5 Ways People Take MMOs Too Seriously

5 Ways People Take MMOs Too Seriously

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Posted by: Burnfall.9573

Burnfall.9573

Interesting article i would like to share.

*your thoughts)

http://www.whatmmorpg.com/articles/5-ways-people-take-mmos-too-seriously.php


“A common stereotype of gamers in general and MMO players in particular is that they take their hobby much too seriously. They treat raiding like a job, and they become more attached to imaginary avatars than real people. They lose the ability to distinguish between reality and fantasy. In most cases, this stereotype is completely untrue, and most MMO players are, in fact, perfectly ordinary people. Most, but not all. There will always be a small minority of living stereotypes who embody the worst of the way the public perceives MMO players”.
——————————————————————————————————-

5: The smalltime hero:
Elitism is, sadly, something you see a lot of in MMOs. We’ve all run into arrogant top tier raiders and PvP gods who view anyone with less than a hundred thousand kills as beneath them. But it’s understandable to run into these types when pushing through a game’s hardest challenges. Sometimes, a little bit of snobbery is required dominate the toughest content and most skilled opponents.

What’s much less understandable and much more frustrating is when that elitism makes it into the rest of the game, when people start viewing easy dungeons and simple group quests as something that can only be done by the best of the best.

Ironically, the people who give into this kind of elitism are often the least accomplished. Somehow, with no raid kills or significant player versus player wins to their name, they’ve still managed to view themselves as the pinnacle of gaming perfection, and they have no problem treating anyone who fails to meet their ideal of perfect play like something they scraped off their boot.

It doesn’t matter that the content they’re running could be facerolled by a half a dozen brain-dead lab chimps. It doesn’t matter that their own play is sloppy. It doesn’t matter that the real experts would laugh at them for taking things so seriously. In their own minds, they are the gods of gaming, and all should welcome their scathing “advice.”

Advocate of Justice, Liberty and Truth

(edited by Burnfall.9573)

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Posted by: Burnfall.9573

Burnfall.9573

4: The anti-carebear:
Some people like to PvP. Some people love PvP. And some people allow PvP to consume their souls, until there is nothing left of them but a bitter shell of a person who can only measure the worth of someone by their ability to gank people as quickly and brutally as possible.

Even if they play a PvE-centric game, these people will behave as if the entire universe revolves around player versus player content. In their eyes, all PvEers are spineless carebears without the strength or the skill to play the game properly. If any feature doesn’t contribute to their ability to gank, it has no reason to exist and should be stricken from the game.

These types have long since lost any capacity for fun. Winning or losing is all that matters to them. They don’t play their class because they like it; they play it because they heard it was the most overpowered, and they’ll level a new character the moment another class can beat it. They apply the same logic to race choice. They pick their server and faction based on whatever has the highest population of skilled PvPers. Every decision they make is only to further their kill count.

Like so many kinds of people on this list, these rabid virtual gladiators have let their passion run wild until they’ve long since ceased to get any joy from it. They hate their teammates for sucking, the enemy team for not sucking, and the game for not letting them faceroll everything with a broken class. Even their victories are but a brief respite from their endless frustration.

Advocate of Justice, Liberty and Truth

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Posted by: Burnfall.9573

Burnfall.9573

3: The story nut:
For a lot of MMO players, the story of a game is just a largely ignored window dressing there to provide a weak explanation for why they just killed that dragon. But there are a select few who go to the opposite extreme. Far from ignoring the story, they become obsessed with it to the point where one has to wonder if they realize it’s actually fictional.

This is another bunch of people who’ve allowed their passion to become twisted. They’re no longer really looking for a good story. They don’t want to be surprised, they don’t want drama, they don’t want suspense. They want everything to unfold exactly like it was their own fan fiction, with nothing bad ever happening to their favorite characters and factions and everything bad happening to anyone or anything they dislike.

These are the sort who will take any defeat of their favored faction as a personal insult, even if it has no impact on their gameplay whatsoever. A new twist to the plot that they dislike is not only poorly written, but blatantly offensive. They may begin to believe that the writers are simply out to get their faction/race/favorite character.

Things get craziest when two of these types with opposite viewpoints meet. The result is a brawl the likes of which has not been seen since Godzilla faced Mothra. Except instead of a giant lizard fighting a massive moth in the middle of Tokyo, it’s two geeks barking at each other over the Internet.

Advocate of Justice, Liberty and Truth

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Posted by: Burnfall.9573

Burnfall.9573

2: Raiding is serious business:
There’s an anxious lump in your throat. Weeks of effort have led to this point. You’ve provided extensive information on your past experience. They’ve combed through your digital records. You’ve provided references. You’ve sat through multiple intensive interviews. Now, it all comes down to this: the final interview to determine whether you’ll get the position.

Are you applying for your dream job? No, you’re just trying to earn the right to fling fireballs at digital dragons.

There’s a stereotype out there that raiding in MMOs is like having a second job, and while it is often untrue, there are nonetheless a significant number of guilds out there doing everything in their power to prove the stereotype true.

It starts with a message posted in general chat. “LF mage for progression raiding.” The message directs you to a website with an application form. The form is a bit long, but you fill it out, wondering why they need to know the name and class of every guild master you’ve ever served under.

Then come the interviews. The ambush questions about your past raiding history. The interviews of your friends, your guild, and for some reason your mother. Then the boss strategy pop quizzes, the trial dungeon runs, the blood tests and criminal history checks.

Eventually, it becomes impossible to remember that you’re playing a game. By the time you finally clear the last interviews and trial runs, you’ve long since lost the ability to enjoy raiding, and all that’s left is the desperate need to prove your worthiness in this most harrowing virtual endeavor.

Advocate of Justice, Liberty and Truth

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Posted by: Burnfall.9573

Burnfall.9573

1: The old guard:
This is a good time to be an MMO player. Years of progress in technology and design have produced a broad field full of rich, deep games that can appeal to many different kinds of players. Yet some people long for the old days – days of long grinds, cheesy graphics, harsh death penalties, and few concessions to player quality of life.

These people long for the early days of the genre, when MMOs were a niche market catering to a relatively small number of fiercely loyal players. There’s nothing wrong with a little nostalgia, but some of these old school players have let it overwhelm their better judgment. Donning a thick set of rose colored glasses, they now view all the advances of the industry as a long and terrible degradation of the MMO formula.

For these types, MMOs are meant to be hard, brutal grinds that reward only the most ruthlessly determined players. Killing thousands of mobs for hours to level up once? Bliss. Losing gear or levels upon death? Thrilling. Spending an hour spamming chat channels for a dungeon group? Builds community. A raid so difficult only three percent of the players finished it? Awesome, if a little on the easy side.

The embittered old guard view all improvements to accessibility and casual play as poison to a game, and those that enjoy them as sniveling Xbox Live vagrants dumbing down their precious MMOs. That a shift toward the casual player has vastly improved the popularity of the MMO genre is, to them, only proof that developers have sold out to the unwashed masses, betraying their loyal players in the process.

You can almost pity them. Their once beloved genre has changed almost beyond recognition, and that would be hard for anyone. But the truly hardcore of the old school don’t simply miss the old days. They demand their return, and to Hell with all those filthy casuals infesting their games. There’s no need to compromise, no way for both groups to be happy; everyone must play their way. The irony of this is apparently lost on them.

Advocate of Justice, Liberty and Truth

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Posted by: Araziel.7201

Araziel.7201

6. The guy that took MMO communities so serious he analyzed every type of player he disliked and wrote a tltr.

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Posted by: spconder.2489

spconder.2489

The number of Old Guard type players infesting a lot of popular MMO-centric websites is staggering, doubly so when talking about sandbox games.

Every time I hear someone say “trammel Ruined UO.” I want to reach through my screen and strangle them. Ditto for things like “Auction Houses Destroy the Community, we should go back to player shops,” “Full-Loot FFA PvP is the only type of PvP worth playing,” “I want a game with Permadeath.” etc.

These people often fail to realize that the reason these ideas were dropped from most modern MMOGs is because they were terrible ideas that very few people enjoyed. It’s thinking like this that has killed a lot of promising Indie MMOs, I might add.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Entertaining, and an apt description of some who frequent forums. Thanks for the article. =)

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Posted by: VNine.8952

VNine.8952

Camp check
Raster of Guk

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Posted by: Inverted.7439

Inverted.7439

I’m a story nut and kitten proud of it!

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Posted by: Araziel.7201

Araziel.7201

Camp check
Raster of Guk

Train!!

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Posted by: wolfie.7296

wolfie.7296

6. The PVE Elitist

Most mmos start with unrewarding, poor pvp because of these people/grinders. You get PVE people who destroy any hope of good pvp in a game with interesting rules. Their influence is so great they leave a bad taste in pvp game developers that they shun PVE in their game usually to the detriment of the PVP game.

(edited by wolfie.7296)

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Posted by: digiowl.9620

digiowl.9620

Quite a few of those may well be ground for a psychology study into latent psychopathy.

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Posted by: Icepick.5210

Icepick.5210

Ah yes, the good old days…hours of clearing her zone before attempting Tunare and you were only considered elite if your weapon procced Avatar.

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Posted by: Fenrir.3609

Fenrir.3609

The number of Old Guard type players infesting a lot of popular MMO-centric websites is staggering, doubly so when talking about sandbox games.

Every time I hear someone say “trammel Ruined UO.” I want to reach through my screen and strangle them. Ditto for things like “Auction Houses Destroy the Community, we should go back to player shops,” “Full-Loot FFA PvP is the only type of PvP worth playing,” “I want a game with Permadeath.” etc.

These people often fail to realize that the reason these ideas were dropped from most modern MMOGs is because they were terrible ideas that very few people enjoyed. It’s thinking like this that has killed a lot of promising Indie MMOs, I might add.

They are far from terrible ideas and the removal of them does indeed destroy alot of what is unique, great and what is potentially great about mmos and the mmo genre.

The reason they happened to be removed a large amount of the time is because developers want to appeal to a broader, more casual audience in order to make more money. Which is fair enough ofc.

A game with such systems has the potential for far more depth, longevity, dynamism and complexity, but they are also far more prone to griefing, less accessible and simply way less attractive to a larger audience. They are potentially excellent systems from a gameplay depth perspective, they are potentially terrible systems from a dollar return business perspective.

Having said that, whilst I probably fall into the anti-carebear/old guard crowd to an extent and have spent most of my mmo time in such ffa, loot mmos, even I can see that certain systems belong in certain games. Hence I don’t bang on about “gief ffa pvp and full loot now plox” in the forums of this game. They would be an utter nonsense to have in a game like this.

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Posted by: Vayne.8563

Vayne.8563

Strangely enough I’m old school too, but it in a different sense. I’m not old school MMO. I’m old school RPG…before there were computer RPGs.

We never really had PvP in our old pen and paper dungeons and dragons games. It was always cooperative, with everyone against the GM (who was pretty much the program). In other words, pen and paper RPG was basically set up to be PvE. It was also small group PvE. I mean I never had 40 people over my house playing a pen and paper game. 5 is just about right for group size. One of the reasons I may have never been pulled toward raiding.

And it’s interesting to think that in some ways, Guild Wars 2 is old school. Designed for small groups. More cooperative, and less about “mechanics”. And lots of RNG, of course. Maybe that’s why I can live with it.

And we never played those games for loot, never farmed in them…it just wasn’t how we played. Makes me think about how I judge other MMOs and why I never enjoyed them. It’s interesting.

And it makes me wonder if my enjoyment of this game is because it caught just a little of what I felt playing pen and paper MMOs.

What’s missing is the more complex plot and character interactions, which is very very had to get into a computer game. Not impossible, but something I’ve never personally found in any MMO.

(edited by Vayne.8563)

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Posted by: Draehl.2681

Draehl.2681

I don’t raid anymore, but there’s good reason for #2. If you do take raiding seriously it is important when recruiting that you get like minded people. Otherwise you end up with conflicts of interest where some in the raid want to fool around and others want to down the boss. There’s nothing wrong with being casual or hardcore, but its best that players self-segregate so everyone can enjoy themselves in a way consistent with their definition of fun.

Edit: See http://www.darklegacycomics.com/1008xNx394.jpg.pagespeed.ic.sfWQR0p5NW.jpg

(edited by Draehl.2681)

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Posted by: Bright.9160

Bright.9160

The anti-elitist elitist:

This phenomenon appears when there is a big spike in the community of small-time heroes. Some people will be denied to run with them due to their build/setup being regarded as inferior. They feel spiteful and develop a thorough hate towards the small-time heroes. Some of them adapt their builds and do run with the self-proclaimed pros, only to find out they aren’t as good as they thought they were. They encounter players who are bad at the game, and then project this badness on all the elitists. In their eyes, anyone who wants to play the optimal setup, must be a bad player, and one of those terribads who is dead all the time. They group up in circle-jerks on forums and proclaim just how awesome they are for not running optimal builds and setups. Especially since anyone who runs them is one of those bad players who is dead all of the time anyway. When they are encountered with actually decent players who can actually pull off the things they claim, and can prove they are demonstrable better/faster/more efficient at the game, the anti-elitist elitist will pull out his biggest defense: the “LALALALA, I can’t hear you, you’re bad and I’m better than you!” attack. After this attack has launched, there is nothing anyone can do to make him come to senses.

More over, they have this thorough hate against the elitist min-maxers. So much even that anything they do must either be cheating or exploiting. Because, I mean, who could ever be better than the self-proclaimed super-pro that only runs ‘honorable builds’ that aren’t cookie-cutters?

They’ll even go as far as to purposely cripple themselves, because anyone who runs the cookie-cutter build is a bad player and should be ashamed of themselves. They are so anti-elitist, they’ll go out of their way to do all content slower and less efficiently, just to show how much better they are than the elitist scumbags who ruin the game for everyone by running efficient setups and not taking their bad builds on their runs.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: Danikat.8537

Danikat.8537

Thing is a lot of these aren’t actually wrong, although some people do take them to a ridiculous extreme. There’s nothing wrong with preferring PvP to PvE, or wanting the focus throughout the game to be on the story, or wanting little/no story so all the focus is on the gameplay.

The problem comes when all these different groups of players demand that each and every game must cater to them over and above everyone else, and from the other side developers try to please them all and you end up with a mish mash of virtually identical games that no one is really happy with.

Which is especially problematic with MMOs where developers need to not only cover relatively high development costs but also keep a significant number of people playing to cover running costs. They’re less able to afford to make a game that only caters to a niche within the niche that is MMO players so they seem to be more likely to try and please everyone, and then you get all these different groups clashing and demanding that the developers cater only to them.

Strangely enough I’m old school too, but it in a different sense. I’m not old school MMO. I’m old school RPG…before there were computer RPGs.

We never really had PvP in our old pen and paper dungeons and dragons games. It was always cooperative, with everyone against the GM (who was pretty much the program). In other words, pen and paper RPG was basically set up to be PvE. It was also small group PvE. I mean I never had 40 people over my house playing a pen and paper game. 5 is just about right for group size. One of the reasons I may have never been pulled toward raiding.

And it’s interesting to think that in some ways, Guild Wars 2 is old school. Designed for small groups. More cooperative, and less about “mechanics”. And lots of RNG, of course. Maybe that’s why I can live with it.

And we never played those games for loot, never farmed in them…it just wasn’t how we played. Makes me think about how I judge other MMOs and why I never enjoyed them. It’s interesting.

And it makes me wonder if my enjoyment of this game is because it caught just a little of what I felt playing pen and paper MMOs.

What’s missing is the more complex plot and character interactions, which is very very had to get into a computer game. Not impossible, but something I’ve never personally found in any MMO.

I agree completely. Except I started playing computer RPGs in the early/mid 90’s and didn’t have enough friends willing to play pen and paper games to actually do it until the early 2000’s when I was hanging out with the Magic the Gathering crowd in college.

But most single-player RPGs are the same way. You don’t do a quest or a dungeon or whatever to level up and get new gear. You get new gear so you can do the quests. Which looks like a minor distinction but it is an important one. The focus is one actually playing through the content, any rewards you get along the way are just there to help you play more content and if you rush through/skip the storyline then you’re missing out.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: Paul.4081

Paul.4081

I’m glad I don’t take MMO games too seriously as I tend to play female characters, I’m not really up for becoming a transvestite irl just yet

We never really had PvP in our old pen and paper dungeons and dragons games. It was always cooperative, with everyone against the GM (who was pretty much the program).

I sometimes think the DM I played with was just making it up as he went along instead of having a thought out story. Games can’t really do that. I’d never say this to his face though because I’d no doubt have ended up becoming a toad for the rest of the quest or something.

http://www.talismanisland.com/mini_2toad_card.gif

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Posted by: Xavori.3768

Xavori.3768

My take on his take..

p.s. (pre-script which is a p.s. that comes before the message as opposed to a p.s. postscript that would come after the message) My takes may or may not be entirely serious. I leave it as an exercise for the reader to decide which are which.

5. The smalltime hero.

Noway would that ever happen here, not in the hardest content. I mean, just look at all the friendly, open, casual groups that want to take people through Citadel of Flame path 1 which is arguably amongst the hardest content in the game. People are so willing to take new players, and players who maybe don’t have optimum gear that it just brings a tear to my eye how rainbows and unicorns GW2 is.

4. The anti-carebear

Ironic isn’t it that the even the author recognizes just how wimpy and worthless non PvP players are by referencing them with the term carebear. A term I coined, btw, back in the days of UO, which I’ll be sure to mention again when I get to #1.

3. The story nut.

GW2’s devs nipped this problem in the bud with their writing. Seriously, you could have had a third grade elementary class come up with more original characters and plots than anything in GW2. So no worries that someone might get offended about a major character dying. In fact, I’d go so far as to say more people are offended that Trehearne and Logan haven’t been killed yet.

2. Raiding is serious business

Again, ANet to the rescue. Just like the lack of writing, we have a serious lack of raiding. Unlike the lack of writing, I actually enjoy the lack of raiding. I’m morally opposed to taking things in a game seriously. In fact, not taking things in a game seriously is very serious business.

1. The old guard:

I started my “MMO” career in a text based MUD called ShadowMUD as a rogue named Dizzy who french kissed just about everyone he met in game. I moved on to UO as a rogue named Xavori who robbed and/or killed just about everyone he met in game. I moved on to bunches of MMO’s since then.

UO was way more casual than GW2. I could completely rebuild the skills on a toon overnight, and given my successful career path in the game, I had enough equipment to outfit an army, so finding the right gear for a single toon was easy peasy. DAoC wasn’t a grind either. In fact, I don’t really remember any of the games I played being a grind other than Everquest (which I hated because it was so obviously just a graphical dikuMUD) and WoW. I’m guessing it’s one of those two that’s to blame for the completely misrepresented view of the ‘old school’ that the author apparently has.

p.s. (this is a p.s. for post script because this time it’s coming after the body of my message)

He totally missed a huge category for one of his ways in which people take MMO’s too seriously. Like the seriousness/non-seriousness of my reply, I’m leaving it as an exercise for the reader to guess what it is. I will give a hint, tho. It’s pretty much the first word in the title of the game this forum represents.

Hey I just met you – And this is crazy –
But here’s my body – So rez me maybe?

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Posted by: Amadan.9451

Amadan.9451

was fun to read, and what about the forum writers, no article about our costant anger at each other?^^

Looking for a gay friendly guild?
Join the Rainbow Pride

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Posted by: Guns and Giblets.9308

Guns and Giblets.9308

was fun to read, and what about the forum writers, no article about our costant anger at each other?^^

I believe you’re looking for the taxonomy of Flame Warriors. (Alternative version here.)

“A soft answer turns away wrath,
but a harsh word stirs up anger.” -Jewish Proverb

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Posted by: FernandoCruz.7036

FernandoCruz.7036

6. The guy that took MMO communities so serious he analyzed every type of player he disliked and wrote a tltr.

7. Anyone who read this list and secretly disliked how close it was to describing themselves.

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Posted by: Araziel.7201

Araziel.7201

6. The guy that took MMO communities so serious he analyzed every type of player he disliked and wrote a tltr.

7. Anyone who read this list and secretly disliked how close it was to describing themselves.

Lol, oh yeah, that’s me. The writer is obviously a keyboard turning, skill clicking, carebear. He has no care for the quality of content that his game has as long as it’s all handed to him NOW with little to no effort.

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Posted by: Dante.1508

Dante.1508

What if you’re an Elitist Anti-Carebear Raiding Story Nut from the Old Guard?

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Posted by: wolfie.7296

wolfie.7296

The reason they happened to be removed a large amount of the time is because developers want to appeal to a broader, more casual audience in order to make more money. Which is fair enough ofc.

A game with such systems has the potential for far more depth, longevity, dynamism and complexity, but they are also far more prone to griefing, less accessible and simply way less attractive to a larger audience. They are potentially excellent systems from a gameplay depth perspective, they are potentially terrible systems from a dollar return business perspective.

that’s kind of insulting to casual players. i’m pretty casual but i like the sandbox, depth and complexity. i like the idea of loot servers, sandbox and skill-based pvp. hardcore players don’t want any of that. they want to protect what they ‘earned’ and want to stomp people who haven’t grinded for items. your comment is directed at the wrong group imo. in a way the hardcore pve players are ‘carebears’ because they want everything just so to favour them.

(edited by wolfie.7296)

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Posted by: Wryscher.1432

Wryscher.1432

The reason they happened to be removed a large amount of the time is because developers want to appeal to a broader, more casual audience in order to make more money. Which is fair enough ofc.

A game with such systems has the potential for far more depth, longevity, dynamism and complexity, but they are also far more prone to griefing, less accessible and simply way less attractive to a larger audience. They are potentially excellent systems from a gameplay depth perspective, they are potentially terrible systems from a dollar return business perspective.

Agreed with in the general sense. WoW has messed up so many MMOs it is getting silly. People see what WoW did and they want that for themselves. Well it wont happen outside of WoW every single MMO is or will be a niche game. Find your niche and ride it. Quit trying to be everything to everyone just because you can hype the crap out of your game and make bank for a couple months.

Make a freaking game. Advertise it for what it is and make your money doing that well.

Obviously you make more money not doing that… Since no one does.

Although to be fair I should say the player base will do this to themselves as well. No one likes hype as much as the MMO player following his game through 5 years of development. What do you mean the third faction got deleted in beta!! I already have the tattoo on my kitten

[Sane]-Order of the Insane Disorder
Melanessa-Necromancer Cymaniel-Scrapper
Minikata-Guardian Shadyne-Elementalist -FA-

(edited by Wryscher.1432)

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Posted by: Amadan.9451

Amadan.9451

was fun to read, and what about the forum writers, no article about our costant anger at each other?^^

I believe you’re looking for the taxonomy of Flame Warriors. (Alternative version here.)

wonderful!

edit: i think i’m te weenie

Looking for a gay friendly guild?
Join the Rainbow Pride

(edited by Amadan.9451)

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Posted by: Torpian.9142

Torpian.9142

How dare he suggest that a game is ‘just a hobby’! This is real people. Every day Tyria is under attack and we need every man, woman and child to defend it to the death. Out there in the ‘real world’ we don’t have centaurs running around burning towns and yet he has the audacity to question why we prioritize this game over real life? He must be on drugs or something. The Government should employ us to keep the world of Tyria safe. While I’m staying up to ungodly hours in the morning to do my part, there are millions of people all over the world who are doing nothing to save Tyria. What’s my reward? A handful of silver coins that CANNOT be used to purchase groceries (try it, you’ll see). A seraph guard relieves for me a few minutes so I can finally go to the toilet, then I quickly come here to see if I have any new assignments and I’m subjected to reading this?? Outrageous!

Seriously though, it’s good to know I’m normal.

Wardens of Myth, Tarnished Coast

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Posted by: Tolmos.8395

Tolmos.8395

6. The guy that took MMO communities so serious he analyzed every type of player he disliked and wrote a tltr.

Pretty much this. Half the player types in this list have a direct contrast that I would have put on the list. Especially #4, the anti-carebear. I could write 2 pages just on the annoyance of the anti-PvPers =D

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Posted by: lmaonade.9207

lmaonade.9207

I don’t raid anymore, but there’s good reason for #2. If you do take raiding seriously it is important when recruiting that you get like minded people. Otherwise you end up with conflicts of interest where some in the raid want to fool around and others want to down the boss. There’s nothing wrong with being casual or hardcore, but its best that players self-segregate so everyone can enjoy themselves in a way consistent with their definition of fun.

Edit: See http://www.darklegacycomics.com/1008xNx394.jpg.pagespeed.ic.sfWQR0p5NW.jpg

That’s the smartest thing I’ve ever seen on these forums.

You, sir, know what you are talking about.

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Posted by: Curunen.8729

Curunen.8729

:D Haha, good read, that’s certainly all the extreme ends covered.

I think it covers a spectrum rather than separate stereotypes, and there are tendencies in everyone towards some of those extreme parts.

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Posted by: Odaman.8359

Odaman.8359

The genre has been homogenized for the most part. To say advances have been made is… a bit silly. Some things are easier, and arena net actually went forward with their grand experiment, but they are the exception not the rule. That said I’d consider the experiment a failure, but at least they tried… which is more than I can say for anyone else in the past few years. You skipped over the doom and gloomers as well as the fanbois though.

One isn’t happy until the game burns, the other feels like any criticism is like a death threat to their family.

Odaman 80 Mesmer
Maguuma

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Posted by: Harbard.5738

Harbard.5738

No one likes hype as much as the MMO player following his game through 5 years of development. What do you mean the third faction got deleted in beta!! I already have the tattoo on my kitten

I laughed so hard!

Give me game. Not grind, not gating, not RNG, not +stat junk, not checklists.

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Posted by: JustTrogdor.7892

JustTrogdor.7892

In my opinion someone might be taking an MMO too seriously when they spend time trying to place labels on other players. Then again I’m a “casual” so what do I know.

The Burninator

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Posted by: Sai.5908

Sai.5908

I’m part of the old guard , sadly these types are going in the way of the dinosaur .

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Posted by: Siphaed.9235

Siphaed.9235

5: The smalltime hero:
Elitism is, sadly, something you see a lot of in MMOs. We’ve all run into arrogant top tier raiders and PvP gods who view anyone with less than a hundred thousand kills as beneath them. But it’s understandable to run into these types when pushing through a game’s hardest challenges. Sometimes, a little bit of snobbery is required dominate the toughest content and most skilled opponents.

What’s much less understandable and much more frustrating is when that elitism makes it into the rest of the game, when people start viewing easy dungeons and simple group quests as something that can only be done by the best of the best.

Ironically, the people who give into this kind of elitism are often the least accomplished. Somehow, with no raid kills or significant player versus player wins to their name, they’ve still managed to view themselves as the pinnacle of gaming perfection, and they have no problem treating anyone who fails to meet their ideal of perfect play like something they scraped off their boot.

It doesn’t matter that the content they’re running could be facerolled by a half a dozen brain-dead lab chimps. It doesn’t matter that their own play is sloppy. It doesn’t matter that the real experts would laugh at them for taking things so seriously. In their own minds, they are the gods of gaming, and all should welcome their scathing “advice.”

4: The anti-carebear:
Some people like to PvP. Some people love PvP. And some people allow PvP to consume their souls, until there is nothing left of them but a bitter shell of a person who can only measure the worth of someone by their ability to gank people as quickly and brutally as possible.

Even if they play a PvE-centric game, these people will behave as if the entire universe revolves around player versus player content. In their eyes, all PvEers are spineless carebears without the strength or the skill to play the game properly. If any feature doesn’t contribute to their ability to gank, it has no reason to exist and should be stricken from the game.

These types have long since lost any capacity for fun. Winning or losing is all that matters to them. They don’t play their class because they like it; they play it because they heard it was the most overpowered, and they’ll level a new character the moment another class can beat it. They apply the same logic to race choice. They pick their server and faction based on whatever has the highest population of skilled PvPers. Every decision they make is only to further their kill count.

Like so many kinds of people on this list, these rabid virtual gladiators have let their passion run wild until they’ve long since ceased to get any joy from it. They hate their teammates for sucking, the enemy team for not sucking, and the game for not letting them faceroll everything with a broken class. Even their victories are but a brief respite from their endless frustration.

I’ve actually met people that fall into both those categories together in this game. It would be players in WvW who consistently belittle PvE players and even scream at them for entering their content.

There are many of them asking PUG players and people that aren’t in their guild to leave the map just so that they can “free up the queue for our guildmates and real WvWers”

Those same feel the need to also ask for specific classes running specific specs that they deem is “correct”. Thinking that no other build is useful to their way of playing the game and will drag down the overall server effort on that particular map. Running with them (possibly one of only two commanders on the map) is something strictly forbidden because it will drag them down in some unfathomable fashion, so be prepared to be screamed at if you do.

Oh, and if you’re actually following them under the initial class/spec requirements that are met, they then require to be connected into their TS3 channel so that barked orders can pierce your eardrums repeatedly. As an added bonus, they can somehow magically see your computer screen to see if you have the commander center-targeted the whole time like a good-ol’-boy.

P.S. I, myself, partially fall into category #3 for the Story nut. However, I enjoy the surprises and rather hate when A.Net ruins them via achievements, Facebook posts, and News blurts on this website. I try to replace every curse with “Skritt”, “Bookah” or variations of them to keep it RP and clean. So, all those Skrittheaded bookah elitists in the Mists can go impale themselves as I enjoy the game in a casual, fun way.

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Posted by: JJBigs.8456

JJBigs.8456

aha this is hilarous

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Posted by: data.4093

data.4093

The list is kinda weird. It’s about ridiculous exaggerations not most players. You’re more likely to find people on this list in the real world than in-game.

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Posted by: normyp.8671

normyp.8671

You forgot the guy who looks at all the guides on the internet to all the dungeons and anything you might have to use some thought over. The guy who looks at all the “builds” on the internet and looks at how to make the highest DPS on a character using a build website and not his own exploration.

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Posted by: emikochan.8504

emikochan.8504

What if you’re an Elitist Anti-Carebear Raiding Story Nut from the Old Guard?

Then you’ve won. The game is over

Welcome to my world – http://emikochan13.wordpress.com