25 Max Bleed Stacks
Maybe for PvE boss fights only and that’s just because they have such huge pools of health that high a stack doesn’t seem to do much (and they’ve said they wanted to rework that already). About events, Bronze is barely less rewarding than Gold (/flameon). And if you even dare to think more than twenty-five stacks of bleed is okay in PvP, get your head examined! :P
+1
Most of all, the bleed-cap is completely unnecessary. There’s no cap to the direct damage an NPC can suffer, so why is there a cap on condition damage an NPC can suffer?
Because if there’s too many bleeds on the NPC, he’d die too fast? Well, newsflash: If there’s too much direct damage being done to the NPC, it dies pretty fast as well.
Because there are skills that multiply conditions? Well, that’s jolly nice for them. I know a necromancer can multiply conditions with epidemic or whatsitcalled. If that would allow for condition damage to explode and be too high, why is that now a problem of the profession applying the condition normally? Why is this not a problem of the skill that allows for condition damage to be multiplied? Why not restrict that ability to a given number of conditions that can be transferred?
Because if there’s no limit, there might be builds that could potentionally stack conditions indefinitely? I don’t know if such build exists or could exist, but if that’s a problem, why not give each and every player her own individual 25-stack limit per NPC?
TL;DR: The cap is completely unjustified and should be lifted.
^Yeah for PvE at least, for PvP, well… 3 power rogues will kill you in seconds (miliseconds?) 3 conditions necros would take a few seconds to stack more then 25, and the target could still use their condition removal (if they have it) to survive a bit more, so not that bad.
But yeah at least in PvE, in PvP no one really lasts much if the have 25 stacks. My main concern is really on PvE.
25 stacks of anything is max. Im not sure if the limit is a disadvantage, if you keep hitting it with bleed the 25 stacks will stay on instead of going down 24 22 20 19 over time dependsing on how much you put on with each hit. I guess hitting it with an unlimited stack of bleed would be too easy as health goes down extremely fast.
And if you even dare to think more than twenty-five stacks of bleed is okay in PvP, get your head examined! :P
A single player will rarely apply more than 25 stacks on another player. However, several players might if they all stack on the same person. And yes, the targetted player would die pretty fast. Just as he would if here was caught between three warriors 100-blading him in parallel for almost 50k of damage in a few seconds. So, why is there no cap on direct damage again?
(edited by phooka.4295)
Due to lack of info on this subject (if anyone knows more about this I would apreciate a link!), I really donĀ“t know how the game handles “hitting over the cap”.
Maybe only the strongest bleeds stay, or they are replaced by the new ones, maybe they do nothing if the target is on 25 stacks already.
Heck, w/o a cap this would not be a problem!
(edited by kant.3682)