delicate, brick-like subtlety.
2H Weps Only get 1 instead of 2 Sigil Slots?
delicate, brick-like subtlety.
umm, because 100blades?
Edit: deleted this first half of this post because I had a brain fart, lol.
Though, it would be interesting if they had a separate slot for PvE sigils. (the sigils like 10% dmg vs Ghost for example)
The only people who use those are the people who do nothing but farm a specific dungeon, or farm a specific mob in open world all the time/
Because it would be overpowered. Two handed weapons have a much higher innate damage range than one handed weapons. That’s the short version.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Because 2-Handed weapons do more damage then 1-Handed weapons, That would give an unfair advantage to 2-Handed builds.
Aion went down this road alowing you to combine two 2-handed weapons destroying the balance of the game forever. No thanks.
Because it would be overpowered. Two handed weapons have a much higher innate damage range than one handed weapons. That’s the short version.
But sigils don’t modify individual weapons. They modify your total stats. Are you saying that the inability to equip 2 sigils is offset by allowing 2h weps to deal more damage than 1h weps?
If so, that makes sense.
[TTBH] [HATE], Yak’s Bend(NA)
Because it would be overpowered. Two handed weapons have a much higher innate damage range than one handed weapons. That’s the short version.
Is this true (has someone calculated DPS numbers?) .. and if true, with a one-handed weapon, your offhand provides some DPS as well.. for example the guardian’s torch seems to have pretty good DPS.
In any case, some weapon sets having 2 sigil slots and some having 1 means it’s harder to balance… with Anet having always struggled with balance (hence the drastic decline in skill choice between GW1 and GW2), it seems they’ve just made their lives more difficult.
umm, because 100blades?
So everyone plays a warrior?
Warrior axe – higher dps than GS.
Mesmer sword – higher dps than GS.
Thief dagger – higher dps than sb.
Necro dagger – higher dps than staff.
Problems?
I actually would like to see this implemented. I don’t see why this would cause any balance issues.
Because it would be overpowered. Two handed weapons have a much higher innate damage range than one handed weapons. That’s the short version.
Is this true (has someone calculated DPS numbers?) .. and if true, with a one-handed weapon, your offhand provides some DPS as well.. for example the guardian’s torch seems to have pretty good DPS.
In any case, some weapon sets having 2 sigil slots and some having 1 means it’s harder to balance… with Anet having always struggled with balance (hence the drastic decline in skill choice between GW1 and GW2), it seems they’ve just made their lives more difficult.
There’s nothing to calculate. Look at an 80 exotic two handed weapon’s damage range, and then look at an 80 exotic one handed weapon’s damage range. The two hander has a higher average damage. Specifically, 1048 and 952 respectively. Two handed weapons do exactly 10% more damage (base) than one handed weapons.
Secondly, off hand weapons do not contribute to your overall damage. The damage listed for an off-hand only applies to that weapon’s skills. In other words, focii and shields and torches do less damage with their skills comparatively speaking than standard one handed weapons. Obviously this doesn’t apply to classes that can off-hand one handed weapons.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Because it would be overpowered. Two handed weapons have a much higher innate damage range than one handed weapons. That’s the short version.
But sigils don’t modify individual weapons. They modify your total stats. Are you saying that the inability to equip 2 sigils is offset by allowing 2h weps to deal more damage than 1h weps?
If so, that makes sense.
Correct. Compared to two one-handed weapons, two handed weapons do 10% more base damage. So if you also allowed them to use two sigils, not only would they do 10% more damage, they’d also get the only advantage (builds not withstanding) using two one-handed weapons offers.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
You would get a kittenton of confused noobs talking about wanting things like double Sigils of Bloodlust, or Sigil of Bloodlust with Sigil of Perception. Or just putting in two on-crit Sigils and being confused as to why one of the effects never procs.
Because it would be overpowered. Two handed weapons have a much higher innate damage range than one handed weapons. That’s the short version.
Is this true (has someone calculated DPS numbers?) .. and if true, with a one-handed weapon, your offhand provides some DPS as well.. for example the guardian’s torch seems to have pretty good DPS.
In any case, some weapon sets having 2 sigil slots and some having 1 means it’s harder to balance… with Anet having always struggled with balance (hence the drastic decline in skill choice between GW1 and GW2), it seems they’ve just made their lives more difficult.
There’s nothing to calculate. Look at an 80 exotic two handed weapon’s damage range, and then look at an 80 exotic one handed weapon’s damage range. The two hander has a higher average damage. Specifically, 1048 and 952 respectively. Two handed weapons do exactly 10% more damage (base) than one handed weapons.
Secondly, off hand weapons do not contribute to your overall damage. The damage listed for an off-hand only applies to that weapon’s skills. In other words, focii and shields and torches do less damage with their skills comparatively speaking than standard one handed weapons. Obviously this doesn’t apply to classes that can off-hand one handed weapons.
So it seems the loss of a sigil slot is worth 10% more base damage.
Personally, I’d prefer the customizability of a second sigil slot.
Because it would be overpowered. Two handed weapons have a much higher innate damage range than one handed weapons. That’s the short version.
But sigils don’t modify individual weapons. They modify your total stats. Are you saying that the inability to equip 2 sigils is offset by allowing 2h weps to deal more damage than 1h weps?
If so, that makes sense.Correct. Compared to two one-handed weapons, two handed weapons do 10% more base damage. So if you also allowed them to use two sigils, not only would they do 10% more damage, they’d also get the only advantage (builds not withstanding) using two one-handed weapons offers.
I can accept this as a valid answer.
delicate, brick-like subtlety.
Warrior axe – higher dps than GS.
Mesmer sword – higher dps than GS.
Thief dagger – higher dps than sb.
Necro dagger – higher dps than staff.Problems?
yea and 3 of those, you’re saying melee = higher dps than ranged…well, it’s supposed to be.
Because it would be overpowered. Two handed weapons have a much higher innate damage range than one handed weapons. That’s the short version.
But sigils don’t modify individual weapons. They modify your total stats. Are you saying that the inability to equip 2 sigils is offset by allowing 2h weps to deal more damage than 1h weps?
If so, that makes sense.Correct. Compared to two one-handed weapons, two handed weapons do 10% more base damage. So if you also allowed them to use two sigils, not only would they do 10% more damage, they’d also get the only advantage (builds not withstanding) using two one-handed weapons offers.
I can accept this as a valid answer.
It’s not particularly valid, though – you can’t directly compare those values between weapon types because each weapon type has a different skill set with different damage multipliers. The damage range on the weapon is only useful for comparing weapons of the same type.
Plenty of classes have one-handed weapon sets that outdamage similar two-handed weapons, and quite often a weapon’s functionality is entirely separated from the damage numbers, i.e. condition-based weapons.
“The damage range is higher” isn’t a valid argument as long as you can’t have a pair of one-handed weapons with exactly the same skill set as a two-handed weapon. Skills are the central balancing aspect of weapon damage, not the numbers on the weapon.
It’s not particularly valid, though – you can’t directly compare those values between weapon types because each weapon type has a different skill set with different damage multipliers. The damage range on the weapon is only useful for comparing weapons of the same type.
Plenty of classes have one-handed weapon sets that outdamage similar two-handed weapons, and quite often a weapon’s functionality is entirely separated from the damage numbers, i.e. condition-based weapons.
“The damage range is higher” isn’t a valid argument as long as you can’t have a pair of one-handed weapons with exactly the same skill set as a two-handed weapon. Skills are the central balancing aspect of weapon damage, not the numbers on the weapon.
I’d consider that a skill problem, though. It’s an important issue, but a separate one.
“Two handed weapons do 10% more damage, but allow only one Sigil.” works as an explanation for the original question. At least as far as I’m concerned.
delicate, brick-like subtlety.
Comparing the rangers weapons, the sword (1H) and shortbow (2h) have the exact same damage range. The axe (1h) also has a more wild damage range than the shortbow, but its very similar. In this case, the argument of 2H weapons having a higher damage range so they don’t get 2 sigils doesn’t hold ground.
In addition, because the weapons skills are a larger factor in how much damage a weapon does, and how good the weapon is in general, that argument doesn’t hold any ground from a balance standpoint.
(edited by Bri.8354)
Because it would be overpowered. Two handed weapons have a much higher innate damage range than one handed weapons. That’s the short version.
But sigils don’t modify individual weapons. They modify your total stats. Are you saying that the inability to equip 2 sigils is offset by allowing 2h weps to deal more damage than 1h weps?
If so, that makes sense.
You forgot weapon damage is also a function of skill coefficient, so, yeah. Indeed.
Never thought about this, although I really should have considering most Engineers use Pistol/X instead of Rifle, yet never thought why for some reason.
Because 2-Handed weapons do more damage then 1-Handed weapons, That would give an unfair advantage to 2-Handed builds.
Not true:
- Warrior Axe deals more sustained auto attack damage than GS or Hammer (GS has higher burst, however).
- Guardian Sword outdamages Staff & Hammer, and rivals GS damage.
- Ranger Sword has increased DPS over the GS.
Of course, there are others but they are 1h melee weapons vs a 2h ranged, so thats more about melee > ranged.
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)
Should’ve been there since August 28th. Don’t try to find excuses about its damage because tones of one handed weapons deal more damage than all TH weapons X profession can use.