There are plenty of great things in GW2 but always also something that pokes you to ribs always when you encounter them. Here are mine 5.
1. Upgrading materials in mystic forge
It feels really unnecessary repetition to add same materials and create superior blueprints one at a time. When you have done these in hundreds you start watching your mouse murder in your eyes
.
I would improve it so that all upgrade mystic forge usages would have amount selection, similar to professions to create desired number of items – would make my experience with mystic forge so much better
. Now I tend to shiver even when passing the forge.
2. Lack of things to do with guild group bigger than 5 outside wvwvw
For certain there are great large scale events like LA currently or Tequila… but even if you would bring your guild group there and play it masterfully from your part it may fail and fail all the time. That makes it feel that participating those events is totally same wheter you are solo or with guild members – ok, achievement tagging is easier but after that.
Secondly there are great mini-games in GW2 but they don’t have party option or you cannot have Private events like with pvp arenas – it would be nice to buy similar for guild to organize Private guild events.
Also can’t believe I would say this but I miss instances scaling for bigger size than 5 members – I would love to drag and co-opearate with e.g. 14 guild members.
Guild missions are in my books an excellent and innovative step to right direction but community is often built also upon huge variety of guild achievements and I feel currently that is lacking. We log in, chat, sometimes get a group to dungeons , sometimes wvwvw but other than that everyone just does what ever
. It really doesn’t bring guild together to work together.
There are a lot of options – scale dungeons, add Private mini-games, add guild-bound weapons and armors and possibility to grind together, make these big outdoor bosses to involve an instanced 10-20 person group part which could speed up appearing of the outdoor boss. This could be e.g. a cave where you could do small guild achievements/raids and they would add to bar and when bar is full it would trigger outdoor event – similar to anti-toxin bar used in living story. It would come ever X hours but you could cut it up to 30 minutes if there are enough succesfull small scale raids accomplished.
PVE side lacks a feeling of guild / community.
3. Guild management options or lack of them
First of all there is not option to see only those who represent guild currently. With a mix of alliance guilds you need to scroll back and forth to see who are representing currently. This could be managed with simple filtering options really. E.g. either not display those not representing or grouping all representatives on top/bottom.
Secondly is the lack of visibility of GMOTD – I really have liked the option in other games where GMOTD is displayed upon entering the game on screen shortly. 2nd option would be that on login screen you would see on background of your char the banner of your represented guild and its GMOTD if you want to do things a bit differently.
Thirdly I would like to see options for in-game event management system. This would allow guild leaders to reach better all players.
With these 3 things implemented I would find the game I would get rid of shivers when seeing mystic forge, felt guild management more easier and feel easier to involve people into guild also with PVE side guilds.
Cheers,
Musta Surma
“To Rasa Sum – and back again!”