3 second Cool down when not looking at Target
Melee attacks don’t auto snap. If I interrupt say hundred blades or whirling axe as I start because I wasn’t hitting a target I get slapped with a 3s cool down as well.
Think of it as a punishment for making a rookie mistake.
But melee still can fight targets behind them. You can even run through a range character and disable them down to their bare default attack by simply running through them.
Stopping a skill because of bad judgement of execution is different from not being to attack behind you, then to turn around to face your opponent with a skill bar digested in penalty cool down.
I dont mind the this penalty because it has been there since beta and i have gotten really good with it, but there are times i do lose because of this.
Even i run through range characters because of this fact.
I honestly believe body blocking needs to come back. Guild wars 1 body block is a tactic.