiting significantly the maximum amoutn of gold a character can have with him and how much you can own maximum as account would drstically improve the economy of this game and reduce gold inflation and would work massively agaisnt Gold Sellers, if players can’t have anymore unlimitless Gold as logn they pay real money for it, either legally through the gemstore or ilegally with RMT sites on the internet from Gold Sellers.

People would learn to re-value items in the game then better, and the gold cap would work also against the greed of some players, which think only because the got something rare, that they can become this way instantly rich by selling something in the TP for absurd high amounts of gold in the hope to find some kind of lazy idiot that has just way more than enough gold to buy it from the TP due to daddys credit card or due to TP flipping all day long and destroying the market this way for alot of other players for their personal gains and driving further this way the gold inflation wheel infinitely.

This kind of rich player club lobbyism you see occuring in MMROPGS quickly is it, which creates also gold inflation, where the rich get only richer and richer and those, which can’t follow, get left behind in the dust and stay too poor to be ever able to get the thigns they want in the game, unless they get their credit cards out as well and buy gems to turn them into gold.

GW1 had this kind of strong Gold Caps as far as much I can remember and it would be very good for GW2 to return to these strong Gold Caps.
Strogn Gold Caps also help the game economy, because alot more gold will become this way naturally quicker flowing, because you are much more likely to spent gold on something, if your next farming tour is most likely to bring you to hit your Gold Cap of either your character or your account completely, instead of gamers playing hamsters and constantly trying to save gold only to become richer and richer, instead of using it for either something or helping with it somebody, that can make use of it,. so that enough gold sinks in the game, what will work against gold inflation.
Gold has to be used and needs to sink equally good and fast out of the economy as like new gold is created so that the marked stays stable.
If one side is unbalanced and in case money is always faster created, than it sinks out of the game, then its just natural that gold inflation will happen.

So the most effective medicine agaisnt gold inflation would be to cap more gold for players and to incentivate players better to spent the gold in the game more constantly, because peopel will do so by nature, if they are likely to hit a cap otherwise, just not to waste their gold they have, until they just can’t gain no more gold due to a cap.

That’s the dumbest idea ever.

You wanna know what your idea would achieve? Look no further than the western version of Black Desert Online, where all the TP prices are capped. The result is that all items in high demand are always sold out and people have to AFK at the TP for hours, hoping to be the first to buy that valuable item when someone finally puts one on the market place.

Inflation isn’t inherently bad, as long at the TP prices and the player’s ability to earn gold stay in proportion to each other. Putting arbitrary caps everywhere achieves the exact opposite of that.

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Posted by: Bruno.3812

Bruno.3812

I would find it very good as part of working agaisnt Gold Inflation, Gold Sellers ect. if Anet would introduce into this Game more Gold Caps.

Example.

Player Characters should have on their Characters never more than say 1000 Gold
Account Chests should have never more than maximum 10000 Gold

The Gold Cap for Trading Post Offers should get significantly reduced, now Item should be able to be placed there basically with 10k.
That cap should have gotten already reduced a lognm time ago down from 10k to maximum 1k

by limiting significantly the maximum amoutn of gold a character can have with him and how much you can own maximum as account would drstically improve the economy of this game and reduce gold inflation and would work massively agaisnt Gold Sellers, if players can’t have anymore unlimitless Gold as logn they pay real money for it, either legally through the gemstore or ilegally with RMT sites on the internet from Gold Sellers.

People would learn to re-value items in the game then better, and the gold cap would work also against the greed of some players, which think only because the got something rare, that they can become this way instantly rich by selling something in the TP for absurd high amounts of gold in the hope to find some kind of lazy idiot that has just way more than enough gold to buy it from the TP due to daddys credit card or due to TP flipping all day long and destroying the market this way for alot of other players for their personal gains and driving further this way the gold inflation wheel infinitely.

This kind of rich player club lobbyism you see occuring in MMROPGS quickly is it, which creates also gold inflation, where the rich get only richer and richer and those, which can’t follow, get left behind in the dust and stay too poor to be ever able to get the thigns they want in the game, unless they get their credit cards out as well and buy gems to turn them into gold.

GW1 had this kind of strong Gold Caps as far as much I can remember and it would be very good for GW2 to return to these strong Gold Caps.
Strogn Gold Caps also help the game economy, because alot more gold will become this way naturally quicker flowing, because you are much more likely to spent gold on something, if your next farming tour is most likely to bring you to hit your Gold Cap of either your character or your account completely, instead of gamers playing hamsters and constantly trying to save gold only to become richer and richer, instead of using it for either something or helping with it somebody, that can make use of it,. so that enough gold sinks in the game, what will work against gold inflation.
Gold has to be used and needs to sink equally good and fast out of the economy as like new gold is created so that the marked stays stable.
If one side is unbalanced and in case money is always faster created, than it sinks out of the game, then its just natural that gold inflation will happen.

So the most effective medicine agaisnt gold inflation would be to cap more gold for players and to incentivate players better to spent the gold in the game more constantly, because peopel will do so by nature, if they are likely to hit a cap otherwise, just not to waste their gold they have, until they just can’t gain no more gold due to a cap.

The cap in gw1 led to a barter system with ectos and armbraces to get prices above the cap for expensive items. In addition, many people in this game have multiple accounts that they can use to stash extra gold. They can also transfer gold between these accounts by buying and selling rare items through the trading post, such as a level 80 blue staff that was recently selling for several thousand gold.

(edited by Bruno.3812)

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Posted by: Orpheal.8263

Orpheal.8263

@ Lucos: I guess you have never played Guild Wars 1, or?
There we have capped Gold and the game ran pretty well with that system up until today it does.

Yes, when Gold is limited, people searched for other valuable trading items like Ectos.
Was this so bad? We already have tons of other “Currencies” that could be used besides of a capped Gold.

Karma, Laurels, tons of map currencies that could be used for trading also between players, why use these just only for trades with NPCs??? Would be a waste of a currency system, when currencies are only there to be traded with stupid NPCs, if you could use them also as an alternative currency instead of Gold.

Has anybody here ever thought of the possibility of that even besides of me?
Then would become all the other tons of currencies even alot more valuable, if they could be also used as alternative currencies for trades in the TP besides of just only Gold….

I think it would be good for this game, if Gold just isnt anymore the only currency with that players should be able to pay their trades in the TP.

Ya, extra accounts, thats the right key word – if you want to increase your Gold Cap limit, then you can do that with buying extra accounts = more money for ANet.
Either this, or Naet simply offers in the Gemstore as “Account Upgrade” then increasers for the Gold Cap of either your Characters or your Account Chest like they do it with Bag Slots and Chest Space.

I have never seen a game in my life, where developers were at any given time able to make sure, that people were able compared to the inflation to earn also good enough gold in proportion to the inflation and the game havign at the same time good enough gold sinks to keep the inflation inm check.

Inflation is never good. History has proven that in the past multiple times, that money inflations were never good.
When all kinds of thigns that you need for your daily life start becoming costing more and mroe and more, until the point is reached that you can’t buy these things anymore cause they cost too much for you…
Yes, we speak here naturally now about a game… but a game, that should be playable by everyone and designed for everyone, not only for the rich players that absolutely have no problems with it to buy all the gold they need with real money if they don’t want to be doomed to grind for days to months each day several hours for gold, until they are able to affort just 1 single item in this game, because someone has with absurd greed thinks in the TP that this item has to have such an incredible high worth, that some people here even think about it, that the cap of 10k should get increased instead /facepalm

Thats then the case, when some items in a game like GW2 are WAY too rare/difficult to obtain that makes people believe, that they can sell such things in the games for unbelievable high prices in hope that they just find someone lazy so that they just don’t have to struggle with all the grind of GW2 to get themself through effort the item they want to have and for Gold Sellers are are Games with no or high gold caps like 10k like a silver platter for potential users of their illegal “services”

Good thought out Gold Caps will make GW2 again more casual friendly and will close a bit the gap between poorer and richer players where the rich can’t get richer and richer anymore so fast from the TP lobbyism as they would instantly support said increase in the cap, so that rich people can even become much faster much more rich if they could sell stuff even for far more then 10k gold in the game.

That would be the absolute WORST WRONG WAY Anet could go.
Caps are needed to keep the economy and the gap between poor and rich players of GW2 under control.
The question is only, how far Anet would actually go with caps, or ifAnet is just too scared about it to give the game the needed caps out of fear, that eventually alot of players could then quit the game, if some people suddenly can’t be so pompously ultra rich anymore in GW2 like they are now!

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Jaina Ashlynn.1043

Jaina Ashlynn.1043

Yes, when Gold is limited, people searched for other valuable trading items like Ectos.
Was this so bad? We already have tons of other “Currencies” that could be used besides of a capped Gold.

Karma, Laurels, tons of map currencies that could be used for trading also between players, why use these just only for trades with NPCs??? Would be a waste of a currency system, when currencies are only there to be traded with stupid NPCs, if you could use them also as an alternative currency instead of Gold.

Has anybody here ever thought of the possibility of that even besides of me?
Then would become all the other tons of currencies even alot more valuable, if they could be also used as alternative currencies for trades in the TP besides of just only Gold….
I think it would be good for this game, if Gold just isnt anymore the only currency with that players should be able to pay their trades in the TP.

I’d love to be able to pass along bandit crests & other map currencies that are useless to me but needed by some of my guildies but I darn sure wouldn’t want to have to get this as a payment. As far as karma goes; I’m currently at 20.7mil & climbing and would love to be able to burn it for something I could actually use. The catch there is finding a player that needs the karma but actually has an item I need or want.

Setting the TP up to take all of this stuff would probably be a nightmare and how would you even calculate an exchange rate between all of this stuff?

Anvil Rock: Beta →Friday 13th 1/13/2017
Crystal Desert: 1/13/2017

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Posted by: Bruno.3812

Bruno.3812

Capping gold means people look for other ways to get past the cap as demand will still push the value of certain items above any artificial price cap. They’ll start trading outside the trading post and there will be an increase in scamming which will lead to an increase in support costs.

“Yes, when Gold is limited, people searched for other valuable trading items like Ectos.
Was this so bad? We already have tons of other “Currencies” that could be used besides of a capped Gold.”

If arenanet had wanted a barter economy with people trading outside the trading post with all the scamming that comes with it, then they would have set it up that way in the first place. They already tried an economy with an account gold cap, in gw1. If the cap had worked there they would have put it in this game.

(edited by Bruno.3812)

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

@ Lucos: I guess you have never played Guild Wars 1, or?
There we have capped Gold and the game ran pretty well with that system up until today it does.

I guess you never realized how bad that system was for trading, for controlling inflation, for tracking gold selling, or, generally speaking, to provide a vibrant, healthy, and fair economy.

The GW1 system didn’t fail; it just wasn’t good. The older the game gets, the harder it is for players to obtain obscure items at a reasonable price, because they are dependent on being the right place at the right time with the right alternative currency to match a seller (who is equally dependent on the right buyer being available).

The price cap served no useful purpose other than to obscure the true value of items, providing power traders a huge advantage over less-savvy ones.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Ashen.2907

Ashen.2907

I would find it very good as part of working agaisnt Gold Inflation, Gold Sellers ect. if Anet would introduce into this Game more Gold Caps.

Example.

Player Characters should have on their Characters never more than say 1000 Gold
Account Chests should have never more than maximum 10000 Gold

The Gold Cap for Trading Post Offers should get significantly reduced, now Item should be able to be placed there basically with 10k.
That cap should have gotten already reduced a lognm time ago down from 10k to maximum 1k

by limiting significantly the maximum amoutn of gold a character can have with him and how much you can own maximum as account would drstically improve the economy of this game and reduce gold inflation and would work massively agaisnt Gold Sellers, if players can’t have anymore unlimitless Gold as logn they pay real money for it, either legally through the gemstore or ilegally with RMT sites on the internet from Gold Sellers.

People would learn to re-value items in the game then better, and the gold cap would work also against the greed of some players, which think only because the got something rare, that they can become this way instantly rich by selling something in the TP for absurd high amounts of gold in the hope to find some kind of lazy idiot that has just way more than enough gold to buy it from the TP due to daddys credit card or due to TP flipping all day long and destroying the market this way for alot of other players for their personal gains and driving further this way the gold inflation wheel infinitely.

This kind of rich player club lobbyism you see occuring in MMROPGS quickly is it, which creates also gold inflation, where the rich get only richer and richer and those, which can’t follow, get left behind in the dust and stay too poor to be ever able to get the thigns they want in the game, unless they get their credit cards out as well and buy gems to turn them into gold.

GW1 had this kind of strong Gold Caps as far as much I can remember and it would be very good for GW2 to return to these strong Gold Caps.
Strogn Gold Caps also help the game economy, because alot more gold will become this way naturally quicker flowing, because you are much more likely to spent gold on something, if your next farming tour is most likely to bring you to hit your Gold Cap of either your character or your account completely, instead of gamers playing hamsters and constantly trying to save gold only to become richer and richer, instead of using it for either something or helping with it somebody, that can make use of it,. so that enough gold sinks in the game, what will work against gold inflation.
Gold has to be used and needs to sink equally good and fast out of the economy as like new gold is created so that the marked stays stable.
If one side is unbalanced and in case money is always faster created, than it sinks out of the game, then its just natural that gold inflation will happen.

So the most effective medicine agaisnt gold inflation would be to cap more gold for players and to incentivate players better to spent the gold in the game more constantly, because peopel will do so by nature, if they are likely to hit a cap otherwise, just not to waste their gold they have, until they just can’t gain no more gold due to a cap.

There is only an account gold storage option. Individual characters do not hold money any longer.

The hard caps you mention would only push the game into an alternate currency barter system. You mention GW1 but seem to forget that all trade in anything of real value was conducted using non capped materials in addition to or instead of gold. The rich player would stockpile ectos (I had dozens of stacks myself) in order to buy valuable items. Seeing items advertised for 100k +50e or something of the sort was the norm.