4 Ideas to make GW2 a better game
1. Save them builds!
You know the feeling. You play Fractals, Raids, WvW, sPvP and have about 5 builds in use on one class. I love the diversity in builds, perhaps like many others! But the dredge of changing builds the moment you choose another role or go into another game mode is innominent.
Save them builds! It would be neat to have 5 builds which we can pre-set, to than only select the pre-set saved build when we need it.
Sidenote: 5 Builds seems a lot perhaps, but some very versatile classes can easily reach that. Thinking of Elementalist, for example.
2. Save them Gear, Skins & Dyes – The Changing Room
I have 3 different sets for WvW, 1 for raiding and 1 for fractals. That are 5 sets. It would be cool to make templates. Pre-set Gear, Skin & Dye templates.
Save your gear, skins and dyes and select the template whenever you need it!
A full changing room with 15 available ‘Template’ slots would be amazing! Yes, 15 I also thought about all the Fashionable players out there who like to walk in LA in their shiniest of all shiniest clothes.
3. The sPvP Pre-Set Build now remembers your weapons!
When you use different weapon sets for PvE and PvP and you forget to change to your correct weapons you are stuck with the PvE weapons.
The sPvP Pre-Set Build remembers everything, from runes, to sigils, to traits but not weapons. It would be so amazing if it would remember them.
On a funny sidenote: sPvP is about the only mode in the game, if you lack awareness or are not focussed during the match timer where you can end up with 1 weapon instead of the usual 2.
Indeed: If you use an Elite Spec in PvE with Elite Spec weapon equipped and forget to change your weapons whilst being in PvP, given the fact you use a non-Elite Spec in PvP, you’ll end up with 1 weapon.
Save them weapons in the sPvP Pre-Sets!
4. Sticky Targeting a new option available in settings
When you PvP and you de-click on the screen somewhere, you’ll end up losing your target. Only if a Target has been marked, you can press T to assist.
But there is no way you can have a target ‘fixated’, how often I am not smacking a pet from a Necromancer or a Ranger. Also, add a function to sticky targetting; when one person stealths, or uses ‘taunt’ that the Sticky Targetting is removed.
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Feel free to give me your input. Tell me why you are pro or contra against these 4 ideas. Perhaps alter my ideas or bring up new ones!
With kind regards
Dofty