3 big economy problems

3 big economy problems

in Guild Wars 2 Discussion

Posted by: Behellagh.1468

Behellagh.1468

Inflation is ONLY when currency loses it’s value. Everything becomes more expensive, not just luxury items and especially basic items.

I don’t think you answered correctly when I ask about inflation. Someone pointed out "Inflation is a sustained increase in the general price level of goods and services in an economy over a period of time. " which I think is more accurate.

Po-tay-to, Po-tah-to

Point being the term inflation is tossed around every time an item moves significantly.

But for dye speculation leading up to the April 15th patch affected dye prices very little. What happen on patch day wasn’t market speculation. Same is true with spikes caused by pump and dump schemes started on Reddit and linked to a post from here.

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(edited by Behellagh.1468)

3 big economy problems

in Guild Wars 2 Discussion

Posted by: Saylu.8271

Saylu.8271

Inflation is ONLY when currency loses it’s value. Everything becomes more expensive, not just luxury items and especially basic items.

I don’t think you answered correctly when I ask about inflation. Someone pointed out "Inflation is a sustained increase in the general price level of goods and services in an economy over a period of time. " which I think is more accurate.

Po-tay-to, Po-tah-to

Point being the term inflation is tossed around every time an item moves significantly.

But for dye speculation leading up to the April 15th patch affected dye prices very little. What happen on patch day wasn’t market speculation. Same is true with spikes caused by pump and dump schemes started on Reddit and linked to a post from here.

I have already pointed out what you say about inflation isn’t really correct and isn’t the same. I didn’t really comment on those examples of prices hikes. Seem like speculative bubbles, except you are telling us, those people aren’t really speculators.

3 big economy problems

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Every TP I have seen there has been gambling by players. You cannot avoid that.

Every game has the same issue – it is not a unique problem to this game. If the drop rate was the same for all items, y’all would complain also. That is why there are Rare – ultra-rare – OMG rare :-) items.

I agree with the first bit. Flippers are in every game and there’s nothing wrong with that.

But the second bit I don’t completely agree with. Other games I’ve played have made it where you earn best in slot gear through completing raids or dungeons and not randomly farming gold to then buy stuff off the TP. In other games I was completely self sufficient. I could farm any mat I needed and raided for all my gear. It was rare I bought stuff off any auction house. This is so very not possible in GW2. I’d rather GW2 was more like Rift regarding a cash shop. Still have it where people can buy store currency with in game gold or real life money, so there’s still that exchange, but keep best in slot armor only obtainable through challenging gameplay. I think that would go farther towards satisfying more people. Flippers could still have their fun, people could go to the TP/AH if they didn’t feel like farming, and those who wish to be self sufficient could be.

AH no – RIFT you can BUY the best armor now. In GW2, there is such a small difference between Ascended and Exotic (Ascended if you play Fractals) that it depends on how good the player is. Your post shows you think you can buy the best, you can’t – A legendary is mainly a fluffy, blinky skin (there is not much difference between legendary and Ascended – you can’t BUY ascended, only craft it).