3 Game fix's we need ASAP

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Posted by: MauricioCezar.2673

MauricioCezar.2673

1 – Map quee system. (Its really frustrating when you keep trying over 30 minutes to get in a map, and then someone get in his first try.

2 -Report Improve the timer/Values to kick due inactivity for afk’ers. At least while in active events. (in sanctum sprint you are messaged to be kicked after likely 15 secs inactive). (Or report due to inappropriate behavior, since months the community is working for leechers that stay afk getting rewarded for the work of others)

3 – Increasing returns on RNG systems. (Like mentioned before in other topics, works well in other gamers. Then, ppl that keep not getting luck in rare drops, will eventually get better luck until drop. Just will take longer than other ppl. As much you play without rewards, you should end up receiving the goodie. Endless farm without ever get rewarded the thing you want is frustrating.)

Thank for compreension.

(edited by MauricioCezar.2673)

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Posted by: Xenon.4537

Xenon.4537

Map quee!!!!

compreension!

No but really, I like your ideas. +1

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Posted by: Taygus.4571

Taygus.4571

1 & 2 is a must, number 3 not so much.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Only one is good. AFKers are your problem, not ANets, and they shouldn’t be doing anything about them. The only thing that would be reasonable for them to do is make sure that they can’t get rewards without participating, if they can. Other than that, too bad.

RNG is RNG.

Some sort of Queue system, or district system, or district AND queue system really needs to happen.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Vesuvius.9874

Vesuvius.9874

Agreed with point 1 only.

2. Disagree. You can’t force someone to not be Away From Keyboard (weird how eh eff kay is being censored).
3. Disagree. This will actually encourage rampant farming.

(edited by Vesuvius.9874)

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Posted by: Essence Snow.3194

Essence Snow.3194

Agree on all points. Specially 3. There is nothing worse than doing things 3 times as much as others and getting 1/2 as much.

Serenity now~Insanity later

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Posted by: MauricioCezar.2673

MauricioCezar.2673

For ppl protecting afk’er, understand that I’m not saying you cant be afk. But be afk wifh Bad intents (Such be in mid of a event scaling it up, and doing nothing) is the worse sort of player ever.

I don’t need to play harder to other player earn the rewards. This is horrible. That why I ask for a report for bad behavior. If ppl starting get banned for 1-2 weeks for this sort of behavior, then maybe they stop doing this.

About the number 3, work pretty well in all games I’ve experienced. Why would’nt work here?

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Posted by: Elathan.4902

Elathan.4902

Problem: how do you prove someone is AFK for the fight? They may be talking in guild or party chat, or private tells. The amount of work that would be added to the team dealing with reports would be massive, with little to no results for it. In addition, the amount of abuse that an ‘inappropriate behaviour’ report could be open to is pretty huge.

I’m not saying I agree with people getting credit for something they’ve done not very much for. But there has to be a better way than reporting them.

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Posted by: KarateKid.5648

KarateKid.5648

…But be afk wifh Bad intents (Such be in mid of a event scaling it up, and doing nothing) is the worse sort of player ever.

I don’t need to play harder to other player earn the rewards. This is horrible. That why I ask for a report for bad behavior. If ppl starting get banned for 1-2 weeks for this sort of behavior, then maybe they stop doing this…

When talking about humans, “intent” is one of the hardest things to prove – if you don’t believe me, ask any lawyer or cop.

That reporting option will not work as you think it will. It will be the source of griefing and create more drama than the current observation you’ve made about AFK’ing ever has.

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Posted by: Lazarus.3970

Lazarus.3970

Could someone explain #1? Is it about trying to join WvW?

Regarding AFKers: I think the solution is an increase in the time you must be actively participating to get the reward. As it is right now, I can come in on Claw of Jormag at 5% and still get gold and the chest. I think each event would need a custom participation level, and perhaps a reward below bronze to act as a “you tried, better luck next time” for if you didnt participate enough to meet the minimum for bronze. But conceptually, I think it has more to do with the very low standards of what the game considered “participating” for events.

And as for RNG returns increase. Keeping in mind that I’ve had, and always had, terrible luck in my loot drops in almost every game I’ve ever played. I don’t even have enough materials for even 5% of a legendary weapon, and Ive only gotten about ~10 exotic drops in my time playing GW2 (Since launch, the last one being about a month ago, and the one before that was after the Karka event when Southsun was released).

Anyhoo, I don’t think boosting the returns from RNG loot is a good idea. Granted, it would help me in obtaining the items I want most, but I don’t want to play a game where the rarest equipment is flooding the market. I am comfortable where I stand with my equipment, I have long term goals set out, and the dream of owning a legendary (The Dreamer) may never come true, (God knows I wanted Obsidian armor in GW1, but I just lacked the skill to farm the materials and brave the FoW) but that’s fine with me. If I could get everything I ever wanted in a month, then what reason would I have left to play the game?

Anyhoo, that’s just all my opinion. If they did boost the RNG loot, fantastic, but I wouldn’t push for it.

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Posted by: Olba.5376

Olba.5376

About the number 3, work pretty well in all games I’ve experienced. Why would’nt work here?

Because you can get Exotics and Precursors everywhere. The result of a “die with memory” system would just result in people finding the easiest mob that can still drop precursors and killing those over and over and over again.

You would then be forced to do the opposite of tying precursors into the big timed world events. And since we have timers for those, that’s also a bad idea as it will give a ridiculous advantage to people who prefer to rotate those events already.

Another issue is the question of what should the “die” remember. What counts as the “good” drop? Rare? Exotic? Precursor?

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Posted by: Elathan.4902

Elathan.4902

Could someone explain #1? Is it about trying to join WvW?

Boss Blitz in the Pavilion and trying to get into a map instance with friends/guildmates to go for Gold achievement.

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Posted by: MauricioCezar.2673

MauricioCezar.2673

Changed #2, for another solution then. Improve time to be kicked due to inactivity. At least while in active events. (in sanctum sprint you are messaged to be kicked after likely 15 secs inactive).

Even while don’t resolve at all, should improve the punishment into players ark during a boss fight.

Also, the queue system is useful in everything with all megaserved. Tequatl, guild missions, Ls stuff, and all of that.

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Posted by: Vesuvius.9874

Vesuvius.9874

Btw, the game already has an anti-AFK feature in place. It gives you a number of warnings about your inactivity before it kicks you out. I’ve noticed this system kicks into gear if you’re on an active map. On a dead map it looks like you can AFK all you want.

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Posted by: MauricioCezar.2673

MauricioCezar.2673

It have, but takes arounf of 30 min to kick a player in majority of active maps. What I suggest is that while whithin the event area, this time get reduced to 30 secs, like in sanctum sprint.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Point 1 – I don’t think a queue system is going to solve the issue that a lot of people are trying to solve. In certain instances, maybe. However, in a lot of examples people are trying to get into maps that are full at the time due to an event happening (like tequatl). It is highly unlikely that, even queued, you’re going to get into that map during the actual event unless you get very, very lucky. Generally speaking you’re not going to get in until its over and people start leaving. This was the same complaint with overflows, even when it did have a queue system (which wasn’t the best implementation in and of itself).

Districts might be a viable option to an extent, as everyone can consciously say ‘lets try Dx’ but still doesn’t resolve the issue of full maps. Everyone either moves, or the person that couldn’t get it continues to spam the ‘join district’ just like in GW1. Same problem, new game.

Point 2 – Not all “afk” people are doing it intentionally to screw up your event scale. Sometimes kitten happens. For example, I was mid-champ fight and my son fell down the stairs. What did I do? I immediately got up to find out if he’s ok, the kitten game is much less important than my son being ok.

I think an hour is fine as a time limit in the open world, generally speaking. Beyond that, if you’re truly afk through an event, you don’t typically get anything for it. You have to at least tag something, at which point they are either botting, or not afk. This is something different, and should be addressed as such.

Point 3 – I neither for nor against. It has it’s pros obviously; however it also has a lot of potential cons as well. How helpful or harmful it would be to the game would depend almost completely upon it’s implementation.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Xenon.4537

Xenon.4537

@ Lanfear on districts:

Districts would mostly solve the problem of organized guilds/groups setting up for Teq or Wurm on their own terms. I’m in [Att] and we often have to do silly things like unrep the guild, join Bloodtide Coast, and look around to see if the map is packed. If it is, we rejoin the map. It’s like playing RNG for an empty map. Once someone finds a relatively empty map, we rerep the guild and start ferrying people in.

With districts we could simply say in gchat “Okay guys, lets all go to Bloodtide district 27 because its showing only 10 people there right now.” And bam, our whole guild jumps in there because there’s plenty of room and no need to ferry.

Now once “district 27” is filled with [Att] (and the resulting randoms who follow), then people would need to ferry. That’s where a proper queuing system comes in. We need one like the one we have for WvW. I’m no programmer, but how hard could it be to adapt the WvW queue for PvE maps?

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Posted by: Xillllix.3485

Xillllix.3485

How about a 4th essential fix needed:
Players getting stuck everywhere with teleport skills or when building siege and having to do an emote to get unstuck. Or the teleport skills not working on all bridges.

They introduced that bug over 6 months ago, then acknowledged it, then did nothing about it for half a year.

While at it they could also fix all the broken skills (like the elementalist gust that rarely works or traits like lingering elements that only work with a few traits).

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Posted by: Xae Isareth.1364

Xae Isareth.1364

I think what we need is a change in attitude. Not trying to sound ride, but it just seems to me that often Anet just takes the easy way out.

(Correct me if I’m wrong) on BWE1 NPCs actually had GW1-esque AI. They would run away from AoEs, kite you and all that good stuff. But there was one problem: everything in this game is an AoE so they just kept running and barely attacked. So instead of improving the AI to fix this problem, Anet just abandoned the original design and went with the simplistic AI we have now.

People were able to stun-lock bosses and make fights trivial. Not good. But instead of giving preventative measures to offset that, they just slapped Defiance on and ruined CCs altogether at bosses.

Things like that just makes me think that Anet just gives up and settled for a bandaid solution sometimes, even on core problems with the game.

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Posted by: grifflyman.8102

grifflyman.8102

GW2 is in desperate need of an RNG change, nothing’s more infuriating when you’ve played the game 3x as long as others and don’t have a legendary

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

@ Lanfear on districts:

Districts would mostly solve the problem of organized guilds/groups setting up for Teq or Wurm on their own terms. I’m in [Att] and we often have to do silly things like unrep the guild, join Bloodtide Coast, and look around to see if the map is packed. If it is, we rejoin the map. It’s like playing RNG for an empty map. Once someone finds a relatively empty map, we rerep the guild and start ferrying people in.

With districts we could simply say in gchat “Okay guys, lets all go to Bloodtide district 27 because its showing only 10 people there right now.” And bam, our whole guild jumps in there because there’s plenty of room and no need to ferry.

Now once “district 27” is filled with [Att] (and the resulting randoms who follow), then people would need to ferry. That’s where a proper queuing system comes in. We need one like the one we have for WvW. I’m no programmer, but how hard could it be to adapt the WvW queue for PvE maps?

In regards to districts guilds had the same thought in GW1 when it came to holidays. Take Canthan new year for example. Yes, some guilds openly sponsored D’s, but that’s not where I’m going with this. Those guilds that weren’t openly sponsoring had issues getting everyone into ‘their’ district simply because as soon as others found out, they flocked there. The same issue happens here currently, we just don’t have the district set up. Just setting up selectable districts won’t fix that, was my point.

The main difference between pve and wvw is that wvw has one instance (ever) of each map (not count eotm here). I’m not sure how they have their flagging set up for ‘preferred’ instances in pve. Theoretically, it should be doable, even considering we have multiples of the same instance, as long as they have some way to differentiate and flag the different ones. I don’t think they do though.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: MauricioCezar.2673

MauricioCezar.2673

Lanfear, just to show off my cases (Again).

The quee system works for every sort of event or activity. Even in teq you can have ppl wandering around that can eventually walk out of map. Now lets grab the main actual event, the boss blitz. Its a event of rotation ppl. every run it rotates the ppl that are in. But whithout a proper quee system, what happens is that some ppl keep trying to get in with guildies, but get left for 30-40 min, while someone just get “Better luck”, and join in at his frist try. Even if the other guy was trying over a lot of time before.

The Afk suggestion I made, is to kick ppl that are not participating into the event after a litle timer set. IRL happening is more important than in game thing? Of course they are, so you’ll not bother if you lose your “Spot” in the map due to a important thing into your real life. But you know that 90% off ppl getting afk in mid of events are pretty much bad intentioned guys.

And for last, I know that the increasing returns is not the most important, this is why I put it in 3rd, but I’m talking about RNG system. Is rng system so better than Increasing retunrs? I mean, someone lose 5 hours in gauntelts to get 3k gauntlets chances, and still can end getting up nothing. Tbh , you can pass your entire life doing it over and over waiting for the thing you want (Actually playing the way you want, and not farming gold) and still not getting it. While a random pug in somewhere get a ascended recipe in his 2nd gauntlet chance. Increasing returns should be there just to make sure both sort of player can end up getting the item. The luckiest guys that drop into his 2nd try, and the bad-luck guy that need to make his way over 5k chances. It’ll suck get 5k chances, but if increasing returns does exist, it’ll worth the hard work.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Lanfear, just to show off my cases (Again).

The quee system works for every sort of event or activity. Even in teq you can have ppl wandering around that can eventually walk out of map. Now lets grab the main actual event, the boss blitz. Its a event of rotation ppl. every run it rotates the ppl that are in. But whithout a proper quee system, what happens is that some ppl keep trying to get in with guildies, but get left for 30-40 min, while someone just get “Better luck”, and join in at his frist try. Even if the other guy was trying over a lot of time before.

For boss blitz, the queuing mechanism might work, since it runs repeatedly and eventually people leave because they are bored. It’s a slightly different scenario than say Tequatl, where people are trying to get in with their guild for the event. Sure, they can queue up, but short of being very lucky that someone ‘wanders out of the zone’ or dc’s, its not likely to do anything for them until after the event they are trying to get into is over, and people start leaving the map.

The Afk suggestion I made, is to kick ppl that are not participating into the event after a litle timer set. IRL happening is more important than in game thing? Of course they are, so you’ll not bother if you lose your “Spot” in the map due to a important thing into your real life. But you know that 90% off ppl getting afk in mid of events are pretty much bad intentioned guys.

90% seems awful high. That’s a lot of people intentionally afking to screw up your game play…

And for last, I know that the increasing returns is not the most important, this is why I put it in 3rd, but I’m talking about RNG system. Is rng system so better than Increasing retunrs? I mean, someone lose 5 hours in gauntelts to get 3k gauntlets chances, and still can end getting up nothing. Tbh , you can pass your entire life doing it over and over waiting for the thing you want (Actually playing the way you want, and not farming gold) and still not getting it. While a random pug in somewhere get a ascended recipe in his 2nd gauntlet chance. Increasing returns should be there just to make sure both sort of player can end up getting the item. The luckiest guys that drop into his 2nd try, and the bad-luck guy that need to make his way over 5k chances. It’ll suck get 5k chances, but if increasing returns does exist, it’ll worth the hard work.

I know what you’re talking about here, and what you’re suggesting. My concern would simply be having it implemented properly. Poor implementation would be potentially harmful to the game.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

It seems to me they could easily solve the guild “district” problem by just adding a guild unlockable that goes along with one for activating boss events off timer. Make it so that can spawn a unique megaserver for their guild. It would still allow others in it, but it would be so low on the priority list for anyone out of the guild that it would effectively only let them in if they were grouped.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: locoman.1974

locoman.1974

I’d combine 1 and 2. A system that lets you queue for a map you’re trying to join, and at tue same time activates an afk timer as soon as the map becomes full, so that (for example) after 5 minutes of inactivity if there are people queueing you get a ‘if you don’t move in the next 2 minutes you’ll be teleported to a non full map’.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

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Posted by: MauricioCezar.2673

MauricioCezar.2673

Lanfear, I think you misunderstood some things.

I’ve got into teq map at least 10 times when he was already spawned. Dc ppl? Maybe, but also a the same chance that someone just needed to get out for some reason, or just because he was not there to that event. Wurm is the same. Guild events are te same. LS festivals and stuff are the same. A quee would work much better than keep breaking mouses spamming to join.

Also, please, note right what I’ve said :

“90% off ppl getting afk in mid of events”. this means 90% of the AFK’ers. Not 90% of the overall ppl into the event.

And yes, for all other, guild district also should be a good thing. But even the guild district would need a quee system, then ppl can replace leaver at an right order, and not on single luck of click at the exact right timer.