3rd way [Suggestions]

3rd way [Suggestions]

in Guild Wars 2 Discussion

Posted by: Byakhee.8652

Byakhee.8652

IMHO
The perceived opinion on the forums that I see is “Conditions are overpowered”.
True, those who play condition characters are seeing an upscale of their stacks, but it has been my experience from playing multiple builds from zerker to condi, that zerker still has the greater loot reward than condi.

Consider Tequatl ( Different Days, 1 attempt, each day alternative, better rewards with zerker).
Zerker build: 4 bonus chests at end
Condi build: 3 bonus chests at end

And this tends to happen a lot more frequently, throughout the game.

How many broad damage types are there?

Physical Trauma: / impact / crush / etc
Physical Conditions: / fire / frost / poison
Physical Healing: / negative damage

Mental Conditions: / daze / fear / confusion
Mental Trauma: not present? / skill recharge increase / etc?
Mental Healing: / recovery?

Certainly in GW1 the Mesmer had more of the “Mental Trauma” skills ( Arcane thievery, Signet of Illusion, Backfire) where they would interrupt skills, remove skills from your skill bar, give longer refresh time. Maybe these “Mental Trauma” skills should come back..

And the 3rd way is a suggestion for Quality of loot:

Physical [Suggestion]:
High precision reduces the chance of physically damaging YOUR loot, and yes if your perception is impaired, so the chance of getting miscellaneous damaged goods in the loot.

- Trauma
Ferocity may get in the way of damaging YOUR vital loot, use precision to attempt to avoid areas you would like to be undamaged when you loot.

- Conditions:
Use of fire, frost, etc has a chance of destroying/damaging YOUR loot, use precision to attempt to avoid areas you would like to be undamaged when you loot!

Mental [Suggestion]:
Extra contribution to end of battle based on if you use of Mental skills had a beneficial overall effect on the battle. At the moment the fact you dazed or feared an enemy causing all your allies to hit harder, seems not to have any discernible reward at the end of the battle; compared to physical damage.

After all the physical damage may have been less successful if these Mental skills had not been used.

(edited by Byakhee.8652)

3rd way [Suggestions]

in Guild Wars 2 Discussion

Posted by: Forgotten Legend.9281

Forgotten Legend.9281

i hope you realize that you get diminishing daily returns from TEQ, the more you fight him in a single day.

the first time you beat teq in a day, (based on daily reset) you get all 4 loot chests. the second time, you only get 3. the third time, you only get 2. after the fourth time, you only get the world chest, no bonus chests.

this of course assumes that each victory is played on a different character, since each character is limited to one set of bonus chests per world boss. this also assumes all characters are on the same account.

in other words: the damage type doesn’t effect how much loot you get.

– The Baconnaire

3rd way [Suggestions]

in Guild Wars 2 Discussion

Posted by: Byakhee.8652

Byakhee.8652

Oh it seems to.
Conditions heavy characters seem to have less loot capability than Zerker heavy characters.

3rd way [Suggestions]

in Guild Wars 2 Discussion

Posted by: Arioso.8519

Arioso.8519

Oh it seems to.
Conditions heavy characters seem to have less loot capability than Zerker heavy characters.

That’s because you’re tagging less mobs.

If they die before you get enough damage in, you get less drops.

Zerk is better for taging, and AOE cleave are better for tagging as well.

Classes that have lots of AOE cleave tend to do better in zerk as well.

So if you have neither of those things, like say a condi staff mesmer, you get few tags and little loot.