5 Utilities instead of 3?

5 Utilities instead of 3?

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Posted by: Einlanzer.1627

Einlanzer.1627

What do people think about the idea of expanding the skill bar to 12 to accommodate 5 standard utility skills instead of 3? It could help build diversity and helm make combat a little more engaging. They could just move the healing skill to the right of the weapon skills.

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Posted by: kRiza krimos.1637

kRiza krimos.1637

It would help builds do more things but not really more diversity. I honestly believe that 3 slots acctually gives more diversity because there is more choices and less room for all of them.

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Posted by: sanictoofast.9317

sanictoofast.9317

nope, it would only affect how often you look at utilities instead of combat. any diversity would be squashed by everyone using 1 or 2 of the same skills per class.

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Posted by: Einlanzer.1627

Einlanzer.1627

Well, the idea is that (I assume) they are gradually going to add more skills to the game, and 5 slots hardly gives you room for everything, it just gives you a little more room for experimentation.

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Posted by: Yenn.9185

Yenn.9185

What I notice is that players usually specialize on 1 utility set (ie. shout warrior) to synergize them with their traits. Adding more slots will just will add those with more of the same utility.

For this to work, they need to spread the popular utilities among different utility sets.

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Posted by: Xae Isareth.1364

Xae Isareth.1364

You’re not supposed to have everything. You’re supposed to pick and choose what’s supposed to be appropriate for each encounter.

Although personally, I think signets should go in their own slots, as having a skill which is often there to not be activated is a boring concept.

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Posted by: juno.1840

juno.1840

I wouldn’t mind having the ability to use the Elite slot for either Elite or Utility skills. Some professions have horrid elites compared to some good utility skills.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

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Posted by: Einlanzer.1627

Einlanzer.1627

You’re not supposed to have everything. You’re supposed to pick and choose what’s supposed to be appropriate for each encounter.

Although personally, I think signets should go in their own slots, as having a skill which is often there to not be activated is a boring concept.

Geez what a bunch of hyperboles. Last time I checked, all classes had at least 25 utility skills, 5 utility slots allows for 1/5 of the total skills available.

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Posted by: Aridia.3042

Aridia.3042

nope, it would only affect how often you look at utilities instead of combat. any diversity would be squashed by everyone using 1 or 2 of the same skills per class.

By that logic, then everyone should only have 1 utility. But it’ll still have the problem you speak of.

Diversity comes from having viable choices and not from skill set limitations. If people are picking the same things, whether they’re traits or utilities, it’s telling you the game is not optimally balanced because all choices are suppose to be good, but clearly they’re not so people gravitate towards the better stuff.

Looking more at your utilities is a good thing. This game has LOL low skill cap due to the lack of counter play and skill rotation because of how few utilities are given to players and the ones that are given to them have god awful cool downs.

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Posted by: clint.5681

clint.5681

I don’t think you understand how ungodly powerful my warrior would be with two more ulitily slots

Rangir Dangir – Ranger | Mr. Ragr- Guardian| Sneak Stab – Thief | Mr. Ragir- Warrior
[url=https://] [/url]

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Posted by: styx.7294

styx.7294

The game seems pretty comfortably balanced around 3. You’d have to mess with all the cooldowns to make sure people’s resources still get stretched. Not sure what you’d get out of it, other than a more bloated skill bar.

Right now lots of classes have tons of options. Elementalists, engineerings have crazy options for buttons to press.

Gate of Madness

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Posted by: IndigoSundown.5419

IndigoSundown.5419

You’re not supposed to have everything. You’re supposed to pick and choose what’s supposed to be appropriate for each encounter.

Although personally, I think signets should go in their own slots, as having a skill which is often there to not be activated is a boring concept.

Geez what a bunch of hyperboles. Last time I checked, all classes had at least 25 utility skills, 5 utility slots allows for 1/5 of the total skills available.

Unfortunately, traits often pigeonhole builds into using one type of utility skill, moving choice from the skill slot level to the trait level. Utility skill types usually include only 4 options. Allowing players to slot all 4 simultaneously removes some degree of forced choice and opportunity costs from the game — and there is not enough of either with the simplified build system in the game.

Someone above posted about shouts. Warriors only have 4 shouts. If your suggestion were implemented, a shout warrior would probably slot all 4, all the time, and just change out the 5th slot as needed. With 3 utility slots, a shout warrior is probably always going to slot Shake it Off and FGJ. Their only choice is whether to use Fear Me, On My Mark, or venture outside of shouts in the third slot.

If there were 8 choices of each type of utility skill rather than 4, then adding slots might not remove what little opportunity costs exist in various builds under the current system. That’s unlikely to happen.

Honestly, I’d prefer increasing options by increasing the available weapon skills. Leave utility slots at three, but allow me to substitute various weapon skills situationally rather than being stuck with useless skills 3 and 5 because I want 1, 2 and 4.

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Posted by: coglin.1867

coglin.1867

I like the controlled system we have now. I do not want it to change. The fewer slots we have, they more important our choices for them are. I prefer not to cheapen their value.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Mesket.5728

Mesket.5728

if you implement 5 utilities instead of 3, some warriors will ask for 2 more signets

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: Phenn.5167

Phenn.5167

One of the things that’s bounced around in my head (not saying it’s a good idea, but it is an idea) is having two skills per slot. So you get six utilities and two elites. But if you use one or the other, both skills go on CD. So you do get more choices, but you have to be a little smarter in how you use them.

Like I said, it’s an idea.

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Posted by: Zerole.7306

Zerole.7306

Honestly, I’d prefer increasing options by increasing the available weapon skills. Leave utility slots at three, but allow me to substitute various weapon skills situationally rather than being stuck with useless skills 3 and 5 because I want 1, 2 and 4.

This is a terrible idea. Weapons are choices just like skill slots, and being able to pick and choose what you slotted into a weapon skill would be pure insanity.

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Posted by: Heta.8629

Heta.8629

I say no because I don’t have enough buttons on my mouse. Seriously though balancing nightmare

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Posted by: Azure Prower.8701

Azure Prower.8701

Change the ability to slot out your heal and elite skill for a utility? Sounds interesting.

Simply just slap on two extra utility skills? Hell no.

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Posted by: RyuDragnier.9476

RyuDragnier.9476

Change the ability to slot out your heal and elite skill for a utility? Sounds interesting.

Simply just slap on two extra utility skills? Hell no.

This right here. I wouldn’t mind being able to shelf Elites I know won’t work in a certain circumstance (such as Lupicus) for a utility I know will work.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

nah. 3 utilities are fine.
people need to make choices.

5 is too much.