+25 Power OR +4% Damage? (Runes mix & match)

+25 Power OR +4% Damage? (Runes mix & match)

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Posted by: Zephyra.4709

Zephyra.4709

Side-note: I originally posted this topic in Players Helping Players but regretted it pretty fast as that section looks quite dead so I posted it here in hopes of answers. Forgive me if this is in the wrong thread!

I’ve been running a full set of Ogre runes on most toons now and I’m over the Rock Dog thing and want to seek other options, this time mixing runes. Used this set a lot in WvW, EOTM and even PvP lately.

Description of full set:

Superior Rune of the Ogre (6/6)
(1): +25 Power
(2): +35 Ferocity
(3): +50 Power
(4): 25% chance when struck to summon a rock dog. (Cooldown: 90s)
(5): +100 Power
(6): +4% damage

The rock dog has it’s ups and downs I will admit, in some cases it helps by drawing aggro for a short duration but other times it dies within a few hits. The CD on it if it dies quickly is a waste, plus it relies solely on you being hit in the first place.

I’m thinking of mixing 5 Superior Runes of the Mesmer with 1 Superior Rune of the Ogre and here is what the outcome will be:

(1): +25 Power
(2): +35 Precision
(3): + 50 Power
(4): + 65 Precision
(5): + 100 Power
(6): +25 Power

I like the idea of that Precision instead of the Rock Dog spawning considering I will be running a full set of zerker gear/trinkets etc.

My first and foremost question(s) is where does the +4% Damage from the original set of Ogre runes go – on top of my Power? And if so, is that better than the +25 Power from this mix ‘n’ match set I’ve thought of?

I have the intention of using this mix ‘n’ match set on my full zerker Engi. I noticed the +25 Power with food + utility consumables totals to exactly 2,700 Power as opposed to the full set of Ogre runes as the +4% Damage is hidden(?) somewhere.

All in all, I’ve also considered the full set of Mesmer Runes seeing as ANet released this latest balance patch which now grants a 1 second Daze with “Launch Personal Battering Ram” for the Engi. The 6th slot thing with Mesmer Runes is an interesting +33% Daze duration.

So yeah, any thoughts/help/comments will be extremely appreciated~

+25 Power OR +4% Damage? (Runes mix & match)

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Posted by: pdavis.8031

pdavis.8031

I would think that the 4% damage is not a total of your power. Your power, and weapons, determine how much damage you do. So lets say (just throwing out numbers for an example) You have 2700 power, and use exotic 1 handed weapons (with no trait specializations, or power/damage adding sigils) and you do an average of 1000 damage per non crit attack (standard auto attack) The +4% would go here. So you would be doing an average of 1040 damage per non crit attack (Standard auto attack).

However, I am not sure what the formula for calculating how much damage you do just with power alone. But I would think that +25 power might be a little bit less than 4% of your total damage. (After power and weapons are calculated).

Of course this doesn’t take into consideration the amount of armor/toughness your target has, or any boons/conditions are in effect.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

+25 Power OR +4% Damage? (Runes mix & match)

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Posted by: DeWolfe.2174

DeWolfe.2174

+% far greater than +25 power. Probably better off going with Pack runes anyway.

[AwM] of Jade Quarry.

+25 Power OR +4% Damage? (Runes mix & match)

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Posted by: Lazaar.9123

Lazaar.9123

The +7% bonus damage on ranger runes works with an active mini-pet, you could try those.

+25 Power OR +4% Damage? (Runes mix & match)

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Posted by: Ensign.2189

Ensign.2189

4% more damage and 4% more power would have exactly the same effect. At 2700 power with food and buffs, 4% damage is the same as 108 power.

As DeWolfe said, it sounds like you’re looking for Pack runes.

+25 Power OR +4% Damage? (Runes mix & match)

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Posted by: Azrael.4960

Azrael.4960

Early on, there were two values displayed in your Hero Panel, Power and Attack. The attack value was the average damage you did, IIRC, whereas now we only have Power. The +4% would be off your actual inflicted damage, based on the equation for damage, not your power. This would be applied after calculations for anything that affects your Power, such as might, banners, food and consumables, were taken into account, as is obvious in the equation for Damage

Damage done = (Weapon strength) * Power * (skill-specific coefficient) / (target’s Armor)

So if you equipped the Ogre runes the equation becomes

Damage done = 1.04*[(Weapon strength) * Power * (skill-specific coefficient) / (target’s Armor)]

With a power of 2700 and assuming your weapon hits for 1000 against a target with 2600 armour with an autoattack (coefficient 1), the equation returns 1038.5 damage, an increase of 25 power returns 1048.1. This equates to a 0.9% increase in damage for 25 power.

I had the same thought about pack runes while writing my reply

+25 Power OR +4% Damage? (Runes mix & match)

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Posted by: Zephyra.4709

Zephyra.4709

Alrighty, many thanks for the replies and clearing things up! Greatly appreciated~ I will have to check out Pack runes! Thanks once again.

+25 Power OR +4% Damage? (Runes mix & match)

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Posted by: Khisanth.2948

Khisanth.2948

Early on, there were two values displayed in your Hero Panel, Power and Attack. The attack value was the average damage you did, IIRC, whereas now we only have Power. The +4% would be off your actual inflicted damage, based on the equation for damage, not your power. This would be applied after calculations for anything that affects your Power, such as might, banners, food and consumables, were taken into account, as is obvious in the equation for Damage

Damage done = (Weapon strength) * Power * (skill-specific coefficient) / (target’s Armor)

So if you equipped the Ogre runes the equation becomes

Damage done = 1.04*[(Weapon strength) * Power * (skill-specific coefficient) / (target’s Armor)]

With a power of 2700 and assuming your weapon hits for 1000 against a target with 2600 armour with an autoattack (coefficient 1), the equation returns 1038.5 damage, an increase of 25 power returns 1048.1. This equates to a 0.9% increase in damage for 25 power.

I had the same thought about pack runes while writing my reply

Attack was Power+Weapon Strength which didn’t do much except mislead people.

+25 Power OR +4% Damage? (Runes mix & match)

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Posted by: Elegy.2159

Elegy.2159

Golemancer runes are also worth looking at if precision runes interest you, though I wouldn’t use 6 under any circumstances. Those runes give a great benefit to both precision and ferocity, but the 6th rune’s golem is annoying.

Personally, I wouldn’t worry about precision too much. Use sigil of intelligence and you’ll crit times 3 every 9 seconds, assuming you’re switching kits at least that often.

+25 Power OR +4% Damage? (Runes mix & match)

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Posted by: Zephyra.4709

Zephyra.4709

Golemancer runes are also worth looking at if precision runes interest you, though I wouldn’t use 6 under any circumstances. Those runes give a great benefit to both precision and ferocity, but the 6th rune’s golem is annoying.

Personally, I wouldn’t worry about precision too much. Use sigil of intelligence and you’ll crit times 3 every 9 seconds, assuming you’re switching kits at least that often.

Very interesting; I do switch switch kits constantly. Thank you~

+25 Power OR +4% Damage? (Runes mix & match)

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Posted by: Azrael.4960

Azrael.4960

Early on, there were two values displayed in your Hero Panel, Power and Attack. The attack value was the average damage you did, IIRC, whereas now we only have Power. The +4% would be off your actual inflicted damage, based on the equation for damage, not your power. This would be applied after calculations for anything that affects your Power, such as might, banners, food and consumables, were taken into account, as is obvious in the equation for Damage

Damage done = (Weapon strength) * Power * (skill-specific coefficient) / (target’s Armor)

So if you equipped the Ogre runes the equation becomes

Damage done = 1.04*[(Weapon strength) * Power * (skill-specific coefficient) / (target’s Armor)]

With a power of 2700 and assuming your weapon hits for 1000 against a target with 2600 armour with an autoattack (coefficient 1), the equation returns 1038.5 damage, an increase of 25 power returns 1048.1. This equates to a 0.9% increase in damage for 25 power.

I had the same thought about pack runes while writing my reply

Attack was Power+Weapon Strength which didn’t do much except mislead people.

Indeed, I tended to get quite confused by it and was glad they got rid of it.