Q:
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
(edited by DreamOfACure.4382)
Q:
Why don’t Two-Handed Weapons have 2 sigil slots?
I understand that they have more base damage, but can anyone explain the reasoning to this design?
Why can’t 2H weapons have the same base damage as two 1H weapons, have two sigil slots, and let the weapon-skills be the only factor in what people choose to use?
Example:
A lot of kit-using Engineers probably can’t pass up using Dual-Pistol or Pistol/Shield even if they enjoy Rifle more just because of the benefits of having a second sigil.
(edited by DreamOfACure.4382)
Maybe the 2-h weapon drops also drop two sigils and every weapon has to be changed. But I’m also for two sigils for 2-h weapons since I’m a greatsword user. Haha:P
2-handed weapons have higher base damage.
2-handed weapons have higher base damage.
Bolded the part you didn’t read.
2-handed weapons have higher base damage.
And can’t switch offhands to get different skills. Your point?
2h vs 1h are balanced in that 2h get more dmg and 1h gets versatility.
Sigils are another story.
Double sigils on 2handers needs to happen.
Remember how Diablo 3 needed to fix 2handers because 1handers could stack more bonuses, it isn’t really different.
And can’t switch offhands to get different skills. Your point?
2h vs 1h are balanced in that 2h get more dmg and 1h gets versatility.
Umm… What if you’re using a 2H on one set and two 1Hs on another set?
Like Greatsword and Sword+Shield on a Warrior?
You can’t switch offhands then, unless you’re manually switching through inventory.
But in that case, I do that even with 2Hs like on the Guardian. Swap Hammer for Staff for the speed-symbol. :/
Some 2H weapons have loads of utility, so that argument doesn’t work for me.
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I would like having 2 sigil slots for 2H weapons though. Would make my Thief’s Shortbow and Guardian’s Hammer gameplay so much more interesting.
(edited by DreamOfACure.4382)
Wearing 2h is simply a double flaw because you get -1 sigil and can’t swap your offhand to get more desiderable skills.
In return you get… nothing.
It isn’t true that 2H has “more damage”; damage of skills depends largerly on skill coefficients.
I.E. Guardian 2h staff deals less damage than 1h scepter for instance.
There are so many fixes we still need 5 months later and they’re coding keg brawl as we navigate in half-done features and bugged skills/traits…
I’m pretty sure the people who design fluff content like Keg Brawl aren’t the same people who balance loot or fix bugged abilities. I’m all for fixing bugs as much as anyone (the Necro is one of my favorite classes, theoretically), but there’s not much point in expecting everyone else to stop doing their job until the balance/QA guys get caught up to speed. Unless you expect environmental artists to start working on bug fixes.
But, as for the main topic…. I don’t know if it’s necessarily needed, but I certainly wouldn’t complain about being able to slap a sigil of rage on my 2hander to go with the my sigil of blood.
Wearing 2h is simply a double flaw because you get -1 sigil and can’t swap your offhand to get more desiderable skills.
While the missing sigil is a problem to me, I don’t see how the skills are an issue.
When you switch from two 1Hs to a 2H, you get five new skills to utilize, which can arguably offer equal (if not more) utility then switching to an offhand which equates to two different skills.
IMO, what’s more useful is a matter of preference there.
You can have 2 sigil spots if 2H weapons cost more than 1H ones. Drives me nuts that to get a pair of weapons from dungeons I need 510 tokens, but you are good at 300.
You can have 2 sigil spots if 2H weapons cost more than 1H ones. Drives me nuts that to get a pair of weapons from dungeons I need 510 tokens, but you are good at 300.
Actually, it’s 390. But your point still stands I guess.
Dual-wielders (like Dual-Pistol) have to get 600.
Wearing 2h is simply a double flaw because you get -1 sigil and can’t swap your offhand to get more desiderable skills.
While the missing sigil is a problem to me, I don’t see how the skills are an issue.
When you switch from two 1Hs to a 2H, you get five new skills to utilize, which can arguably offer equal (if not more) utility then switching to an offhand which equates to two different skills.
IMO, what’s more useful is a matter of preference there.
As you would have noticed (I hope), 2 hander melee attack weapons usually have a much longer cast. 1/2 to 3/4 of a second per hit. Esp Hammers. When you switch to a different weapon type, if your weapon is in midswing/midcast, the action is interrupted. Over the course of a long fight, it jeopardizes your output tremendously. It isn’t about theorycrafting. It just gimps you too much to be switching about.
In PVE of course
Also all for double sigils.
I do agree on the utility though. I have to give Anet that point where the skill differences between weapons have played out very nicely.
i dont care for double sigils.
greatsword is op.
Why can’t 2H weapons have the same base damage as two 1H weapons, have two sigil slots, and let the weapon-skills be the only factor in what people choose to use?.
Why aren’t all weapons the same stat wise? Because they’re different weapons, and the different stats were accounted for in balancing.
Despite this “egregious flaw” you seem so focused on I don’t know a lot of strong PvE or PvP builds that don’t use at least one 2 handed weapon, and just looking around the world you can tell they’re prolific enough as is, even among the best of players… So, clearly, they do something right.
The lack of sigil is part of the weapon. Account for it when choosing.
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