Leave it to A-net to decide whether the suggestion is possible or not.
119% - But what does this do?
Leave it to A-net to decide whether the suggestion is possible or not.
There’s no such thing as a “double crit.” More than 100% crit chance is definitely a waste.
I assume they still allow more than 100% to be displayed so that you can know whether you have reached 100%, or gone over, and by how much.
Have you seen anywhere something that says double-crit ? Have you ever seen that
any of your crits does double damage ?
You get a double-crit if you ferocity is enogh to reach 100% crit damage, with 150% crit damage you get triple-crits.
A 100% chance however can not get higher .. you always crit 100% or 1000% .. its the same.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Why would “your logic tell you” that it would “double crit” lol?
Crit chance is just that: a probability. Probabilities are inherently capped at 100%.
How did you get 119 critical chance? EDIT: Nevermind, apparently a Warrior can build for 119% precision. 98% in Berserker if you squeeze the last bit of stats and don’t ever use a signet.
(edited by Morsus.5106)
Why would “your logic tell you” that it would “double crit” lol?
100% = 1.
200% = 2.
Because math.
And no, i have not seen anywhere say double crit. But then again, I have not seen anywhere say crit either. Neither have you for that matter, I simply see a number displaying damage. Like the rest of you do.
Leave it to A-net to decide whether the suggestion is possible or not.
Currently 119% crit chance means that you are wasting 399 (19 * 21) precision points that could go elsewhere.
EDIT: It is like condition duration, you CAN get over 100% but the game just ignore anything over that.
(and the other 8 elite specs maxed too)
at least, according to another player… either give me your source of information, or leave it to the admins to answer. okay?
I appropriate you taking your time to reply. But no offense, I cant use it for anything unless you can back it up with some harder facts than your words…
Leave it to A-net to decide whether the suggestion is possible or not.
(edited by Zelanard.5806)
at least, according to another player… either give me your source of information, or leave it to the admins to answer. okay?
I appropriate you taking your time to reply. But no offense, I cant use it for anything unless you can back it up with some harder facts than your words…
Admins will not necessarily know any more about the game mechanics than a player. Some developers may not know the inner workings more than some players.
Nothing can have a chance to occur greater than 100%.
But feel free to continue to stack to 119%. Having big numbers on your character sheet can be fun.
at least, according to another player… either give me your source of information, or leave it to the admins to answer. okay?
GW2 Wiki
“Minimum critical chance is 4% and max is 100%.”
(and the other 8 elite specs maxed too)
(edited by Belzebu.3912)
Why would “your logic tell you” that it would “double crit” lol?
100% = 1.
200% = 2.
Because math.And no, i have not seen anywhere say double crit. But then again, I have not seen anywhere say crit either. Neither have you for that matter, I simply see a number displaying damage. Like the rest of you do.
That’s not how math works. Percentages are just statistical representations of data sets. When you perform an attack, discounting misses, glances, and whatnot, it can either be a normal hit or a critical hit. If you make 1000 attacks, you can’t end up with 1190 crits.
at least, according to another player… either give me your source of information, or leave it to the admins to answer. okay?
I appropriate you taking your time to reply. But no offense, I cant use it for anything unless you can back it up with some harder facts than your words…
Admins will not necessarily know any more about the game mechanics than a player. Some developers may not know the inner workings more than some players.
Nothing can have a chance to occur greater than 100%.
But feel free to continue to stack to 119%. Having big numbers on your character sheet can be fun.
No, the admins probably don’t know, but they will know whom to ask. And thus I’m appealing to the people that Know about it to take their time to tell about it. :P
(It’s not really because I’m stacking up on it really. If I wanted to do that I surely wouldn’t go for a berserk armor, but rather for an assassin’s armor… I just noticed this happens whenever i use “become the wolf” and I’m curious about the mechanics)
Leave it to A-net to decide whether the suggestion is possible or not.
Besides the link I provided, the wiki also have all the formulas to calculate damage, crit chance and everything.
IF the game had a mechanic where over 100% crit chance would add bonus damage of some sort it would be described there, but the game just use the crit chance to calculate if the hit will be a crit or not, from 100% and beyond the answer will be always “yes”.
(and the other 8 elite specs maxed too)
If i trusted the wiki, I would not be on the forum.
Leave it to A-net to decide whether the suggestion is possible or not.
If i trusted the wiki, I would not be on the forum.
Nothing against those putting so much effort into the wiki, but gotta agree with this. A wiki, IMO, is a good place to start, but not so much a place for a final answer.
If so many people tell you that it’s capped at 100%, the chance that they are right is pretty high. I’d say about 53%. The chance that a dev will answer is certainly lower than that.
If so many people tell you that it’s capped at 100%, the chance that they are right is pretty high. I’d say about 53%. The chance that a dev will answer is certainly lower than that.
53% however has tripple chance to backfire and thats why it only a 20% chance .. i think ..
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
If i trusted the wiki, I would not be on the forum.
lol I can relate to that at some parts of the wiki, but all in all it is very reliable.
Well … time to sit and wait a dev to reply, eh?
(and the other 8 elite specs maxed too)
Millions of players have played for over a year and no one has yet reported a double crit.
So I would say it’s pretty rare.
If i trusted the wiki, I would not be on the forum.
lol I can relate to that at some parts of the wiki, but all in all it is very reliable.
Well … time to sit and wait a dev to reply, eh?
hehe, in fact i was going to go help my sister level :P
And True, the wiki is good for directions on most things. this is true :P
Leave it to A-net to decide whether the suggestion is possible or not.
I believe when you fight foes of higher than level 80, your crit chance is reduced so someone with 100% crit chance ends up with less than 100% crits, but someone with 119% crit chance may still have 100% crits (not sure what the formula for the reduction is).
I believe when you fight foes of higher than level 80, your crit chance is reduced so someone with 100% crit chance ends up with less than 100% crits, but someone with 119% crit chance may still have 100% crits (not sure what the formula for the reduction is).
Your crit chance isn’t reduced, you have a chance at a glancing blow. If you crit an attack that would be a glancing blow, it will be a normal attack instead. So having more than 100% crit still doesn’t do anything.
You can swing your sword around for 15 seconds or so and be pretty confident that there isn’t any sort of ‘double crit’ mechanic taking place. If your calculated ‘crit chance’ against a particular foe is greater than 100%, you’ll crit every time (that is, every attack generates a random number between 0 and 1; if less than ‘crit chance’, you crit. If ‘crit chance’ is greater than 1, you necessarily always crit).
It’s not wasted, in the sense that it keeps your probability to crit at 100% against higher level foes and cushions you a bit against weakness, but it’s not helping a lot of the time.
I believe when you fight foes of higher than level 80, your crit chance is reduced so someone with 100% crit chance ends up with less than 100% crits, but someone with 119% crit chance may still have 100% crits (not sure what the formula for the reduction is).
Your crit chance isn’t reduced, you have a chance at a glancing blow. If you crit an attack that would be a glancing blow, it will be a normal attack instead. So having more than 100% crit still doesn’t do anything.
I’m interested to know. How have you tested this?
I believe when you fight foes of higher than level 80, your crit chance is reduced so someone with 100% crit chance ends up with less than 100% crits, but someone with 119% crit chance may still have 100% crits (not sure what the formula for the reduction is).
Your crit chance isn’t reduced, you have a chance at a glancing blow. If you crit an attack that would be a glancing blow, it will be a normal attack instead. So having more than 100% crit still doesn’t do anything.
I would so love to see your source of information dude o.O
Leave it to A-net to decide whether the suggestion is possible or not.
I believe when you fight foes of higher than level 80, your crit chance is reduced so someone with 100% crit chance ends up with less than 100% crits, but someone with 119% crit chance may still have 100% crits (not sure what the formula for the reduction is).
Your crit chance isn’t reduced, you have a chance at a glancing blow. If you crit an attack that would be a glancing blow, it will be a normal attack instead. So having more than 100% crit still doesn’t do anything.
I would so love to see your source of information dude o.O
http://wiki.guildwars2.com/wiki/Glancing
If that’s wrong, then I don’t know.
I believe when you fight foes of higher than level 80, your crit chance is reduced so someone with 100% crit chance ends up with less than 100% crits, but someone with 119% crit chance may still have 100% crits (not sure what the formula for the reduction is).
Your crit chance isn’t reduced, you have a chance at a glancing blow. If you crit an attack that would be a glancing blow, it will be a normal attack instead. So having more than 100% crit still doesn’t do anything.
I would so love to see your source of information dude o.O
http://wiki.guildwars2.com/wiki/Glancing
If that’s wrong, then I don’t know.
Yes the wiki is wrong.
Retired elementalist theorycrafter
I believe when you fight foes of higher than level 80, your crit chance is reduced so someone with 100% crit chance ends up with less than 100% crits, but someone with 119% crit chance may still have 100% crits (not sure what the formula for the reduction is).
Your crit chance isn’t reduced, you have a chance at a glancing blow. If you crit an attack that would be a glancing blow, it will be a normal attack instead. So having more than 100% crit still doesn’t do anything.
I would so love to see your source of information dude o.O
http://wiki.guildwars2.com/wiki/Glancing
If that’s wrong, then I don’t know.
Yes the wiki is wrong.
Would you care to edit it with correct information then?
how did you get those stats? they look insane
Why would “your logic tell you” that it would “double crit” lol?
100% = 1.
200% = 2.
Because math.And no, i have not seen anywhere say double crit. But then again, I have not seen anywhere say crit either. Neither have you for that matter, I simply see a number displaying damage. Like the rest of you do.
Pretty obvious logic, just like when you shoot a dead body you cause them to experience a double death.
Currently 119% crit chance means that you are wasting 399 (19 * 21) precision points that could go elsewhere.
EDIT: It is like condition duration, you CAN get over 100% but the game just ignore anything over that.
Except that going over 100% duration can be useful since the game first nets your (+) duration with the enemy’s (-) duration, so if you have 140% duration and an enemy has -65% duration then your applied conditions will still be at 75% duration.
Simple test to verify critical chance scaling:
1) Go to starter area (~ level 5) with about 10 critical chance. Attack level 1 white critters. Notice how most of your hits are not criticals.
2) Go to high level area (level > 40) with about 10 critical chance. Attack level 1 white critters. Notice how most of your hits are criticals.
(edited by Wethospu.6437)
Is he serious or joking? I don’t think it’s humanly possible to be that dense.
OP, haven’t you had math in elementary school?
Simple test to verify critical chance scaling:
1) Go to starter area (~ level 5) with about 10 critical chance. Attack level 1 white critters. Notice how most of your hits are not criticals.
2) Go to high level area (level > 40) with about 10 critical chance. Attack level 1 white critters. Notice how most of your hits are criticals.
When Wethospu switches from Lupicus slaying to rabbit slaying that’s when you know the game is in sharp decline
Retired elementalist theorycrafter
I’m fairly certain that crit chance is actually capped at something like 95%. I remember reading about it somewhere, but no idea where.
I would try getting 1000 hits in or so and see if you actually crit 1000 times or not.
Does 1700 hits count?
Anyways, this should be an interesting read for people interested about things: http://www.dtguilds.com/forum/m/6563292/viewthread/12997907-advanced-mechanics
(edited by Wethospu.6437)
Do mobs in this game have crit mit ?
10% crit mit mob vs 100% crit player = 90% cc so so
only been playing a few weeks been playing eq/eq2 for 14 years so kinda stuck in there way of talking
Do mobs in this game have crit mit ?
10% crit mit mob vs 100% crit player = 90% cc so soonly been playing a few weeks been playing eq/eq2 for 14 years so kinda stuck in there way of talking
Not that we know of.
If that existed, then over 100% crit chance would be useful.
(and the other 8 elite specs maxed too)
This is just my opinion on how anet think this works,
119% x (mf%*19% crit chance + some other math and numbers) = missed because of a block or dodge because they couldn’t figure out how to make that 19% work underwater
Edit : just took a sip of coffee so I can think clearer and still think what I said is pretty accurate
Your just over analyzing it.
Anything over 100% crit chance is ignored.
I doubt they’re going to add a patch so that it doesn’t display anything over 100% or just “max”.
The reason why you have the 119% is because of an error in the calculation system. Your gear is obviously boosting your crit chance, so say if base you have 79% crit chance, and your gear adds 40%, The game will still calculate out to 119% even though 100% is the max. But the system just cant make that 19% disappear or automatically put it somewhere else so it just shows that you have 19 over 100 even though that 100 is the greatest possibility.
Just think of the story of the wise man and the cup of tea
Do mobs in this game have crit mit ?
10% crit mit mob vs 100% crit player = 90% cc so soonly been playing a few weeks been playing eq/eq2 for 14 years so kinda stuck in there way of talking
Precision is converted to critical chance with a level specific constant. For example at level 80 every 21 precision equals 1 critical chance.
Based on my research, this level specific constant is based on level of the target, not level of the user. For example against level 82 target you need 22 precision for 1 critical chance. This drops ~100% critical chance to ~97 % (estimate).
So you you get reduced critical chance against higher level targets and increased critical chance against lower level targets.
3531 attack? 30k HP? 3.37k def? 210% crit dmg? That must be PvP, right? Those kinds of stats are unobtainable anywhere else (I’m only guessing, I don’t play PvP). I’m guessing you’re running.. zerker gear with what looks like assassin trinkets and Lunaria.
From GW2 Wiki:
The expected average damage output is determined by the following formula:
Average damage = Base damage * ( 1 – Critical Chance ) + Base damage * ( Critical Chance * Critical Damage )
So while a chance above 100% sounds absurd, it might still be of some limited use. You may want to consider tuning precision down in favor of another stat.
(edited by Amplifiction.8413)
You shouldn’t blindly follow numbers or equations. You must also keep in mind rules of the game. In this case, critical chance is capped at 100% because double criticals aren’t possible.
3531 attack? 30k HP? 3.37k def? 210% crit dmg? That must be PvP, right? Those kinds of stats are unobtainable anywhere else (I’m only guessing, I don’t play PvP). I’m guessing you’re running.. zerker gear with what looks like assassin trinkets and Lunaria.
Stats are higher in PvE, so it is most likely PvE.
You just don’t play Anet’s favorite class most likely. If you aren’t a Warrior then you can’t get those stats. Most classes need to make a trade off. I.E. high damage low survivability. Warriors just get the highest of everything.
Only armor and HP starting pool depend on the class, rest is dependant on armor, weapons, trinkets and traits. How the hell did you menage to obtain such stats?
Why would “your logic tell you” that it would “double crit” lol?
100% = 1.
200% = 2.
Because math.
“Because math.” … no… just no… This is a “chance” at something. If you have 100% chance then you will crit every time.
More than 100% chance is useless. Even if you managed to get 200% chance… then the chance is still just a guarantee that you will crit 100% of the time.
The hit damage is based on your crit damage.
Only armor and HP starting pool depend on the class, rest is dependant on armor, weapons, trinkets and traits. How the hell did you menage to obtain such stats?
Traits is the trick here.
Warrior have the highest HP poll, in the heavy armor, with traits where part of your power is given as VIT so if you get really high power you get even more defense, and quite easy access to fury, might and crit chance, sounds reasonable, right?
(and the other 8 elite specs maxed too)