2 groups that wish for 2 different end-game's
I keep seeing people post about how endgame dungeons in other games are just a gear grind where you just run the dungeon over and over and it isn’t any fun.
I have to wonder if those people have ever actually played an MMO before, including GW2.
In WoW, the most called upon offender of this stereotype you generally have 2-3 pieces of gear per dungeon that your class/build can use. This means you may need to run the dungeon 10-12 times if you are really unlucky. The token system prevents needing any more runs than this.
Now lets compare that “terrible rng grind” to what is offered in GW2… in order to get a full set of dungeon armor, you need ~1300 dungeon tokens… you get 60 tokens per run of the dungeon… This means you need to grind out 22 dungeon runs in order to get the full set of armor. This is almost DOUBLE the WORST case scenario in WoW.
And of course that only gets you exotic armor. In order to get ascended armor you need 800+ gold. Trust me, you don’t want me to compare the number of raids in WoW you need to complete to the amount of grinding you need to do for ascended armor… it is quite embarrassing to GW2, the “no grind” game.
An endgame like WoW is much more casual and less grindy than the current endgame in GW2.
On top of all that, WoW offers different difficulty modes for different skill level players, while GW2 only offers super easy mode.
And you HAVE TO HAVE full set of dungeon/ascended armor in GW2 because?
How do you progress in WoW without grinding same dungeons/raids over and over again? How do you get that gear that you HAVE TO HAVE if you dont run dungeons/raids at all?
best statistical loot in the game. We want everyone on an equal power base.”
And you HAVE TO HAVE full set of dungeon/ascended armor in GW2 because?
How do you progress in WoW without grinding same dungeons/raids over and over again? How do you get that gear that you HAVE TO HAVE if you dont run dungeons/raids at all?
A full ascended set in WvW, which is end content by the way, makes difference. If a person wants a better experience of that game mode without relying on big groups, ascended is a good call.
When someone talks about dungeon tokens, now with wardrobe they want the skin, but I am pretty sure they want the tokens for the variety of stats. They don’t need to HAVE to have, but they need to have in case want to try different builds, which require different gear stats. I am one of those that likes to try different builds from time to time to try to optimize my experience as a player. Now where do I get the gear I need? Dungeons of course, if I don’t want to pay to craft them.
So as you can see, it is not just as you said HAVE TO HAVE. There is a purpose behind it.
I would like a more challenging end content for PvE as well. Before the introduction of megaservers, I used to solo champs or duo with a friend and at the time that was enough to entertain us, but now with the maps full and people farming everywhere, it is almost impossible and discouraging to see people pressing 1 in a rush before the “zerg” melt the champs in a few seconds. Now if I want a challenge go duo AC and HoTW exploration or even CoE story but still I think it is due time the game introduce something different than Living Story.
Thief / Mesmer / Elementalist / Warrior / Necromancer / Ranger / Engineer / Revenant
Crystal Desert – Eredon Terrace – Fort Aspenwood – Stormbluff Isle
I suppose you’d prefer content to have no reward tied to it?
Just a “Difficult for difficulty’s sake”
That’s what “enjoying a challenge” means.
But no, personally i don’t consider difficulty to be a source for fun.
Remember, remember, 15th of November
A full ascended set in WvW, which is end content by the way, makes difference. If a person wants a better experience of that game mode without relying on big groups, ascended is a good call.
This is absolutely false. Ascended are nowhere a requirement in WvW in non-zerg settings.
If you feel any differences, it is psychological.
(edited by sorrow.2364)
If you pay attention, I never stated as a requirement. All I said it is a good call. You can’t deny that and say it is false. For certainly helps if your party will do a 5v7,8 or so fight, the party skills, traits, plus gear are bolsters. Simple as that.
Thief / Mesmer / Elementalist / Warrior / Necromancer / Ranger / Engineer / Revenant
Crystal Desert – Eredon Terrace – Fort Aspenwood – Stormbluff Isle
If you pay attention, I never stated as a requirement. All I said it is a good call. You can’t deny that and say it is false. For certainly helps if your party will do a 5v7,8 or so fight, the party skills, traits, plus gear are bolsters. Simple as that.
The difference is so small it is absolutely not a good call to make ascended gear and spending so many golds only to do WvW.
You can’t deny that and say it is false.
I keep seeing people post about how endgame dungeons in other games are just a gear grind where you just run the dungeon over and over and it isn’t any fun.
I have to wonder if those people have ever actually played an MMO before, including GW2.
In WoW, the most called upon offender of this stereotype you generally have 2-3 pieces of gear per dungeon that your class/build can use. This means you may need to run the dungeon 10-12 times if you are really unlucky. The token system prevents needing any more runs than this.
Now lets compare that “terrible rng grind” to what is offered in GW2… in order to get a full set of dungeon armor, you need ~1300 dungeon tokens… you get 60 tokens per run of the dungeon… This means you need to grind out 22 dungeon runs in order to get the full set of armor. This is almost DOUBLE the WORST case scenario in WoW.
Your math is flawed. GW2 armor represents 6 pieces of gear. You claim a WoW dungeon provides 2-3 pieces of gear, with 10-12 runs needed to get these 2-3 pieces if you’re unlucky and have to use tokens. To get 6 pieces of gear you’d be doing 20-36 WoW dungeon runs in 2-3 different dungeons. Given that you can do 3 paths per day in most GW2 dungeons, the 22 runs can be accomplished in a little over a week if you don’t want diminishing token drops. In WoW, with daily lockouts, it would take 10-12 days.
The main difference is the RNG drops, which might shorten your need to run a particular WoW dungeon. Other than that, the numbers are closer than you paint them to be.
The difference is so small it is absolutely not a good call to make ascended gear and spending so many golds only to do WvW.
You can’t deny that and say it is false.
You think it is not enough for the process you need go through to craft it. Although if it is small or not, it is a bolster, period. Besides, works more than just WvW, you can use it whenever you want minus PvP.
If you think there is no reason at all to have ascended, it is your personal opinion. Now, let the others come to the conclusion if the 5% booster is enough for them to craft or not.
After playing this game for more than 1 year, at some point will see yourself with plenty of mats to craft something. Not only that, but can also be something to aim for in game. Legendary? Check. Ascended? Check. Dungeon Master? Check and so on.
To conclude, my last post about this matter. I won’t derail the topic with ascended talk. Ascended has been around for about 10 months now, people should be used to it by now.
Thief / Mesmer / Elementalist / Warrior / Necromancer / Ranger / Engineer / Revenant
Crystal Desert – Eredon Terrace – Fort Aspenwood – Stormbluff Isle
And there’s quite a lot of people that do not wish for any difficult content at all. Just for more content.
I resemble that remark. I found The Cursed Shore was pretty much my speed, and liked it just fine until I’d done it a ridiculous number of times. Now I’d like another five or ten level 80 maps. Which means an expansion, l guess, or just possibly fixing the downscaling (difficulty and reward) to make level 1-79 maps a reasonable substitute. I’m not bothered about dungeons, raids, pvp or wvw.
You think it is not enough for the process you need go through to craft it. Although if it is small or not, it is a bolster, period. Besides, works more than just WvW, you can use it whenever you want minus PvP.
If you think there is no reason at all to have ascended, it is your personal opinion. Now, let the others come to the conclusion if the 5% booster is enough for them to craft or not.
After playing this game for more than 1 year, at some point will see yourself with plenty of mats to craft something. Not only that, but can also be something to aim for in game. Legendary? Check. Ascended? Check. Dungeon Master? Check and so on.
To conclude, my last post about this matter. I won’t derail the topic with ascended talk. Ascended has been around for about 10 months now, people should be used to it by now.
Read my post.
I’ve said that there is no reason to craft ascended gear if you’re planning to do only WvW, not that there is no reason to craft ascended gear at all.
The only reason you really want to craft ascended gear for is Fractals, for anything else, it is an irrelevant tier of gear you can avoid to craft and live fine without it.
The 5% stat boost does not makes you win fights you were supposed to lose. It doesn’t add anything relevant in terms of damage or survivability in most builds out there, making it to be far from a requirement.
(edited by sorrow.2364)
To the rhetorical ‘what difficult endgame content’ questions, I have to go back to the old standard.
sPvP
roving WvW
Commanding WvW
And you HAVE TO HAVE full set of dungeon/ascended armor in GW2 because?
How do you progress in WoW without grinding same dungeons/raids over and over again? How do you get that gear that you HAVE TO HAVE if you dont run dungeons/raids at all?
A full ascended set in WvW, which is end content by the way, makes difference. If a person wants a better experience of that game mode without relying on big groups, ascended is a good call.
When someone talks about dungeon tokens, now with wardrobe they want the skin, but I am pretty sure they want the tokens for the variety of stats. They don’t need to HAVE to have, but they need to have in case want to try different builds, which require different gear stats. I am one of those that likes to try different builds from time to time to try to optimize my experience as a player. Now where do I get the gear I need? Dungeons of course, if I don’t want to pay to craft them.
So as you can see, it is not just as you said HAVE TO HAVE. There is a purpose behind it.
I would like a more challenging end content for PvE as well. Before the introduction of megaservers, I used to solo champs or duo with a friend and at the time that was enough to entertain us, but now with the maps full and people farming everywhere, it is almost impossible and discouraging to see people pressing 1 in a rush before the “zerg” melt the champs in a few seconds. Now if I want a challenge go duo AC and HoTW exploration or even CoE story but still I think it is due time the game introduce something different than Living Story.
It is and it makes a small difference. Ascended is pointless gear outside of fractals. Its a gear with a bit bigger stats for a sake of a bit bigger stats and as such its not a requirement or must have in any way. And its redundant.
You can get greater variety in stats outside of dungeons. I dont know which game are you talking about because you certainly dont have to run single dungeon for any stat combination. Opposed to WoW where you either farm same dungeons/raids or quit the game. Because if you fail gear check youre out anyway. Thats what HAVE TO HAVE means.
There is as much challenging content as is warranted. If pretty much nobody wants to do challenging content its not worth making (no, bribing players to do it is not the proof of any kind, and even with all the bribes not many people do it anyways)
best statistical loot in the game. We want everyone on an equal power base.”
I keep seeing people post about how endgame dungeons in other games are just a gear grind where you just run the dungeon over and over and it isn’t any fun.
I have to wonder if those people have ever actually played an MMO before, including GW2.
In WoW, the most called upon offender of this stereotype you generally have 2-3 pieces of gear per dungeon that your class/build can use. This means you may need to run the dungeon 10-12 times if you are really unlucky. The token system prevents needing any more runs than this.
Now lets compare that “terrible rng grind” to what is offered in GW2… in order to get a full set of dungeon armor, you need ~1300 dungeon tokens… you get 60 tokens per run of the dungeon… This means you need to grind out 22 dungeon runs in order to get the full set of armor. This is almost DOUBLE the WORST case scenario in WoW.
And of course that only gets you exotic armor. In order to get ascended armor you need 800+ gold. Trust me, you don’t want me to compare the number of raids in WoW you need to complete to the amount of grinding you need to do for ascended armor… it is quite embarrassing to GW2, the “no grind” game.
An endgame like WoW is much more casual and less grindy than the current endgame in GW2.
On top of all that, WoW offers different difficulty modes for different skill level players, while GW2 only offers super easy mode.
And you HAVE TO HAVE full set of dungeon/ascended armor in GW2 because?
How do you progress in WoW without grinding same dungeons/raids over and over again? How do you get that gear that you HAVE TO HAVE if you dont run dungeons/raids at all?
I don’t HAVE to even play the game… so I fail to see what that has to do with anything?
How do you progress in GW2 without getting exotic or ascended armor?
You also don’t HAVE to do that in WoW. You can do regular mode and do lfr with basic gear is you just want to see the story… just like gw2…
I feel that a lot of reward structure feels broken. Whether because they’re trying to make something “difficult” to get, or just because it was literally broken á la Final Rest which for the longest time just felt like a rumor because it almost never dropped. Then one day it started dropping properly and it dropped from a 50G weapon, to a 5G weapon.
Just give everything a non-rng alternative to everything. Personally I’d rather have something behind a grind-wall than pure chance wall. At least if I know there’s a non-rng alternative I will eventually get it. Where as when something is just behind the RNG barrier, there’s no guarantee you’ll ever get it. This has been proven time and time again with chests, bags, etc. When an object supposedly has a 1 in a thousand chance to drop and someone opens 2,000 bags and still doesn’t get it, the system proves itself to be significantly broken. Sure someone will say that others were opening the items around the person and that the 1 in a thousand chance covers all players, but that’s why the system feels so broken. If someone puts the work in to get 2k bags (like at halloween and this HAS happened) and they don’t get that RNG locked item they’re going to be upset. RNG locked rewards is broken, to prove this take into consideration this, if you could only access a piece of content, dungeon/map/instance on an RNG based chance, 1 in a thousand, and you could NEVER get in, would you be happy about it? Would ANYONE be happy about that?
And you HAVE TO HAVE full set of dungeon/ascended armor in GW2 because?
How do you progress in WoW without grinding same dungeons/raids over and over again? How do you get that gear that you HAVE TO HAVE if you dont run dungeons/raids at all?
A full ascended set in WvW, which is end content by the way, makes difference. If a person wants a better experience of that game mode without relying on big groups, ascended is a good call.
When someone talks about dungeon tokens, now with wardrobe they want the skin, but I am pretty sure they want the tokens for the variety of stats. They don’t need to HAVE to have, but they need to have in case want to try different builds, which require different gear stats. I am one of those that likes to try different builds from time to time to try to optimize my experience as a player. Now where do I get the gear I need? Dungeons of course, if I don’t want to pay to craft them.
So as you can see, it is not just as you said HAVE TO HAVE. There is a purpose behind it.
I would like a more challenging end content for PvE as well. Before the introduction of megaservers, I used to solo champs or duo with a friend and at the time that was enough to entertain us, but now with the maps full and people farming everywhere, it is almost impossible and discouraging to see people pressing 1 in a rush before the “zerg” melt the champs in a few seconds. Now if I want a challenge go duo AC and HoTW exploration or even CoE story but still I think it is due time the game introduce something different than Living Story.
It is and it makes a small difference. Ascended is pointless gear outside of fractals. Its a gear with a bit bigger stats for a sake of a bit bigger stats and as such its not a requirement or must have in any way. And its redundant.
You can get greater variety in stats outside of dungeons. I dont know which game are you talking about because you certainly dont have to run single dungeon for any stat combination. Opposed to WoW where you either farm same dungeons/raids or quit the game. Because if you fail gear check youre out anyway. Thats what HAVE TO HAVE means.
There is as much challenging content as is warranted. If pretty much nobody wants to do challenging content its not worth making (no, bribing players to do it is not the proof of any kind, and even with all the bribes not many people do it anyways)
Ascended gear isn’t completely pointless, also there is one additional factor ascended gear has more than it’s 5% increase of stats. Ascended stuff has an infusion slot, meaning you could with a full set of ascended, you could get a number of stat increases using the infusion slots. They don’t have to be used strictly for agony resistance.
I keep seeing people post about how endgame dungeons in other games are just a gear grind where you just run the dungeon over and over and it isn’t any fun.
I have to wonder if those people have ever actually played an MMO before, including GW2.
In WoW, the most called upon offender of this stereotype you generally have 2-3 pieces of gear per dungeon that your class/build can use. This means you may need to run the dungeon 10-12 times if you are really unlucky. The token system prevents needing any more runs than this.
Now lets compare that “terrible rng grind” to what is offered in GW2… in order to get a full set of dungeon armor, you need ~1300 dungeon tokens… you get 60 tokens per run of the dungeon… This means you need to grind out 22 dungeon runs in order to get the full set of armor. This is almost DOUBLE the WORST case scenario in WoW.
And of course that only gets you exotic armor. In order to get ascended armor you need 800+ gold. Trust me, you don’t want me to compare the number of raids in WoW you need to complete to the amount of grinding you need to do for ascended armor… it is quite embarrassing to GW2, the “no grind” game.
An endgame like WoW is much more casual and less grindy than the current endgame in GW2.
On top of all that, WoW offers different difficulty modes for different skill level players, while GW2 only offers super easy mode.
And you HAVE TO HAVE full set of dungeon/ascended armor in GW2 because?
How do you progress in WoW without grinding same dungeons/raids over and over again? How do you get that gear that you HAVE TO HAVE if you dont run dungeons/raids at all?
I don’t HAVE to even play the game… so I fail to see what that has to do with anything?
How do you progress in GW2 without getting exotic or ascended armor?
You also don’t HAVE to do that in WoW. You can do regular mode and do lfr with basic gear is you just want to see the story… just like gw2…
You can do dungeons in GW2 naked, and if you dont have enough resources for a full set of exotic the moment you hit 80 youre doing something wrong.
There really is no gear progress in GW2. You progress your skill, you start with best possible gear until you canmange naked. Try that in WoW.
best statistical loot in the game. We want everyone on an equal power base.”
And you HAVE TO HAVE full set of dungeon/ascended armor in GW2 because?
How do you progress in WoW without grinding same dungeons/raids over and over again? How do you get that gear that you HAVE TO HAVE if you dont run dungeons/raids at all?
A full ascended set in WvW, which is end content by the way, makes difference. If a person wants a better experience of that game mode without relying on big groups, ascended is a good call.
When someone talks about dungeon tokens, now with wardrobe they want the skin, but I am pretty sure they want the tokens for the variety of stats. They don’t need to HAVE to have, but they need to have in case want to try different builds, which require different gear stats. I am one of those that likes to try different builds from time to time to try to optimize my experience as a player. Now where do I get the gear I need? Dungeons of course, if I don’t want to pay to craft them.
So as you can see, it is not just as you said HAVE TO HAVE. There is a purpose behind it.
I would like a more challenging end content for PvE as well. Before the introduction of megaservers, I used to solo champs or duo with a friend and at the time that was enough to entertain us, but now with the maps full and people farming everywhere, it is almost impossible and discouraging to see people pressing 1 in a rush before the “zerg” melt the champs in a few seconds. Now if I want a challenge go duo AC and HoTW exploration or even CoE story but still I think it is due time the game introduce something different than Living Story.
It is and it makes a small difference. Ascended is pointless gear outside of fractals. Its a gear with a bit bigger stats for a sake of a bit bigger stats and as such its not a requirement or must have in any way. And its redundant.
You can get greater variety in stats outside of dungeons. I dont know which game are you talking about because you certainly dont have to run single dungeon for any stat combination. Opposed to WoW where you either farm same dungeons/raids or quit the game. Because if you fail gear check youre out anyway. Thats what HAVE TO HAVE means.
There is as much challenging content as is warranted. If pretty much nobody wants to do challenging content its not worth making (no, bribing players to do it is not the proof of any kind, and even with all the bribes not many people do it anyways)
Ascended gear isn’t completely pointless, also there is one additional factor ascended gear has more than it’s 5% increase of stats. Ascended stuff has an infusion slot, meaning you could with a full set of ascended, you could get a number of stat increases using the infusion slots. They don’t have to be used strictly for agony resistance.
Outside of fractals its completely pointless (as i alreadysaid). It serves absolutely no purpose whatsoever.
If you can name 1 actual purpose (except stat raise for a sake of stat raise), well, be my guest.
best statistical loot in the game. We want everyone on an equal power base.”
I feel that a lot of reward structure feels broken. Whether because they’re trying to make something “difficult” to get, or just because it was literally broken á la Final Rest which for the longest time just felt like a rumor because it almost never dropped. Then one day it started dropping properly and it dropped from a 50G weapon, to a 5G weapon.
Just give everything a non-rng alternative to everything. Personally I’d rather have something behind a grind-wall than pure chance wall. At least if I know there’s a non-rng alternative I will eventually get it. Where as when something is just behind the RNG barrier, there’s no guarantee you’ll ever get it. This has been proven time and time again with chests, bags, etc. When an object supposedly has a 1 in a thousand chance to drop and someone opens 2,000 bags and still doesn’t get it, the system proves itself to be significantly broken. Sure someone will say that others were opening the items around the person and that the 1 in a thousand chance covers all players, but that’s why the system feels so broken. If someone puts the work in to get 2k bags (like at halloween and this HAS happened) and they don’t get that RNG locked item they’re going to be upset. RNG locked rewards is broken, to prove this take into consideration this, if you could only access a piece of content, dungeon/map/instance on an RNG based chance, 1 in a thousand, and you could NEVER get in, would you be happy about it? Would ANYONE be happy about that?
OTOH, forum is full of people that claim GW2 sucks because everything is so easy and eveyone has everything and thers lack of “unique” items.
So enlighten us all how to slove this?
best statistical loot in the game. We want everyone on an equal power base.”
And you HAVE TO HAVE full set of dungeon/ascended armor in GW2 because?
How do you progress in WoW without grinding same dungeons/raids over and over again? How do you get that gear that you HAVE TO HAVE if you dont run dungeons/raids at all?
A full ascended set in WvW, which is end content by the way, makes difference. If a person wants a better experience of that game mode without relying on big groups, ascended is a good call.
When someone talks about dungeon tokens, now with wardrobe they want the skin, but I am pretty sure they want the tokens for the variety of stats. They don’t need to HAVE to have, but they need to have in case want to try different builds, which require different gear stats. I am one of those that likes to try different builds from time to time to try to optimize my experience as a player. Now where do I get the gear I need? Dungeons of course, if I don’t want to pay to craft them.
So as you can see, it is not just as you said HAVE TO HAVE. There is a purpose behind it.
I would like a more challenging end content for PvE as well. Before the introduction of megaservers, I used to solo champs or duo with a friend and at the time that was enough to entertain us, but now with the maps full and people farming everywhere, it is almost impossible and discouraging to see people pressing 1 in a rush before the “zerg” melt the champs in a few seconds. Now if I want a challenge go duo AC and HoTW exploration or even CoE story but still I think it is due time the game introduce something different than Living Story.
It is and it makes a small difference. Ascended is pointless gear outside of fractals. Its a gear with a bit bigger stats for a sake of a bit bigger stats and as such its not a requirement or must have in any way. And its redundant.
You can get greater variety in stats outside of dungeons. I dont know which game are you talking about because you certainly dont have to run single dungeon for any stat combination. Opposed to WoW where you either farm same dungeons/raids or quit the game. Because if you fail gear check youre out anyway. Thats what HAVE TO HAVE means.
There is as much challenging content as is warranted. If pretty much nobody wants to do challenging content its not worth making (no, bribing players to do it is not the proof of any kind, and even with all the bribes not many people do it anyways)
Ascended gear isn’t completely pointless, also there is one additional factor ascended gear has more than it’s 5% increase of stats. Ascended stuff has an infusion slot, meaning you could with a full set of ascended, you could get a number of stat increases using the infusion slots. They don’t have to be used strictly for agony resistance.
Outside of fractals its completely pointless (as i alreadysaid). It serves absolutely no purpose whatsoever.
If you can name 1 actual purpose (except stat raise for a sake of stat raise), well, be my guest.
WvW is an example, WvW infusions exist that allow you to give more damage to things like lords, or take less damage from lords. Fractals is just the place that has the most use for Ascended items since it allows you to stack ridiculous amounts of AR. Utility slots can also give an increase on your gold from monsters, your MF, Karma, Experience. So not completely useless to have ascended gear.
I feel that a lot of reward structure feels broken. Whether because they’re trying to make something “difficult” to get, or just because it was literally broken á la Final Rest which for the longest time just felt like a rumor because it almost never dropped. Then one day it started dropping properly and it dropped from a 50G weapon, to a 5G weapon.
Just give everything a non-rng alternative to everything. Personally I’d rather have something behind a grind-wall than pure chance wall. At least if I know there’s a non-rng alternative I will eventually get it. Where as when something is just behind the RNG barrier, there’s no guarantee you’ll ever get it. This has been proven time and time again with chests, bags, etc. When an object supposedly has a 1 in a thousand chance to drop and someone opens 2,000 bags and still doesn’t get it, the system proves itself to be significantly broken. Sure someone will say that others were opening the items around the person and that the 1 in a thousand chance covers all players, but that’s why the system feels so broken. If someone puts the work in to get 2k bags (like at halloween and this HAS happened) and they don’t get that RNG locked item they’re going to be upset. RNG locked rewards is broken, to prove this take into consideration this, if you could only access a piece of content, dungeon/map/instance on an RNG based chance, 1 in a thousand, and you could NEVER get in, would you be happy about it? Would ANYONE be happy about that?
OTOH, forum is full of people that claim GW2 sucks because everything is so easy and eveyone has everything and thers lack of “unique” items.
So enlighten us all how to slove this?
I don’t think GW2 sucks, but that doesn’t mean I don’t feel like the system is broken.
When you hear stories about people who put a ton of time and effort (or money) into trying to get an RNG item it becomes clear that the system doesn’t work. There should always be a non-rng alternative to any reward that could be acquired by any given piece of content. Whether it’s the ability for someone else to sell it (and thus you buy it), craft it, grind for tokens to get it, etc. Sometimes this is the case and you can just grind the event currency grab the account bound/soul bound version of the item and be done with it. Though this is not the case for every possible RNG item out there, especially things like special content ascended drops (Tequatl weapons anyone?). It’s far more noticeable for ascended gear because all ascended gear is immediately account bound. So you can’t sell it, trade it, there is no other way for a person to acquire that item except through that content.
Which becomes a problem when the content is difficult to begin with, or requires a high number of cooperative players, then it’s also locked behind an RNG table, depending on the content you have to play, it could be behind a time table as well.
This is a game that is suppose to be about the skill of the player, getting rid of the holy trinity, giving us (or trying to at least) content that is suppose to be more than just stack and spam. However the reward structure doesn’t always reflect that which is where the problem lies. Obviously it comes down to the fact the algorithms probably don’t exist (yet) for this type of reward structure, but it would be nice to get awarded because I had the skill to do something, rather than the fact I knew the best location to stand where I could attack while taking the least amount of damage. Would be nice to get rewards based on the amount of skill you put into completing the challenge rather than having to rely purely on luck to get something even half way decent.
A prime example of this would be soloing a champion, or doing so with only another person. I’d have to show more skill, put in more work to take down that champion than if I had a full party, or was with 30 people. That is skill, not just pure luck. However the rewards for doing that are the same as if I had just waiting for 30 more people to show up. So you have a random reward system, in a game that is suppose to be about a players abilities to play the game.
Doesn’t that seem wrong to you? Wouldn’t that seem wrong in games that aren’t virtual? You’re playing as a pro basketball player, you clearly have skill and you’ve been helping take your team to victory. However the NBA has implemented for some reason an RNG based pay scheme. At the end of the game due to the RNG based pay scheme, you make for all your hard work and skill…. 100 dollars. However another player, who only played toward the end of the game, has now made 100,000 dollars. (Obviously this isn’t how NBA payrolls work, but still)