Hi. I’ve recently picked up this game again and I thought I’d share my impression of the game a second time around, and comment on some of the improvements (and disimprovements) I’ve found. I’ll make it an easy to read bullet list, consider it my general feedback on the state of the game.
General:
° There’s no option to adjust camera field of view. I shouldn’t have to mess around with windowed mode proportions to get a field of view I am comfortable with. A good fov is also important in pvp to get the best visual information. Given you can tamper with windowed mode and multi monitor setups are allowed, competitive advantage is a null argument.
° Camera flips out whenever it encounters an obstacle, this is extremely disorienting (especially in pvp and jumping puzzles) and generally uncomfortable. Ideally when the camera view encounters obstacles it should make environment props see through like it did in gw1.
° Can’t look up without the camera view zooming in on my character posterior. You’ve made a beautiful world (derieres nothwithstanding) and sometimes I just want to look up and admire the view (or see where that longbow ranger is shooting me from) and the camera just doesn’t allow it. Also it would be nice if the camera automatically moved upwards instead of zooming in when hitting a wall.
° An option to increase camera height would be nice. At the moment I dislike playing my asura because the camera is so low to the ground (and looking up is such a pain as previously noted).
° Wallet for all those currencies is great, excelent improvement. The only bad thing I can note is the oversaturation of new currencies every other event or map.
spvp:
° Dodge roll is too spammable and vigor too readily available. It’s important for a competitive game to be somewhat predictable as to the result of ones actions to allow for plays and counterplays, at the moment you can dodge roll so often it makes the game unpredictable, random, and spammy. imo base endurance regen stands to be reduced to 2/3 it’s current value, vigor duration to be reduced across the board, and the evasion frame on dodge to be reduced slightly.
° No more seperate cosmetic between pve and pvp, and generally less of a rift between the two, good call. The pve rewards from spvp is also a great addition. The complete seperation of pve and spvp always seemed like a bad idea, makes them compete for players.
° Ranking and matchmaking, haleluja. To be fair these things should have been in the game at release, but better late than never I suppose.
° Stats and roles in spvp seem at a much healthier place, the game is no longer only about burst and bunker builds. Awesome, I always did prefer balanced setups.
° Conditions and by extension condition removal seems too strong. You’re planning on adding a condition hate boon though, so looks like you’re on the ball.
° Trait and skill balance seems slightly better, but still leaves a lot of room for improvement. Your balancing looks pretty ham handed to me, and I can’t help but wonder if it’s intentional (perfect imbalance and imposed meta and all that nonsense).
° Deathmatch is a pretty great new gamemode, just please make a decent map for it. Courtyard is too cluttered and claustrophobic (and again that camera in tight spaces). Some clean open spaces work just fine (like in legacy of the foefire).
° I really really hate the spvp announcer, sorry. Alternate option (gem shop announcer packs?) for those who don’t like the heavy ’murica accent?
° Fancy and visual heavy finishers in already fairly chaotic and clustered fights always seemed like an odd choice. Some simple and clean weapon specific animations would have been better in my opinion.
(edited by Jelle.2807)