I believe anet has done a decent job this time around, however, I would like to see more rewarding content. As of right now you are able to complete the raid for decent rewards one time per week, then continue it until you shard cap. You can do dungeons for an unrewarding experience, and yes I know dungeons are stale content, and should be easy farm mode for everyone at this stage of the game but there should be some incentive given to play those every once in a while. Fractals you can do every day if you like, but only get rewards from the daily. The fractal encryptions have been increased to compensate a bit, but I believe that the concept of fractals has been greatly faulted.
With that being said, firstly, I would like to touch up on fractals. Everyone is farming the easy ones. As with electricity it is human nature to take the path of least resistance. We need something challenging, yet rewarding and repeatable. Im not talking an easy farm, but if you accomplish the tasks at hand, you should be rewarded. This promotes guilds and groups of players to form together to enjoy aspects of the game more. So instead of being cut off from all rewards after your first completion it should work in a tiered method where you get Diminishing Returns for helping your friends opposed to absolutely nothing but a warm fuzzy feeling. In today’s Guild Wars 2 its more of a casual passing your friends by waving and leaving. Fractals to do all the dailies takes about 30-40 minutes and the rewards are RNGSus and a few gold. The 30 40 50 fractals I used to do yielded me good drops. It felt good going in there and seeing ascended armor chests, even if they weren’t mine. Fractals need to go back to the 10 level scaling for rewards honestly, and those levels should require at least a random fractal and a boss fractal (Maw, Trin, or Duo). Maybe spice it up and give us some SAB bosses as a fractal? The code is there, might as well use it.
With dungeons you could farm them every single day with rewards peaking about 40-50g per day on average. This took a long time- about 3-4 hours with a good team, and about 8 hours with pugs who arent on a communication network being coordinated. Ultimately there was a lot of work to be done to get that kind of cash flow going, but now we rely on events such as wintersday to get a decent chunk of change. Even still it takes like 2 hours to farm 600 boxes. These rewards should go back to what they used to be or increased to a flat 1g per dungeon. This gives the F2P guys a chance to farm up some coin so they can gem store heart of thorns if they or their parents dont have the money for them to enjoy what you guys have available (I know its a rare case and you have a business to run, but that doesnt mean they cant throw 10 bucks or so at the gemstore every so often something new and exciting comes out).
Raids are doing great, the rewards are pretty nice, at least until the double rewards runs out. They are challenging, take skill, take coordination, and require people to be nearly flawless. The rewards match the skill requirement. However, this can only be done once a week so after that you once again have no incentive to get back in there and wreck things and help people out. At least give people daily boss chests inside the raid, that would be cool.
Lastly I know there are other areas of the game to explore such as PvP and WvW, but those, at least in my perspective, are like mini games. They are fun things to do between other things. Other people say the same about PVE. I would like to open all this up for discussion, and see what kind of input people would like aside from myself for GW2.