3 caster professions
Switching attunements with the elements is not optional. You might be able to get by with staying in fire or earth 99% of the time, when solo in PvE, but you would be severely limiting yourself and it probably wouldn’t be very fun. A lot of elementalist skills have pretty long cooldowns to compensate for the fact that they have more skills available, if you just stick to one attunement you will be just spamming a few attacks over and over and won’t be very effective.
Switching attunements isn’t really that hard. Just start with switching back and forth between a two and build from there.
You don’t need a fancy keyboard in order to not click skills. The most important thing is binding the skills to keys you can reach comfortably. Everyone likes different things, I personally use Q E R for 7 8 9, shift Q for heal and 6 for elite. A and D were rebound to strafe since I turn with the mouse (and so should you).
mesmer: I don’t know what you’re talking about with macros. I use the same keys for my mes as everything else. At low levels clones are mostly for distraction and shattering. At higher levels you can trait them for other fun things. Phantasms are the illusions that will do damage for you.
ele: as the guy above said, switching attunements isn’t optional. If you don’t like to dance between them it’s probably not the class for you.
I stopped playing my necro at 10 so I can’t help you there.
Mesmer: there are 2 types of illusion, the clones do no damage, but they look exactly like you, good for confuse players and tank for you, easily spawn. The phantasm is the one that hit hard, big damage dealer if you trait right, could be lethal in pve and pvp if ignored. I never have problem with PVE as mesmer, i can kill really much everything couple levels above me or even raid event boss. As long as my illusions out number the boss, he can’t touch me.
Necromancer: I have to disagree on how minions die fast. At low level 1v1 yes, but once you trait them, and they can drain enemy life, have all of them out, 5 minions + you = 6, you already start the battle out number people.
Elementalist: is the only one with no clones or minions, which is the one I’m experience right now, I’m struggle with PVE right now, hard class play for being squishy, but i heard they got lots of utility, crowd control, good trait to make up for it. So i still hope it’s good.
Mesmer:
There is nothing “macro” about the mesmer.
There are several great builds in the mesmer section of the forums. Generally you plop out clones and then shatter them for effect. Or you can plop out phantasms to do a bit of the fighting for you. There are a few other builds that are entertaining.
Elementalist:
Attunment switching is where all of your power is at. I see way to many running aorund with their staff and never switchint out of fire. Then they commplain about how easily they die. There are quite a few good builds in the ele section in the forums.
Necromancer:
Again, there are several solid builds in the necro section of the forums.
As a general rule you may want to update gear. It does matter.
You can get things by crafting, buy them off the TP, or use karma.
You don’t need a fancy keyboard in order to not click skills. The most important thing is binding the skills to keys you can reach comfortably. Everyone likes different things, I personally use Q E R for 7 8 9, shift Q for heal and 6 for elite. A and D were rebound to strafe since I turn with the mouse (and so should you).
This is close to my setup. I go Q for heals, ERT for my utility skills, and Z for my elite skill. I remapped the F1-F4 keys to Shift+1/2/3/4 because I’ve never been able to train my brain to comfortably hit the F-keys without losing my finger placement on the keyboard. It’s one of the few times I wished I had a gaming mouse, just for the sake of simplicity.
Anyway, the other classes have been covered, but for Necromancer, you’re best off running with the staff as your primary weapon, because you can heal your minions mid-combat by dropping your 2 skill on top of the enemy they’re fighting (you can also use it on critters when you’re out of combat to top off your minions). Well of Blood is pretty much a must as your heal skill as well. Your minions will get tougher as you get up to around level 30 (and you’ll also have your flesh golem to play with).
But honestly, if you’re struggling with juggling multiple bars of skills at one time, I would suggest skipping the casters altogether and picking up a Guardian. They’re really easy to pick up and play, and don’t require nearly as much bar-hopping and skill micromanagement for beginner play.