2 years later, 2nd impression and feedback.

2 years later, 2nd impression and feedback.

in Guild Wars 2 Discussion

Posted by: Jelle.2807

Jelle.2807

Hi. I’ve recently picked up this game again and I thought I’d share my impression of the game a second time around, and comment on some of the improvements (and disimprovements) I’ve found. I’ll make it an easy to read bullet list, consider it my general feedback on the state of the game.

General:
° There’s no option to adjust camera field of view. I shouldn’t have to mess around with windowed mode proportions to get a field of view I am comfortable with. A good fov is also important in pvp to get the best visual information. Given you can tamper with windowed mode and multi monitor setups are allowed, competitive advantage is a null argument.
° Camera flips out whenever it encounters an obstacle, this is extremely disorienting (especially in pvp and jumping puzzles) and generally uncomfortable. Ideally when the camera view encounters obstacles it should make environment props see through like it did in gw1.
° Can’t look up without the camera view zooming in on my character posterior. You’ve made a beautiful world (derieres nothwithstanding) and sometimes I just want to look up and admire the view (or see where that longbow ranger is shooting me from) and the camera just doesn’t allow it. Also it would be nice if the camera automatically moved upwards instead of zooming in when hitting a wall.
° An option to increase camera height would be nice. At the moment I dislike playing my asura because the camera is so low to the ground (and looking up is such a pain as previously noted).
° Wallet for all those currencies is great, excelent improvement. The only bad thing I can note is the oversaturation of new currencies every other event or map.

spvp:
° Dodge roll is too spammable and vigor too readily available. It’s important for a competitive game to be somewhat predictable as to the result of ones actions to allow for plays and counterplays, at the moment you can dodge roll so often it makes the game unpredictable, random, and spammy. imo base endurance regen stands to be reduced to 2/3 it’s current value, vigor duration to be reduced across the board, and the evasion frame on dodge to be reduced slightly.
° No more seperate cosmetic between pve and pvp, and generally less of a rift between the two, good call. The pve rewards from spvp is also a great addition. The complete seperation of pve and spvp always seemed like a bad idea, makes them compete for players.
° Ranking and matchmaking, haleluja. To be fair these things should have been in the game at release, but better late than never I suppose.
° Stats and roles in spvp seem at a much healthier place, the game is no longer only about burst and bunker builds. Awesome, I always did prefer balanced setups.
° Conditions and by extension condition removal seems too strong. You’re planning on adding a condition hate boon though, so looks like you’re on the ball.
° Trait and skill balance seems slightly better, but still leaves a lot of room for improvement. Your balancing looks pretty ham handed to me, and I can’t help but wonder if it’s intentional (perfect imbalance and imposed meta and all that nonsense).
° Deathmatch is a pretty great new gamemode, just please make a decent map for it. Courtyard is too cluttered and claustrophobic (and again that camera in tight spaces). Some clean open spaces work just fine (like in legacy of the foefire).
° I really really hate the spvp announcer, sorry. Alternate option (gem shop announcer packs?) for those who don’t like the heavy ’murica accent?
° Fancy and visual heavy finishers in already fairly chaotic and clustered fights always seemed like an odd choice. Some simple and clean weapon specific animations would have been better in my opinion.

(edited by Jelle.2807)

2 years later, 2nd impression and feedback.

in Guild Wars 2 Discussion

Posted by: Jelle.2807

Jelle.2807

pve:
° Everyone still running berserker, very disapointing. I had hoped pve would have gained some more depht by now. Here’s hoping you’re working on an improved ai that will allow for more interesting gameplay and maybe make other stats valuable. An ai that plays a little more like a player would certainly spice things up.
° Dungeon running is still all about skipping as much as possible and exploiting all the rest, very unfortunate. You probably want to make everything gated in the future, there’s not much fun about rushing and skipping. I hope you’ll consider reworking the current dungeon at some point.
° Very little pve specific skill balancing. Seperate balancing for pve and pvp worked in gw1, confusion withstanding why not shouldn’t it here?. Warrior’s greatsword for example will never be balanced in pve without some heavy adjustments to the numbers.
° Your storytelling has improved tenfold, and I much enjoyed season 2 of the living story. Great work can’t wait to see what’s next.
° The removal of party leadership baffles me. There’s nothing more aggravating than getting kicked from your own party, other party members kicking people you don’t want kicked, players joining your party and editing your lfg advertisement (or removing it and then leaving, kitten ed trolls). Running dungeons is now stressful because you never know a bunch of kittens joined your party and may just kick you for whatever reason, and mmorpg tend to have a lot of kittens in it. This is simply the dumbest decision ever, I’m sorry but it really is.
° The new areas look very well crafted, kudos to the guys who made them.
° Loot drops are very very random. I don’t really mind but a lot of people who like to grind don’t really have anything concrete to work towards beyond dungeon tokens. The good stuff just comes to your randomly, so I imagine many lack guidance as to what do to do once they hit 80.
° Events across the world trigger so often, it really ruins the immersion and kills any of the permanence of the open world you promised before release. Seems like you’re working on an improved event system for the expansion though, I look forward to seeing it.

Overall already lots of improvements, and many more to be made. I hope you continue to improve your game and learn from your mistakes. Thanks for bringing us gw2. Now give me my tengu lol.

2 years later, 2nd impression and feedback.

in Guild Wars 2 Discussion

Posted by: Jelle.2807

Jelle.2807

Welp, I just read the announcement about the camera improvements, which pretty much adress most of my concerns with it. Well played Anet.

Also I forgot one point!
° Heart of the mist portal serves as a free teleport to lion’s arch, so it seems silly to not just include a button to teleport to that city. Saves a loadscreen and makes the heart of the mists lobby less laggy for players actually pvping, the lobby is incredibly laggy for me right now.